
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Do you have the necessary ambition and skills required to carve up underdeveloped nations and expand your country’s sphere of influence? Then go forth and conquer the world using any and all means available to you. Exploit the New World for its cornucopia of riches and resources as you race towards imperial supremacy over the entire world. You won’t be alone in your endeavors, however, as your Ministers are there to give useful advice whilst you retain the ultimate control over the fate of your nation and, eventually, the entire world. Imperialism offers turn-based strategic gameplay in either a randomly generated world or in a scenario based on historic events. Choose from seven industrial powers including Great Britain, Hungary, Sardinia, Italy, Russia, and the Ottoman Empire and three different points of historical interest: the very beginnings of imperialism in 1820, in 1848 which was the year of tumultuous revolutions, or in 1882 and the nascent beginnings of the arms race that led up to the Great War. Take the reins of command and remake history as you dominate the world in Imperialism! An ingenious AI provides and maintains a unique strategic personality for each of the Major Powers. Cabinet Ministers assist you in various ways with advice and direction, depending on the difficulty level. Use the subtle art of diplomacy or the equally effective art of trade as you forge alliances or dominate your enemies.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.25/day in the week to Aug 27 → 0.11/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 418 | 90% | $1.49 | |
| — | 68 | 78% | $2.49 | |
| — | 144 | 76% | $4.49 | |
| — | 83 | 74% | $2.49 | |
| — | 159 | 84% | $2.49 | |
| — | 72 | 82% | $19.99 |