
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Most likely between $185.5K and $525.7K. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 73% | approximately $309.2K |
| PlayStation | $5.99 | 85% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
At first glance, this looks like a kiddie game, but upon playing for a few hours now, I find it to be just challenging enough to keep me interested in actually finishing the game. I've a long way to go, but I enjoy doing the challenges, and the story IS decent, with occasional humor mixed into the dialogue. Currently playing at 3440x1440p Ultra settings and HDR on, the game looks gorgeous. I would recommend buying the game AND season pass, to acquire ALL the DLC. It's well worth your time!
붉은 사막을 재미 있게 플레이서 해서 다시 한번 그 감동을 느껴보고자 하였지만 오픈월드에서의 그 감동과 재미는 이모탈 피닉스에서는 느껴 보진 못함...그렇다고 해서 재미 없지는 않음... 스토리: 신화속 피닉스가 성장하는 스토리이지만, 몰입이 안됨...중반부터는 스킵... 그래픽: 붉사 하고 와서 그런지 역체감이 많이 느껴짐...유일한 장점은 최적화가 잘됨... 사운드: 나름 준수함... 조작감 및 타격감: 전투는 처음부터 끝까지 재미가 없음ㅠㅠ 특히 붉은 사막도 그랬지만 이모탈도 조작감이 쓰레기임... 타격감도 좋다고 할 수 없음... 총평: 오픈월드라고 하지만 80프로 이상이 퍼즐로 이루어 졌으며 자세한 튜토리얼도 없기에 퍼즐 싫어하면 과감히 구매 하지 않기를...그래도 젤다 보다는 괜찮은 게임이라고 생각함... 도전과제: 본편 기준 70여시간 걸리며 특별히 어려운 도과는 없었음.. 도과 49개인가 그럼 DLC 1: 도전과제 7개...상당히 짜증나는 DLC임...모든 플레이가 퍼즐임..24개 던전을 돌지만 그 던전안에서도 여러개의 퍼즐이 존재함...세계관 확장이지만 퍼즐의 난이도 자체가 짜증 유발임...올 도과 목표 아닌 이상에는 추천 안함... DLC 2: 도전과제 6개...그리스 신화가 아닌 아시아 신화를 그린 짧은 DLC...플레이 타임 10시간 정도...본편의 6분의 1 수준의 스토리이지만 그냥 본편 반복이라고 생각함...도과는 쉬운편임... DLC 3: 도전과제 6개...탑뷰 형식의 로그라이크 형식으로 만든 것 같으나 조작감이 쓰레기임...빨리 달리기 자체가 스킬이며 후반에 얻을 수 있는 거 자체가 답이 없음..날개도 중반이후에 얻을 수 있음...도과는 쉬운 편이나 전투가 짜증남... 수시로 전투 걸리기에...재미있지는 않음... 전체적으로 유비식 젤다 이모탈을 경험 하고픈 분들은 본편만 경험 하시길~~~
Tem puzzles demais: ao chegar em uma determinada parte do jogo, pra pegar quase todos os baús, tem puzzles, que envolvem carregar coisas, disparar flechas, etc. O cúmulo pra mim foi quando eu estava em um local específico do jogo e tinha um puzzle muito trabalhoso pra fazer: não era difícil, apenas trabalhoso. Aí salvei o jogo e saí, sendo que existem pontos de salvamento ao longo desse local específico. Quando retornei, teria que fazer tudo de novo. Desisti. Tem seus momentos, mas parece mais um emprego.
One of my favorite games, in the same league as Breath of the Wild. Great music, story, gameplay and graphics, honestly i dont know how Ubisoft says they didnt got the sales they wanted, the only thing i could nitpick is about the story, its mythology but not in a serious way, the game could have been a bit more serious, and that would be a perfect score for me.
Actually a really good game. Great graphics, low pc spec requirements. Story is set around a casual, chill / humorous approach. Only real complaint is it has a very strange setup for controller buttons, which you cant really change or it unbinds stuff and is a real hassle to bother with. I got used to it really quick, but ive never played any game before that RB is melee. My only other negative thing i can really say about it is some of the puzzles, but i just youtubed it and moved past it and haven't had an annoying one since in 2 and a half hours. Tldr; Gameplay is good, story is decent, and it looks great. Until you get the first weapon upgrades it will be like using cardboard
Absolutely amazing game! I loved it so much and I think the game is so creative. I most love how you have the storyline to complete but you don't have to do it and you can just go do whatever you want.
Entretenido en lo jugable, el combate esta divertido y tiene todo lo necesario; esquivas, contrataque, super ataques, combos..., el mundo es grande y denso, siempre hay algo que hacer por la zona que estés. Completarlo al 100% parece que va a llevar tiempo (calculo 60h), la historia ni fu ni fa xD puede llegar a ser un poco repetitivo al haber tanto contenido por hacer. Cuando ya tienes al personaje OverPower el juego pierde un poco la gracia..
Я ее купил год или полтора назад и иногда возвращаюсь, время от времени, чтобы ее осилить уже наконец-то но каждый раз она меня утомляет. 58 часов за полтора года... В последний раз вернулся из-за ввода ачивок но снова устал от нее буквально через час игры. Моя главная претензия, что игра тебя никак не вознаграждает за исследование и прохождения испытаний, ведь я не могу назвать наградой сраный скин. Я нахожу сундук, он огромный и красивый, и кажется что сейчас будто как в Диабло оттуда посыпется условные легендарки и я начну строить какой-нибудь билд но всё что тут выпадает- сраный скин, которые немного бафает, к примеру, урон по противнику в воздухе. Это смешно и не интересно. Куча маркеров на карте, как и почти во всех играх от Юбиков. На первый взгляд может показаться, что это какая-то Зельда но не видитесь, это далеко не Зельда. Хотя тут есть похожий крафт всяких зелий. Вообще плюсы тоже есть. Например на мой вкус игра выглядит красиво, хоть и мультяшно но я не имею претензий к такому графическому стилю. Есть удовлетворительная русская озвучка. В общем игра не совсем прям шлак, я бы дал ей 7/10 но не уверен, что когда-нибудь я ее пройду. По скидке брать можно, если понимаете что такое игры от Юисофт. Я, к примеру, ни одной Assassin’s Creed не прошел, а единственная игра, которую я осилил от Юбиков, это Far Cry 3. Так что вроде знал на что иду но надеялся на что-то большее.
Juegazo infravalorado. No vendio nada bien por lo que se, y es una pena, por que se le pide a Ubi que cambie sus formulas, y cuando lo hace los juegos no venden nada de nada, mandando el mensaje claro de que no deben de salir de los farcry y los AC... Es un Zelda wannabe con su propia personalidad, el lore mitologico es bastante simpatico y el mundo muy completo y entretenido. Los puzzles son muy divertidos y no dejan de introducir nuevas mecanica o diferentes usos para elementos ya existentes. Muy recomendado
I can see why some people think this is a hidden gem. Then again, I also see why many people do not think that. Immortals Fenyx Rising is a hard one to review because in individual playthroughs I found a lot to like about the game, but in total it's so padded that the good things about it come too infrequently. The open world is nice but IMO not as nice as Assassin's Creed Odyssey which this is kindof a splinter off from. It's very cartoony and bright but lacks the realistic wow factor of AC Odyssey. In typical Ubisoft fashion the game is a big open world map with hundreds of icons scattered around denoting various activities and chests to collect. Each individual activity can be cool and include interesting narration from Zues and Prometheus on various greek myths. The puzzles can be quite fun and the combat for the battle chests is serviceable. So why is it not an instant recommendation? Well for every unique puzzle you get (like a dungeon that is basically just 3 progressively more difficult pinball games) you get a lot of repeated "push block on pad" puzzles. Every activity, from the puzzles to the chests you need to kill monsters to open, feels like it repeats a bit too often to keep fresh. If you play like 30-60 minutes a day you probably won't notice but for big sessions you quickly start to feel the repetition. The padding also compounds an issue with the skill system: the combat can feel very basic until you manage to unlock several abilities. So the combat isn't at its peak until near the end of the game, which is normal, but you spend so much time getting there you have an uncomfortably long time where the combat feels terrible. Near the end of the game is where it actually starts to shine. Difficult enemies are balanced out by the player having stronger abilities and the fights get way more epic in scale. On a random dungeon you can suddenly be faced with legendary monsters which make the fights more satisfying since you're not just exploding generic thugs. I like the characters and writing but, again, because of the padding it feels like we get a relatively light sprinkling of both. I think you could cut out an entire 1/4 of the main island and be better off. So overall I think I can recommend it when it's on sale for open world game fans who don't mind a bit of padding. It's not so much a diamond in the rough as a diamond lost in the couch cushions.