
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Most likely between $185.5K and $525.7K. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 73% | approximately $309.2K |
| PlayStation | $5.99 | 85% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
o flamengo tem mais é que se fuderkkkkk
I don't know what I'm doing wrong but this game just insists on crashing. I will crash AT LEAST once every half hour. Doesn't help that every time I restart the game, Ubisoft launcher will check and verify all files/updates which takes a while. The times I managed to play, I enjoyed it. It was fun but not worth the pain of dealing with the constant crashing.
It's a pretty good game! but sadly I'm not quite the puzzle person
A game that starts off with so much promise but just left me more and more frustrated as it went on. The good, the greek gods are well done lots of character to them and the world is very pretty with nice greek statues and frescos. The puzzles in the world are fine. Aside from that...very little is coming to mind. The main character I don't care about, I'm unsure if the writers actually want him to be hateable. For a weak never seen combat before hero he often comes across as horridly smug or cocky far too often. The shrines (sorry I meant vaults, it's not fair to call them shrines, shrines were actually good, varied rewarding in a easily readable way) are probably the worst part of this game, most of them can be summed up as "work out this puzzle"...."now do the exact same thing 8 times for a reward" then that exact puzzle is repeated across at least 5 other vaults with the same pattern of repeating the same idea 8 times. Add to that any fall takes far too long to void out, progress doesn't save and neither can you so no taking a break from that fun hobby you do. Some tasks are so insanely tight in victory goals and there's not any true flexibility in solutions. Completely missing what made shrines so fun again. But why should video games be fun I guess or something. I don't even know why they are there either, the world is chock full of puzzles which are much better ways of doing them. Honestly I think some CEO just told them they had to have shrine clones. As if that's not bad enough, at the climax of the story they thought right after some truth bombs were dropped and you face the big bad, that's the time to repeat the same puzzles you've already seen so much of in this boring space of the same old least interesting assets in the game. It's a great way to kill narrative pacing tension and hype...have us push round blocks again. And then it seems at least one of the dlcs is literally just vaults really...the worst part of the experience with an abundance of that type of content already in existence, yet again, I did give it ago but on exiting the first vault the game crashed. I was not repeating the same thing and an taking that as a sign from the gods, so I have not finished any of the dlc nor do I think I ever will look at this game again now I've actually beat the main story. And just the thought of doing the other 2 with brand new characters so probably going through the same vault designs again to power up is nightmare fuel. On to the story I find it weak but so typical of ubisoft of this era, claim to have a female lead but make it a choice and have a huge amount of marketing for the guy. Plus what's the moral here? We should be forgiving for abusers torturers multiple time assaulters and so much more...because they feel bad at finally being forced to look in a mirror...and even then they barely acknowledge what they've done. Would have been more interesting to have an overthrow ending. Oh and passing mention of queer identities but no real representation of it (some of the gods in game are known for it but as usual they avoid it) On typical ubisoft nonsense, the menus are loaded of it, forced online features in a single player game, pop ups of tips (no I'm not stuck game I'm literally walking on a flat ground, I can't eject), the UI is poison, all that stuff doesn't enhance the experience just spoils it, especially when it doesn't work so often. The character progression is garbage too, so many outfits but with only singular benefits that are so situationally that they don't even benefit a particular play style. The more points you spend the more the world levels up everywhere so I didn't really feel much more powerful being maxed out than when I had nothing. Runs well on steam deck, horrific default control scheme and encountered a few bugs but played through all the main game completed most of the puzzles (frankly awful map discovery system that means who knows what I missed where, nothing I could get end game say to full in the blanks, I'd rather pixel hunt a nineties point and click) A bad assassins creed odyssey and breath of the wild combined that is so much less than it's parts and inspirations. Certainly not worth the 50 bucks they still ask for it and afaik rarely goes on sale.
Fenyx Rising si potrebbe definire una versione soft e parodistica di Odissey. Scrittura e narrazione sono abbastanza leggeri, storia nulla che resti impresso ma il gioco scorre via liscio. Alla fin fine un classico action/gdr con tanti collezionabili sparsi sulla mappa, difficoltà praticamente nulla arrivati a un certo potenziamento ma per passare un po' di ore in relax penso vada bene. Ovviamente considero l'averlo preso in sconto a 8 euro, per il tipo di gioco credo che sia il prezzo più idoneo e non certo i 40 a cui viene venduto di default.
寻神dlc不像是人类设计出来的,45度视角加开放世界??,只走剧情都好几次出现目标路劲卡视野外边看不见的,纯粹为了恶心人搞出来的
Yunan mitolojisini farklı bir yorumla mizahi şekilde işleyen güzel bir oyun. Stilize grafikler, pastel renkler ve müzikler oyunun konseptini çok iyi yansıtmış. Müzikler her zamanki gibi Ubisoft kalitesi, bu işi çok iyi yapıyorlar. Özellikle mitolojiye ve Yunan mitolojisine meraklı olanların seveceği bir oyun. Bunlar oyunun sanatsal ve edebi kısımları, mekanik ve dinamikleri açısından konuşursam eğer; oyunun kontrolleri çok keyifli, mekanikleri ve dinamikleri de gayet iyi, hatta ilk 15 saat hiç sıkmıyor ve bağlıyor ama sorun şu ki sonradan çok tekrara düşüyor. Ayrıca çok şikayet edilmiş olan oyunun en büyük kusuru puzzle'lar, çok fazla ve gereksiz. Bu da bir yerden sonra sıkıcı bir hâl alıyor ve oyundan soğumaya sebep oluyor.
I like it, its scratches the Breath of the Wild itch.
[h1][b] Reseña de Immortals Fenyx Rising[/b][/h1] [h2]Resumen del Juego[/h2] Immortals Fenyx Rising es básicamente “mitología griega en modo caricatura con complejo de mundo abierto”, donde controlas a Fenyx (sí, puedes hacer protagonista femenina y verte épico mientras Zeus narra como si fuera streamer) en una aventura de Acción/Aventura/Rol con exploración, combate en tercera persona y rompecabezas por montones. La propuesta es clara: recorrer un mapa colorido, resolver pruebas tipo santuario, mejorar habilidades, personalizar tu personaje y sentirte semidiós… hasta que te das cuenta de que el juego también quiere ser un parque de diversiones de rompecabezas con membresía vitalicia. La primera impresión es fuerte: se ve bonito, se mueve ágil, y de inmediato te invita a escalar, volar, pelear y “solo una prueba más” hasta que amanece. [h2]Lo Heroico y lo No Tan Divino[/h2] Lo Bueno: Combate de acción en tercera persona con sensación “arcade” y poderes vistosos Mundo abierto colorido y con buena vibra de fantasía/mitología, ideal para explorar Muchísimos rompecabezas y retos: si te gusta pensar, aquí hay buffet Personalización de personaje y progresión tipo rol que sí se siente (habilidades, mejoras) Opciones de accesibilidad y comodidad bien surtidas (dificultad ajustable, subtítulos, guardar en cualquier momento, menús narrados) Lo No Tan Bueno: Compras dentro de la aplicación: porque nada dice “épica griega” como una tiendita Puede sentirse repetitivo si no te enamoran los rompecabezas; hay momentos de “otra prueba… en serio… ¿otra?” Comunidad activa bajita (108 jugadores): el Olimpo está medio vacío últimamente En teclado/ratón hay gente que lo disfruta, pero el diseño se nota pensado para ser “cómodo” más que “preciso” El tono humorístico es un arma de doble filo: si no te entra, te va a raspar toda la campaña [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Ágil, satisfactoria y con buena mezcla de combate + exploración.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Ajustable y accesible; la IA cumple, sin volarte la cabeza.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Hay muchísimo por hacer; el reto es que no se sienta “lista de compras”.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Arte colorido, 3D limpio y HDR disponible para lucirse.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama, pero el humor manda más que el drama.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Mitología bien “pop”: reconocible, entretenida y con personalidad.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]8[/td][td]Poderes y golpes con brillo y espectáculo sin saturar demasiado.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien la aventura; no siempre se queda contigo.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Narración y diálogos con intención; depende de tu tolerancia al chiste.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Personalización y opción de protagonista femenina suman puntos reales.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Generalmente estable; no destaca como milagro técnico.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Si te gusta completar y optimizar, vuelves; si no, lo cierras satisfecho.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.5[/b][/td][td]Un mundo abierto sólido con carisma, aunque con “tareas” y tentaciones modernas.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Immortals Fenyx Rising es de esos juegos que te ganan por su ritmo: exploras, peleas, resuelves, mejoras… y cuando te quieres ir, Zeus te avienta otro comentario y caes en la trampa de “una más”. Como Acción/Aventura/Rol, cumple con ganas: progreso claro, combate entretenido y un mundo abierto que sí invita a perderse. Ahora, lo controversial: el juego es muy bueno, pero no es “milagro del Olimpo”. Las compras dentro de la aplicación le quitan dignidad épica, y su estructura puede sentirse como gimnasio de rompecabezas para gente que disfruta sufrir voluntariamente. Además, con 108 jugadores activos, no es precisamente el tema de conversación del momento, aunque 4249 recomendaciones indican que cuando le das una oportunidad, suele convencer. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.5/10 Número de jugadores activos al momento de hacer esta review: 108 Descuento máximo registrado: -90% Veredicto: [i]Recomendado[/i] Si quieres un mundo abierto mitológico, colorido y con combate divertido, aquí hay material de sobra y buenas opciones de accesibilidad. Solo entra sabiendo que el juego ama los rompecabezas y que, en pleno 2026, todavía te van a tentar con la tiendita: tú decide si eres héroe… o cliente frecuente del Olimpo.
pretty chill game, dlcs are mid though