
Help Robbe reclaim his memories in this 2D, dungeon platformer. Search spike-filled dungeons for the exit, unlock memories, face his darkest fears - and maybe some of your own!
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Languages: English**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что это и почему оно существует? Я нашел только один плюс - саундтрек. В трейлере. Посмотрев который, можно было сообразить, что даже бесплатно - слишком дорого за это поделие. Кроме карточек, тут ловить нечего. Вообще. Фу.
Started adventure/story mode. Got through the first level after finally finding the door. The next level starts, and I'm in a tiny area where I need 2 keys to progress. I have no keys and there are no keys that I can get. Restarted game and got put in a level with spikes that you couldn't get by because they were too close together. Minimized game until all the cards drop. I can't recommend not wasting any time or energy on this game enough. If you've read this review, you've already spent more time than you should have. Go look elsewhere for a better game.
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Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tags: Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: Basically unplayable. Innefectual weapon roster and unsatisfying encounter designs on this padded feeling platformer makes it grating fairly quickly. Review: While I somewhat... appreciated the aesthetic... although I need to state, they are not as nice as you would imagine from tiny store screenshots and look a lot cheaper when blown up full screen... and the music was pleasantly relaxed and executed... the plaltforming itself was terrible. The level design allowed only the very tiniest windows of jumping with spikes and and obstacles to ensure that any deviation will kill you. Portals that lead you straight into a foe's jaws with no ability to backtrack if you fall in its radius... foes that float around and chase you... elevator blocks that, you guessed it, instead of lifting you up kill you. I got to a treasure chest and got a bow and arrow. The only foes are fire elementals so thats useless but hey im not picky! Lets try it out... check the controller button and off I go shooting!! Two tiny lines get spat out of my character and immediately colllide on the next wall and vanish. Im now out of arrows and cant shoot, an elemental kills me. By then it was about my 50thieth death and I was not even halfway through the first level. This is not an enjoyable experience
¯\_(ツ)_/¯
[h1]Before I played Imagine Me, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Напевно перша гра, яку я видалю з бібліотеки (навіть не з компа. а саме з бібліотеки), бо це просто неподобство. - Набір спрайтів, які намалювала дитина розробника. - керування - це просто сльози, геймпад не працює. - рівні, які генеруються, можуть бути непрохідними! + з усіх кнопок геймпада працює стрибок! + є картки!
Malos graficos, mal control del personaje, malas hitboxes...
有卡 有成就 有DLC 没中文 已停售 幻念自我 单人剧情战役 扎克・达夫 手绘场景画面 解锁记忆碎片,拼凑完整故事 创意自由玩法,自创路线通关地牢 随机生成地牢 地牢首领战 部分手柄支持 Steam 云端存档数据 Steam 成就系统 Steam 集换式卡牌 Steam 创意工坊 原创原声音乐由莉森・杰恩奎斯特创作演奏、托里・卡马尔制作 支持外星人 AlienFX 灯效联动 关于此游戏 这是一款二维地牢平台冒险游戏,帮助主角罗布找回散落的记忆。 穿行遍布尖刺陷阱的地牢寻找出口,解锁尘封记忆,直面他内心最深的恐惧,或许也会触动你自己的心事。 《幻念自我》最初于 2014 年 3 月登陆 Steam 抢先体验。开发团队全程与 Steam 社区紧密协作,不断打磨完善,才有了如今的完整作品。本作的制作团队,也包含所有为游戏投入时间与心力的抢先体验社区玩家。
Imagine Me has a rather misleading introduction as it alludes to being a terrible pretentious interactive novel/walking sim kind of mess. It's nothing of the sort, it's much much worse. This is a 2D retro platformer with low-fi lazy 2D "art" where you stomp around procedurally generated platformer maps. The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procgen as a substitute for adding content to the game. As a result, the game doesn't actually have any content worth mentioning. Developers must learn that procgen is not content. Imagine being so bad at game development you can't work out how to design a platformer level properly, so you try to use an algorithm to do it for you. There is a "campaign" mode but that crashes when you try to launch it, thankfully, which just leaves some awful community challenges. I've played some terrible games on Steam and while this is not the worst, it comes damn close. Avoid this at all costs.
The campaign is impossible on modern computers. There's a timed level where you have to shoot boxes, but the timer ticks down so quickly there's not even enough to reach the other side of the level horizontally.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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