
It was only after I and my buddies escaped from the terrifying laboratory that I realized that there might be a bigger conspiracy behind it. The adventure is far from over, But don't forget, what's happening here is just the beginning.
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Languages: Simplified Chinese, English, Korean, Japanese, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
老实说这一作的角色塑造和整体剧情还是很奇怪........几个新登场的角色如果不是在通关后的收藏馆看介绍身上的特质都不怎么明显,不过难度比起上一座1.0版本那个阴间难度要低上不少,可喜可贺终于像是人玩的了.......(以及到底是哪个混蛋这么执着于boss战推四色箱子啊(恼),剧情漏洞倒是补上不少比如最后出设施时如果没传送门是回不去的(开头有讲基地在极地没这设定直接跑出去的话肯定是没法成功的)......总之剧情一般般但还算没问题,比起上一作要阳间上不少的关卡也让我这次还算能推荐了,但还是更推荐直接云玩(ps:两位cg画师是不是不会画嘴啊怎么除了笑脸都怪怪的=。=)
这游戏有数不清的经典RPG的臭毛病如奇怪的判断,谜一般的AI,推的箱子有时会错位 还有使用对讲机AI还是移动的(被坑的不到几回了)但这是少数国人制作的furry的游戏 如果能忍受这些臭毛病的话这还是款好游戏
整体还可以,剧情差点意思,玩法还是比较有趣的,我在手机上看到这个,但手机上操作太不方便了,所以我就从电脑上下来玩。希望下个续作可以让人物性格更加生动一点【第1代我也玩了,感觉差不多。】
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good things about this game: -cute artstyle -nice soundtrack -a lot of details in the locations game flaws: -poorly translated into English -textures have different pixel sizes, textures next to each other have either 128x128 pixels or 64x64 which does not look good when building locations -all the puzzles in the game are saved in an solved state, which means that when a player approaches a particular puzzle and clear it and only then be able to start solving. It seems that the steam version is some kind of saved game state from beta testing and each puzzle was solved before -placing the inventory under the esc button right next to the exit from the game is very disruptive, because by opening the inventory you can exit the game without saving -menu is navigated with arrows - but there is no highlighting of the currently selected option, so you have to count how many times you clicked the arrows -it looks like a regular game with a story but 80% of the content was cut from the final product and story doesn't fit together in a meaningful way Despite everything, it's a very interesting and short game and I recommend playing it :3
太好玩了,肝给我整没了!
剧情不错,就是解密和推箱子有些难,也期待下一部新作。
非常棒 相比于第一部作品无论是在剧情还是美术啥的方面上都有很大进步
I doesn't have a good story or good translation. Stuff happens with little to no explanation then the characters go along with it without batting an eye. I expected more freaking out from the characters because of all the crazy stuff that happens, but they just smile and nod their heads like everything is perfectly fine. The character art looks good when it's drawn, but the pixelized art is mid. You see the pixelized art 90% of the time. It's not worth play in my opinion, especially when the text was clearly translated by AI.
我一开始玩这款游戏是在初中。那时候,Trust test的DLC还有bug,到一个场景就一定会崩溃;而且还是在Neglected的游戏本体上的DLC。现在再看,这个DLC已经来到Illusion了。我花了大概半天的时间去重温这款游戏。第一次我没取得粉色兽人的信任,又忘了存档。所以后来重新来过,但又没找到医疗包。辗转反复终于是团圆通关了。 坦诚地说,剧情非常幼稚,CG也有些重大的结构问题。甚至叙述都有些破碎,导致人物关系不够清楚。音乐上我还是比较喜欢前作Neglected的《梦境》《无光pipeline》《Probing》等。但我也很快看到工作室破产的消息——或许我很早之前就看到了,只不过忘了。我或许当时还在Bilibili上私信过一个讲解游戏开发者sanm(希望没拼错)与工作室矛盾的专栏/视频UP。不管怎么说,我见证了这个游戏的改进,从一开始只有一个、两个工作室,到现在我下载下来发现已经有四个工作室参与。Illusion就像它自己讲述故事里的实验室那样,反复破碎重组。我也不免感到遗憾,通关后发现其实博物馆里有一部分是“未开放”——当然,我知道或许以后也不会开放了。以及Trust test里提到的“她”“毛球”到底指的是谁/什么,或许我永远无法验证自己的猜想了。 希腊语中有一个词语——Catharsis(κάθαρσις)。它表示的是在经历了一段深刻的艺术体验(如观看电影、戏剧或阅读)后,走出虚构世界回到现实时,那种感到内心受到了触动、世界观发生了微妙位移,或者感觉自己变得“不同了”的状态。结局,我感受到主角们逃出来那一刻短暂的希望和安全;但看到游戏末尾文本提示,我知道这本不是结尾,或许还会有续作,但工作室已经破产。带着主角的这种刚刚从死亡境地中逃出,但不知何去何从的复杂心情,让我无法短时间内平复自己,好像自己还处于生活和游戏世界的某个过渡中。 带着这样复杂的心情,我写下了这样一篇挺偏题的评测。我犹豫了很久,到底应该为这款有些幼稚/童真的游戏推荐,还是不推荐。最后我想,还是推荐吧。或许以后也不会有这样出于热爱创作的游戏作品了,哪怕依旧是不完备的。 距离游戏发行,四年已经过去。在这里,我如同拾荒者一般,试图捡回错过的幼稚和原本对于furry的热爱。圈子在我写评论的时候已经如此乌烟瘴气。在此,如果有可能,我祝愿这款游戏能够有一个结尾。哪怕,我们需要等待的,是永远。也愿阅读这条评测的玩家们,能够真心地在玩完后觉得,“还不错”。 毕竟,如果现实中真有Neglected里帕尔、提亚那样的兽人,以及Illusion里的大家,谁不想给毛绒绒的各位一个拥抱呢? ——写给每一个在虚拟世界里交付过真心、却在现实中不得不长大的普通人。
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