
IdleTale is an incremental clicker RPG game. Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
You'll find yourself in a world where everything can only get bigger - specifically talking about numbers!
Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!
All of this will only lead to your power skyrocketing like you would never imagine.
Start this journey slowly, and day by day unlock more features until there's nothing left to achieve - or so you'll think. Then you'll reset your progress.
But for good! This will only multiply your next game's numbers and experiences by a LOT! (And unlock even MORE features)
The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions.The way you get resources (in this case, Gold) is by killing monsters. You tap the screen, you land a hit. Enemies have HP, you deal damage. Enough hits, the enemy will die. Then there's a respawn time, which is affected by upgrades too.
You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".
Then there's the Skills tab - your character will progress through these. More Strength, more raw damage. There's a number of factors that alter the value of Strength that you will discover along the game. Agility increases your critical strike chance, and Wisdom increases the damage bonus each critical hit benefits from. 
Then there's the Gear tab. Like in any other RPG, you will loot gear and equip it to benefit from its stats. Mostly addressed towards combat, but remember combat is your main Gold source.
There's the Dungeons, which are small instances with a few waves of enemies and then a final boss. Kill the boss, get XP and loot. Ez pz. You won't be able to spam dungeons to level up, as your character will have another resource called "Stamina" and you will run out of it rather quickly. Stamina is also used to travel between places.
Codex. Here you'll gather information about all the enemies you come across. You can level those enemies up to make them drop more gold, XP and loot (but they'll also have more HP!).

Talents. They will be your bread and butter as you progress through the game. Not only they will look cool and make you feel you're rushing through the content, but also they'll synergize with other features to skyrocket your power. There'll be three different trees.

Glory (Ascension). Just like in any Incremental game, there's an Ascension system, which will boost your stats by a LOT and unlock interesting features.
Raids. We talked about Dungeons before, and now there's Raids! Some sort of Dungeons but with several floors, way harder and intended for end-game content. Their rewards are stronger than most items, and you can defeat a raid once a day.
There's also an Achievements system!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
simple game in its early stages of life, some bugs but nothing game crashing
An sich ein cooles kleines Mini Spiel für neben bei. Der Progress ist sehr angenehm in diesem Spiel man muss nicht so krass viel warten oder grinden, man merkt das man immer wieder stärker wird mit dem nächsten Progress und dann ist der nächste Progress auch schon wieder in greifbarer nähe
I enjoyed the game for a while until it became anti-idle with the dungeons. After that, I put up with them and pushed through to "end game" to see if anything ever changed and it didn't. Things still haven't changed and now the game has gone over a year with no addressing of issues brought up by players, no quality of life, no updates period. Seems like another abandoned game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zzzzzz
This game is really good and is free, what else could you ask for :)
Ты кем себя возомнил тупой хуeсос? Это eбeнный айдл-дрoчь, я должен тратить не больше 5-ти минут, что-бы добраться до того места на котором тапнул возвышение, а не производить eбанныe сутки мониторинга всей хyйни! Гори в аду, разраб.
should be called clicker game, no idle to it or afk
best idle game because it has all the stuff a idle game needs to have
I lost everything , my sdd stop working and the game doesn't have a cloud storage.... Honest its fun and all but seriously restarting from scratch its no thank you.
The concept is really cool, but the execution does leave a lot to be desired. The numbers are all over the place. You keep unlocking new things that require another mechanics you have not yet unlocked to use. The whole thing is very slow, and there's very little in terms of improving that early on. This does not work at all with most of the buffs you get from the floating eyes onjly lasting a couple seconds. You will get a benefit that will barely last 2 monsters. The passive currency earn is so painfully slow, and the cost of upgrades goes up really quickly. It is a complete reverse of something like Cookie Clicker where your clicking power diminishes really quickly and is rapidly replaced by passive generation. As it stands I can't really recommend this game in spite of the fact that the concept is quite cool. It just needs a lot of work that it does not seem to be getting.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.