
IdleTale is an incremental clicker RPG game. Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You'll find yourself in a world where everything can only get bigger - specifically talking about numbers!
Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!
All of this will only lead to your power skyrocketing like you would never imagine.
Start this journey slowly, and day by day unlock more features until there's nothing left to achieve - or so you'll think. Then you'll reset your progress.
But for good! This will only multiply your next game's numbers and experiences by a LOT! (And unlock even MORE features)
The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions.The way you get resources (in this case, Gold) is by killing monsters. You tap the screen, you land a hit. Enemies have HP, you deal damage. Enough hits, the enemy will die. Then there's a respawn time, which is affected by upgrades too.
You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".
Then there's the Skills tab - your character will progress through these. More Strength, more raw damage. There's a number of factors that alter the value of Strength that you will discover along the game. Agility increases your critical strike chance, and Wisdom increases the damage bonus each critical hit benefits from. 
Then there's the Gear tab. Like in any other RPG, you will loot gear and equip it to benefit from its stats. Mostly addressed towards combat, but remember combat is your main Gold source.
There's the Dungeons, which are small instances with a few waves of enemies and then a final boss. Kill the boss, get XP and loot. Ez pz. You won't be able to spam dungeons to level up, as your character will have another resource called "Stamina" and you will run out of it rather quickly. Stamina is also used to travel between places.
Codex. Here you'll gather information about all the enemies you come across. You can level those enemies up to make them drop more gold, XP and loot (but they'll also have more HP!).

Talents. They will be your bread and butter as you progress through the game. Not only they will look cool and make you feel you're rushing through the content, but also they'll synergize with other features to skyrocket your power. There'll be three different trees.

Glory (Ascension). Just like in any Incremental game, there's an Ascension system, which will boost your stats by a LOT and unlock interesting features.
Raids. We talked about Dungeons before, and now there's Raids! Some sort of Dungeons but with several floors, way harder and intended for end-game content. Their rewards are stronger than most items, and you can defeat a raid once a day.
There's also an Achievements system!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
should be called clicker game, no idle to it or afk
YES
The concept is really cool, but the execution does leave a lot to be desired. The numbers are all over the place. You keep unlocking new things that require another mechanics you have not yet unlocked to use. The whole thing is very slow, and there's very little in terms of improving that early on. This does not work at all with most of the buffs you get from the floating eyes onjly lasting a couple seconds. You will get a benefit that will barely last 2 monsters. The passive currency earn is so painfully slow, and the cost of upgrades goes up really quickly. It is a complete reverse of something like Cookie Clicker where your clicking power diminishes really quickly and is rapidly replaced by passive generation. As it stands I can't really recommend this game in spite of the fact that the concept is quite cool. It just needs a lot of work that it does not seem to be getting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][h1] Not an Idle [/h1][/b] You still have to click on the one item that's stuck on your screen to loot, otherwise they are either lost or prevent other items to drop. You HAVE to click on dungeons and raids, your idle upgrades does not work there. Also the item problem is much more noticeable here, it is mandatory for you to click on the items to loot AND click again the repeat the dungeon or leave. You can't leave there to farm even with an auto clicker app or an .ahk macro. [b]BUT If you want to play some free game with idle elements; go for it, art style looks cool.[/b]
abandoned EA project that has potential, but fails to realize it. Dev clearly wasn't cut out for it, and ran away when it came time to actually put work in on improving their game
this game has a lot of potential and starts off pretty fun but once you get to lvl 50 progress is almost completely halted. you cant beat the dungeon bosses without mashing your spacebar so fast that you may break it or get carpal tunnel. holding down your mouse button makes your attacks less frequent than mashing and theres no way to kill lvl 50 bosses that way. once you have unlocked everything theres no way to improve your strength beyond getting new gear in the dungeons and resetting your game. and both are so miniscule its not worth it. sure you could cheat and install some kind of auto clicker for those bosses but that doesnt change the fact you gotta run those dungeons a thousand times to get all the loot.
Precisa do modo janela Need windowed mode
An sich ein cooles kleines Mini Spiel für neben bei. Der Progress ist sehr angenehm in diesem Spiel man muss nicht so krass viel warten oder grinden, man merkt das man immer wieder stärker wird mit dem nächsten Progress und dann ist der nächste Progress auch schon wieder in greifbarer nähe
its very mixed game
Игрок прокачивает персонажа, убивает монстров, собирает золото и лут, исследует подземелья и выполняет квесты. Геймплей сочетает активное взаимодействие (кликер) и пассивный рост — ресурсы накапливаются даже в офлайн‑режиме. Система Вознесения (Ascension) позволяет сбрасывать прогресс для усиления следующих прохождений. Плюсы: Бесплатно. Доступ без финансовых вложений. Офлайн‑прогресс. Ресурсы и доход растут, даже когда игрок не в игре. Глубокая прогрессия. Таланты, экипировка, кодексы изучения врагов, система Вознесения. Разнообразие контента. Более 30 подземелий (обычный и сложный режимы), 400+ предметов, 250+ достижений. Экспоненциальный рост. Ощущение мощи нарастает: от тысяч к миллионам и миллиардам. Ранний доступ с обратной связью. Разработчики учитывают пожелания сообщества, проводят конкурсы. Минусы: Ранний доступ. Игра ещё развивается — возможны баги и незавершённые механики. Монотонность. Много кликов и автоматизации может наскучить без перерывов. Ограниченная локализация. Только английский язык — нет русской версии. Зависимость от RNG. Выпадение лута и бонусы иногда слишком случайны. Пиксельная графика. Визуально выглядит просто — не всем понравится ретро‑стиль. Итог IdleTale — затягивающая idle‑RPG для любителей бесконечной прокачки, сбора ресурсов и экспоненциального роста. Игра впечатляет глубиной прогрессии, офлайн‑прогрессом и обилием контента, но из‑за статуса раннего доступа, монотонности и отсутствия локализации может не подойти тем, кто ищет полностью завершённый и визуально современный проект.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.1K | 325 | 68% | $5.99 | |
| $3.5K | 16 | 100% | $5.59 | |
| $228 | 0 | — | $7.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 501 | 75% | Free |