
RPG/Idle hybrid about becoming the most powerful wizard there is. Pick a class, get a pet, configure and improve your character in a myriad ways!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Then try out Idle Wizard! It's an idle game infused with RPG elements, centered around becoming the most powerful wizard the world ever knew.
The core aspect of Idle Wizard is choosing a Character Class. You start as an Apprentice, and are able to choose various Classes (12 total, with 6 powerful Hybrid classes later in the game), from classic fantasy-inspired sorcerers to more unique magic-wielders. Classes use different mechanics to gain profit, are equipped with unique spells and items tailored for their use. While they're not unlocked all at once, all have use and range in power depending on your current progress and do not follow the simple logic of "the later it is unlocked - the more powerful it is now".
Pets are a very important mechanic in Idle Wizard. All of them have a unique role and purpose, and most of the time it'll be beneficial to use more than more than one per run.
Spells are paramount to your success (naturally!). After you get the hang of basics in the first few minutes, you gain your first spell-scroll and can start casting spells. Their mechanics differ greatly fro one another, from sheer profit or a buff, to meta-spells like speeding up time or boosting the xp of your pets! All the classes use a combination of common and unique ones, and sport quite a few possible combinations.
Later in the game you can unlock and craft Items to help you profit even more - over a hundred total! Experiment with different item sets and loadouts to find the best one for the situation.
Amount of available upgrades, achievements, and various more complex mechanics like Challenges, Trials, Catalysts and Expeditions allow for secondary goals and ways to boost you even more. There's much to learn and explore!
Stats
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Danish, Polish
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You're a Wizard. An Idle Wizard. The game fulfills this purpose nicely.
I thought it was.... clunky.... at first. Even uninstalled it with no intention to go back but the reviews had me curious. Reinstalled and gave it another shot and I'm liking this game. Finally got the hang of the mechanics, the UI feels cluttered but I don't mind too much. I've finally reached the point where I set a few options then leave it idle and check back every hour or so. Paragon 5 so far and from what I see, that doesn't even scratch the surface. I do recommend this game but if you're like me then try and stick it out through the beginning. It'll be worth it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's so much to this. It just keeps getting more and more complex, without overwhelming you at any point. The Discord community is also excellent.
《Idle Wizard》的核心设定围绕“成为最强巫师”展开,玩家从一名普通的魔法学徒起步,通过不断积累“魔力”,解锁技能、切换职业、培育宠物、打造装备,逐步提升自身实力。 职业系统是游戏的核心亮点之一。游戏共有 12 个基础职业,后续还能解锁 6 个强力混合职业,从经典奇幻风格的巫师,到风格独特的魔法使用者,每一种职业都有专属的成长机制、技能体系和装备适配性。值得称道的是,职业解锁并非“越晚越强”,而是根据玩家当前的进度和玩法偏好,各有其价值——有的职业擅长快速积累魔力,适合前期开荒;有的职业侧重持续增益,适合长期挂机;有的职业则主打爆发输出,适合挑战高难度内容,这种设计避免了“后期职业碾压前期”的单调感,鼓励玩家多尝试不同职业组合,挖掘玩法乐趣。 魔法与宠物系统则进一步丰富了养成维度。玩家在游戏初期几分钟内就能获得第一本法术卷轴,开启施法之旅——法术种类繁多,机制差异极大,既有直接提升魔力收益的基础法术,也有加速时间、提升宠物经验的meta法术,不同职业搭配不同法术,能解锁多样化的养成路径。宠物则是玩家的重要助力,每只宠物都有独特的功能和定位,玩家可以根据自身玩法(主动操作或被动挂机),选择适合的宠物组合,形成专属养成策略。 此外,游戏还加入了装备打造、挑战、试炼、远征等深度玩法。大量装备可供玩家解锁和锻造,不同装备组合能带来不同的属性加成,鼓励玩家反复尝试最优搭配。 尽管《Idle Wizard》有诸多亮点,但仍存在一些难以忽视的不足。主要是前期入门门槛稍高,游戏并未提供详细的新手引导,对于不熟悉放置挂机+RPG 混合玩法的玩家来说,初期可能会困惑于“职业选择”“法术搭配”“宠物培养”等问题,需要花费一定时间摸索,容易导致部分新手玩家流失。
Picked this up in 2019 and then dropped it like a stone. When I started the 6+ year old save file I was blasted with all the idle profit from that offline "play time". Which seemed like a lot of mana at the time. 20 minutes later I had 1000x'd that score and started the first legacy system. That's the sign of a good idle game.
Simple yet deep, with a lot of variations around the theme. Strong idle game.
It just costs to much for the micro-transactions. I mean hundreds and hundreds of dollars to make tiny progress in a game with no story or anything go faster for a few moments. Without the microtransactions you are still just spinning your wheels. You never go anywhere. Playing this is like being addicted to a drug that doesn't even get you high, you just keep paying or playing for tiny bits of dopamine that keep diminishing.
This has become my new favorite idle game! Cannot recommend enough!
Idle Wizard Разработчик: TwoWizards. Издатель: TwoWizards. Дата выхода: 25 января 2019 года. Платформа: PC (Windows), macOS, Linux. Жанр: инди, idle‑RPG, кликер, казуальная игра. Модель: бесплатная (с внутриигровыми покупками). Языки: русский, английский, французский, немецкий, испанский, португальский (Бразилия), датский, польский. Суть: стать самым могущественным волшебником — развивать персонажа, изучать заклинания, собирать питомцев и улучшать снаряжение. Прогресс идёт даже в отсутствие игрока: можно настроить автодействия и вернуться позже за результатами. Ключевые особенности: 12 классов персонажей (включая 6 гибридных классов); система питомцев — каждый выполняет уникальную роль и помогает в развитии; множество заклинаний с разными эффектами (от увеличения прибыли до ускорения времени); крафт и улучшение предметов (более 100 единиц снаряжения); механика престижа — сброс прогресса ради долгосрочных бонусов; испытания и экспедиции для дополнительных целей и наград; достижения Steam (всего 80 достижений); поддержка Steam Cloud (синхронизация прогресса); процедурная генерация контента и вариативность сборок; сочетание активного геймплея (выбор заклинаний, настройка тактики) и idle‑механики (автоматический сбор ресурсов).
100% idle power but not really only if you want to
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.