
In Idle Weaponshop, you are handed your very own weapon shop to manage. Design and sell weapons, build up your local community, hire employees, and send adventurers off into danger for fun and profit... all before prestiging to earn powerful bonuses, all so you can do it all over again.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
I've played for several days and then suddenly the game broke: it's paused, no materials, dissapeared watch money. Also it anyway had a very slow progression, it took ages to do one dungeon.
I though it was nice, having a lot to buy and all... then I saw I needed to wait 9 hours for the 8th upgrade in the game and saw that the very next one would probably take 2 to 3 days cause the production is bellow grown. Producing 10 of a ressource when you consume 30 as a SECONDARY material is just a kick in the balls, having a Tier 3 Metalsmith only help to double the ressource and since it's not the main ingredient I need 90/minute for the other T2 so it's a pick your poison type of situation either have enough wood but 1/3 of the metal, or have 50% metal and 30% wood needed to keep your production up? TLDR : Poor production management, even with the right people you hire you still need to wait ages for ressources.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
I get the feeling that once this game is finished and receiving polish and creative expansions, it's going to be a hit. It's already got an enjoyable bunch of systems, a pretty nice flow for progressive, a decent prestige system, and there's room for plenty more to see.
nie git
Quite enjoyable, would like some more achievements as i find they only really cover the start of the game. Also feel that the explanation on how to progress is missing.
Fun little game. All Achievements are gathered at a nice amount of time.
GOOG
ok
Unfinished and abandoned
Not my thing. Didn't change fast enough. Wasn't complex enough. Lots of repeated thoughts/actions. Does have 2 areas that build off each other at least, though not tons to do in one of them.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.