
A sci-fi idler. Upgrade your ships, get new items, and conquer the stars.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
followed the developer's advice and now the save works and the ghost items are gone
A really good game, but what would make it a great game is the option to sell unwanted ships and weapons, also the ability to filter weapons and ships by class, by cost, by damage etc, and the option to buy weapons & ships x1, x10, x100, x1000
good idle game has some small bugs but saves often enough not to be a issue only thing is modules is a broken thing
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нет
Don’t waste your time on this garbage. The people who left negative comments two years ago pointing out what needed fixing were absolutely right — and the worst part is, nothing has been improved. This is a typical pay-to-win game, designed so that you make zero progress unless you spend money on microtransactions to boost your stats. I saw a few developer responses to the criticism saying they’d fix things, but it looks like they never did — and never will. Don’t waste your time on this thing, because you’ll never get anywhere. After nearly 30 hours, I’m still going in circles. Every prestige level changes almost nothing, because the number of upgrade points you earn is tiny, and the prices are insanely high. There’s no way to gather enough points to notice any difference after spending them. You’re just stuck in place the whole time. Each prestige gives maybe 0.01% progress compared to the last — it’s absolute trash.
Yes. Idle games done right. Definitely staying in the library.
You can't really learn how to play the game from the tutorial. Might be fun. Can't get far enough along to tell. Maybe I'll come back later.
Basically nothing happens. Very impenetrable, not fun idle game.
As of the most recent patch, it's a pretty decent numbers go up game. It desperately needs a UI rework, but if you can look past that, it will scratch that itch to destroy things faster each cycle. I do hope they put some effort into working on the UI, even if it's just a visuals pass, but I can see this game being worth sticking with as long as the developers do. It also doesn't seem pay to win, and as of this review seems to actually hide the pay to win mechanics behind some menus, which in this day and age is worth a thumbs up alone.
☀️
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.