
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
Modeled estimate, not a reported figure. How we estimate →
About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 479 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very entertaining incremental game! Scratches an itch I've had for a while. The item layouts are cool to experiment with and the core concepts are pretty fun. I agree with some of the criticisms around progression in the game and I haven't found the traders/prestige system make me feel like I'm making meaningful progress. I look forward to some adjustments in future releases. Great start though! Cheap price and good number of hours of fun. Would recommend!
unlocked all achievements arleady. under 50 hours playtime gg
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.8K | 179 | 72% | $21.99 | |
| $119.8K | 96 | 79% | $29.99 | |
| $119.8K | 133 | 80% | $24.99 | |
| $119.9K | 587 | 70% | $7.99 | |
| $119.7K | 491 | 87% | $5.99 | |
| $119.7K | 304 | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $214.7K | 579 | 91% | $8.99 | |
| $21.3K | 237 | 89% | $2.99 | |
| $207 | 2 | 0% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Languages: English
Hours played at review time, across 479 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun but a bit short incremental game. i love the aesthetics, animations and snippets of lore and the general gameplay loop is also pretty fun!
short sweet and simple.
Roughly 56 hours of active play to finish game. Last two achievements for distance traveled need a bit more time to grind out with idle play and max movement speed. Some of the rewards feel a bit unbalanced still but don't actively hold you back. For example Reactor repair doesn't give good Augment points in relation to Spires and the relative amount of work/time required to repair them. There is also a mid-late game unlock that gives passive Augment points that feels weak in comparison to not only repairs but the superior option: tasks. Power options are varied for early/mid game but there is a clear superior choice come late game given how amplifiers work and the amount of connection points on power generators. Game is still lacking a few QoL features but dev has been super responsive addressing bugs and has already stated there are QoL features in the works including filtering material storage.
hehe sorting autism go brrr ૮₍ ˃ ⤙ ˂ ₎ა 𐂯
這款真的很棒,希望AUGMENT可以有更多東西可以點(例如消耗品的時常變長)
Sollid game. Theming is good, and it has a pretty fun incremental loop. A little on the shorter side, leaving you wanting more. I would honestly be down for an epansion for this game - more worlds, new resources, new modules, deployable allies, ect.
liked it
Very entertaining game! I wish it had much much more so I could keep playing. It feels like it could be expanded so much. The prestige tree is not very interesting sadly, but the game itself it's quite solid and the world lore very intriguing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.