
Idle Commonwealth is an idle game that pays homage to the best of the idle genre. Start small, grow your commonwealth, maintain morale, establish governance, invent technologies, trade and conquer your neighbors.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Idle Commonwealth is a incremental game where you will develop your community, increase the population, construct buildings, assign your residents to various professions, set taxes and governance, discover new technologies, and establish relations with other nations.
collect and produce various resources
build workplaces as well as housing for your population
research new technologies to unlock further development opportunities
establish the type of government and set tax rates
discover other nations
trade with or conquer your neighbors
earn in-game achievements to enhance your capabilities
prestige to boost your production and unlock new content
The upcoming updates will include features such as genetic modifications for the population, space colonization, and more...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful UI simplistic and well executed.
It's a good concept poorly executed. Its an idle game, but it has a bunch of mechanics that are 100 percent for regular games that are solely designed around creating conflict for the player. In order to slow them down. This would be fine if it was present within the mid game, but it's not. It's right from the beginning. This creates a huge amount of player traps, where you will constantly waste time resetting and getting back to where you were. All because you chose a progression option too early. In genre, where constant progression is the game. Again. This wouldn't be an issue if it was present later in the game. Doubly to this, For whatever reason, you can lose workers in random events. While it makes sense, Trade relations lower. Regardless of actions taken. You could be running your empire through trade, but because Trading doesn't maintain a relationship and in fact has events that lower it. It's... Really backwards. TLDR; The game is a tried concept, but they wanted to add realism and random chance, but it just takes away from the game. It's no longer an Idle game and is a CIv manangement game.
Its a blatant clone of kittens game. Now kittens game is a great game, but probably better to play that.
ok
Nice for idling game
this game is just evolve but so SLOW
Simple and strong structured automated grinding system.
The game is great, fun, engaging, need strategy, you can make errors, has story, I loved it. So why is this a negative review? Because you cant 100% the game. I have beaten the game multiple times, I reached the point where I cant build absolutelly nothing else but I'm still missing 3 achievements, for those the only thing I need to do is wait, problem is, there is no offline progression, wich is weird for an idle game, and according to my math, I need 5.555h with the game open, thats 231 days, if I never shut off my PC.
I think that the game has merit if you don't mind a clicker that only really turns into an idle game after a while into the run. The prestige system is interesting and unlocks new features steadily. That said, the punishment mechanics (bad weather chains and raids) are annoying, and the military mechanics are absolutely terrible. One moment you're attacking a country with half your power (explicitly labeled as 'weak') and lose 2 troops in a victory; the next you attack the same country with even less power relative to you and your entire army is devastated. This is after you've already learned through repeated punishment not to ever attack a nation if you don't have an overwhelming advantage because it's a waste of time. It's not fun and, in those moments, it feels like the game is at best entirely random and at worst outright lying to you.
It's a nice idle game except for your "workers" are dying .... :/ They just randomly die sometimes
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Trends
Modeled estimate over time.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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