
Ibatic is a fast-paced platformer in which you evolve in a fantastic world. Beat the fastest time in each level by sliding, jumping and dashing through various deadly environments using the power of your staff.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
跑酷游戏。 可惜只能用手柄操作。 [u]给两百个免费游戏写评测132篇[/u]
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squiddle approved
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes, fun
The controls feel good and It has a really good difficulty level and adds mechanics fairly seamlessly and has a nice speed running community. Overall pretty fun little controller parkour game.
Ibatic, fantastik bir dünyada gelişeceğiniz hızlı tempolu bir platform oyunudur. Asanızın gücünü kullanarak çeşitli ölümcül ortamlarda kayarak, atlayarak ve atlayarak her seviyede en hızlı süreyi geçin.
免费的要什么自行车?唯一缺点就是只能用手柄 但是你怎么知道我有XSX手柄
The different advanced movements in this are a butchered form of the games this is inspired by. The original ideas are poorly implemented and not fun to play with.
真不错啊
"Ibatic" is a badly made low poly third person parkour/speedrunner platformer with awkward controls and uninspired, unrewarding gameplay. You navigate levels through sliding, jumping, dashing, and using staff powers. The gameplay involves overcoming obstacles in various environments, potentially involving elements like doors, bombs, and tornadoes. Mastering these abilities and mechanics is crucial for achieving fast times in each level, but there's no reason to want to, and the sloppy visual presentation and insulting controls give you no reason to want to do any of this. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 13 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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