
ia scatter city is a level made with unreal engine and the "ia scatter" add-on where you can fly through a small part of a sci-fi city.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
☀️
免費的神作
При подобной реализации эта идея мусором выглядит, даже управление не смогли нормально сделать, камера постоянно поворачивается хер пойми как, нет возможности ее тупо повернуть вдоль оси слева на право. Потолок ограничен, есть тупо стенки. В итоге летаешь в небольшой коробке с малым фпс и смотришь на то, что выглядит рандомно сгенерированным набором коробок. Халтура.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
"ia scatter city" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this advertisement for an Unreal Marketplace asset. Instead of being a game, "ia scatter city" is an advert/demo for an Unreal Marketplace asset that creates a pointless endless environment structure that nobody wants or used. It's absolutely wrong and inappropriate for asset creators to spam Steam with demos and advertisements for their crap game asset packs. This is harmful to the gaming industry, it pollutes Steam with non-game garbage and makes it harder for gamers to find genuinely made games by developers who do the right thing. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". It's just a tech demo for an Unreal Marketplace asset pack.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.