
The printer is bleeding, the Wi-Fi is haunted, and Ticket #666 just came in. As the latest hire for a company run by cosmic horrors, your job is simple: Swipe to survive. Make binary decisions to survive the night shift in this dark comedy desktop simulator. I.T truly never ends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Ticket #404: User cannot find their soul.
Ticket #500: The printer is breathing again.
Ticket #237: URGENT - Floor 3.5 won't stop existing.

In I.T. NEVER ENDS, you are the newly hired Systems Administrator at a company that was definitely founded in 2015, regardless of what the USB drive buried in the wall says.
Your job? Process tickets. Keep the lights on. Don't let the coffee machine's prophecies ruin anyone's morning.
The pay is bad. The hours are worse. If any of your metrics hit zero, you're gone. And something tells you the Bahamas aren't in your future.

Every day brings a deluge of tech support requests from your coworkers. The interface is simple. The choices are not.
SWIPE TO SURVIVE: Gary needs his password reset to GaryRocks123. Again. The brute-force bots are thrilled. Swipe Right to approve or Swipe Left to deny. Both options have consequences.
BALANCE FOUR METRICS: Productivity. Budget. Morale. Entropy. Let any one flatline and your shift ends. Permanently. Let Entropy climb too high and the building starts... remembering things.
EVERY TICKET MATTERS: That keyboard pulsating with ectoplasm? Not your biggest problem. The elevator now goes to a floor that doesn't exist. Three coworkers have been texting "almost back" for an hour. And Legal needs VPN access from somewhere redacted.

Get your hands dirty with tactile Manual Override Minigames:
REDACT FORBIDDEN TEXT: Marketing accidentally CC'd the summoning ritual to the whole company. Again. Censor the document before anyone reads it and loses their mind. Some things were not meant for mortal eyes.
STABILIZE THE NETWORK: The server room has developed its own weather system. Patch Packet Loss, plug violent Stack Overflows, and reroute power before rack 7 floods. It rains at 2:47 PM. Precisely.
HUNT ROGUE DATA: Track volatile data entities through the server architecture before they corrupt something important or find you first.
"Connection lost, like ships in stormy sea / The server sleeps, and will not answer thee."
Actual error message. Beautiful but unhelpful.
You are employee #47. Or maybe #48. The numbers keep changing.
Punch in. Process tickets. Don't ask what happened to Marvin.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 72reviews | 99% | — | $36.1K |
| $12.99 | 2ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Printers are demonic in nature. HR is a robotic hivemind fixated on happiness. Ecosystems growe between server blades. The legally distinct AI Clippy that leaves a little too much detail in the reports, and they must be "fixed" in order not to scare investors It's like i never left the office. 10/10 absolutely reccomended. Would turn off and on again. Can we run triage reallocation?
One of the biggest gaming surprises I've had in quite a while. I went into I.T. Never Ends with fairly cautious expectations. I thought it would be a small game about dealing with absurd IT tickets, a few minigames, and some corporate humor. I honestly expected there was a good chance I'd bounce off it pretty quickly. Instead, after a few iterations, I realized that underneath that seemingly simple premise there's a surprisingly deep and, above all, very original layer of lore. At first, you're mostly laughing at ridiculous tickets, strange employees, printer problems, and the general absurdity of corporate IT. But over time, increasingly strange conversations, recordings, and events start appearing, and you begin wondering what is actually going on in this place. The game transitions really well from office comedy into something much more unsettling, without ever losing its peculiar sense of humor. A huge highlight is the voice acting. The voices give the characters a lot of personality, and the conversations that happen between protocols quickly became something I genuinely looked forward to. At times, the whole thing has a bit of that GLaDOS vibe from Portal — polite, sarcastic, absurd, while at the same time giving you the feeling that something underneath is very, very wrong. For me, the biggest strength is discovering the world piece by piece. Each new iteration isn't just about improving your score. New situations, recordings, conversations, secrets, and pieces of a much larger puzzle gradually begin to appear. The game genuinely surprised me several times with the direction its story took. I also really like the combination of managing several stats, making decisions, and playing short minigames. The core gameplay is relatively simple, but it works very well as a framework for the most important thing: that constant curiosity of "what is going to happen in the next iteration?" It also has a strong "just one more run" effect — it's very easy to finish an iteration and immediately want to start another one just to see what changes, what new situation appears, or what new piece of the story might be waiting for you. Not every minigame is equally enjoyable, and you have to accept a certain amount of repetition due to the structure of the game. For me, though, that was never a major issue, because I always had the feeling that another piece of the story — or something I hadn't seen before — might be waiting just around the corner. I.T. Never Ends is a great example of why I love small indie games. It takes a simple, slightly absurd idea and develops it into something far more original than you would ever expect from the first few minutes. At the time of writing this review, I have around 11 hours played and I've only uncovered 17 out of 114 secrets, so there is clearly still a huge amount of the game left for me to discover. I can already easily recommend it. It's a shame the game has reached a relatively small audience so far, because in my opinion it deserves much more attention.
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Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a dark humoured game about I.T. support in an eldritch corp, but the writing is incredibly on point for someone working in IT support. You manage your 4 stats (Productivity, Budget, Morale, and Entropy) by solving tickets, all the while the game slowly fleshes out the world around you, and references your choices. Definite positives of the game: - Music: the music is surprisingly soothing, and fits perfectly this kind of laid back game - Writing: the tickets are written in a witty dark humour, but still manage to capture surprisingly well the real-world corporate environment of IT support (and the humour of its techs) - Cast: the game slowly develops the cast of characters as you solve tickets and repeat runs, and the way this is paced definitely makes me want to learn more about them - Minigames: well picked, and also quant references to the history of gaming (with the likes of Snake and Frogger) As of this writing, there's a slight hiccup with graphic acceleration, as sometimes WIndows will not pick it up unless you adjust it in the settings manually. Might be a laptop thing (due to power modes). Dev helpfully implemented a warning if that's the case on your system so your framerate doesn't drop off. Just... Don't expect some kind of high intensity action, but then again... That's the point! This is a laid back game. :) 10/10 -- Well worth it for the writing and the ambience.
I love this game so much. There are so many entertaining endings to discover :) The characters are charming, and the world becomes more and more immersive the deeper you go down the rabbit hole – iteration after iteration confronted with the eternally same yet constantly changing madness of this game.
My happiness was optimized by picking this up on release day. I stared into the void and the void stared back because istg it feels like I had one of these tickets last week. You can't get much more Real than having a VP of Synergy and a meeting about the meeting about the meeting (isn't this just a retro now? better schedule that too.) If "choices matter" involved chaos, nihilism, and existential dread! ✨ What else is there? Being silly is all we have left. Buy the game.
This is going to get compared to the Reigns series of games, for good reason. Almost every crisis is solved by simply swiping left or right, you have four meters to balance and you get in trouble if any of them get too low or too high, and you're expected to die horribly and repeatedly from the consequences of earlier choices that snowballed. This also has some fantastic writing like Reigns honestly doesn't. Please give this a second look if you're dismissing it. Every so often someone will say a line that hits me like a 2x4 to the third eye, and all I can do is look out the window and feel some emotions I don't normally get before 3am. This is also a game where you can close a support ticket about ergonomic keyboards biting people by writing back, "It's a feature, Janice. Enjoy it." I was expecting a banal office comedy merged with cosmic horror - and, to be clear, I got that. I wasn't expecting to also get a story about finding connection and making meaning in spite of a world long gone mad. To the developer, if you're reading this: Thank you. I needed that, more than I realized. tl;dr: Strongly recommended. Grab a drink, solve some bizarre I.T. problems, and maybe make things a little easier for the next iteration.
Feels like this game was set in Nightvale. Or maybe space. Still working out the details.
A very interesting, fun game! Awesome artwork, lots of interesting little mini-games, and a sense of dread building as you go through the story. I'm only about an hour into my playthrough and I already know I'm going to want to find all the little niche bits! Totally worth the purchase, I can't wait to explore everything it has to offer!
This is how IT work is.
10/10 game. played the demo and i am excited to explore more of the full game <3
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