
A first-person search-type horror game developed for developers. Use the night vision, rean, slide and other actions to find eight items in the facility. Content that can be gameplayed in a short time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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"... developed for developers." What do you mean? "Use the night vision, rean, slide and other..." Rean? I didn't find any drainage in the game. The creators probably meant lean as it is an action we can do. I hate when no proofreading is done before release. If you scroll down a bit on the store page you can even see the formatting markup tags. Come on! The title says it all. It is a [i]Slenderman[/i] clone where we had to collect 8 pages. Only on one specific level, though. The concept is the same here. Why not dolls? Or Ouija board pieces? Why not more or less? Do you really need to so blatantly copy something? Ever played [i]Outlast[/i]? The first-person survival horror where you're equipped with a camera and you use night vision for visibility and also collect batteries? This game copies that one, too, so much so that the HUD is almost identical to Outlast. Actions such as leaning and zooming are completely unnecessary as you rarely see the enemy and instead you get to experience a lot of flickering. But for some reason they included sliding and jumping over obstacles. After collecting half the pages I came across slenderman only once or twice. What I saw was confirmation that the monster was copied from the [i]Arrival[/i] game as it looks identical and at other instances it quickly disappeared or it was simply stuck in the wall. In the original game making progress became more and more tense as you found more pages. Here only the music changes slightly. I played for 15 minutes and before I could find the 6th page some fog-like entity grabbed me and it was game over. I appreciate that it is free but it is an awful game, nonetheless. Probably something experimental before O369Studio releases another product. Hope that one will have some original ideas.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]KOSTENLOS[/h1] "I'mitation The Eight Suicide Note" ist ein kurzes kostenloses First-Person Horror-Spiel. Das Spiel läßt sich relativ simpel beschreiben. Es ist im Grunde ein "Slender"-Klon, der in einem "Outlast"-Setting spielt. Klingt gut? Grundsätzlich ja, nur leider kann das Spiel vor allem mechanisch nur bedingt überzeugen. "Slender" war im Jahre 2012 ein kostenloses Horror-Spiel, in dem wir in einem Waldgebiet acht Seiten finden mußten ohne uns vom Slenderman erwischen zu lassen, der nach jeder gefundenen Seite penetranter wurde. Das war damals, so simpel das Konzept ist, durchaus etwas Neues und Beeindruckendes. "Outlast" erschien im Jahre 2013 und war ein kranker Horror-Trip, bei dem wir in einer von verrückten Kannibalen Irrenanstalt überleben müssen. Beide Spiele eint die Idee eines schwachen Protagonisten, der sich praktisch nicht gegen Gegner zu wehren vermag und der nur durch Flucht und Verstecken überleben kann. Insofern ist es durchaus naheliegend die beiden Konzepte zu vereinen. Allerdings funktioniert das nur bedingt. Hatte der Spieler bei Slender noch die Möglichkeit, in praktisch jede Richtung zu fliehen, ist man hier auf meist enge Gänge reduziert, die oftmals kaum alternative Routen bieten. Wie bei "Slender" müssen wir acht Seiten finden und wie bei "Slender" bemerken wir den Gegner durch Sound und Bildstörungen. Wie in einigen Passagen von "Outlast" haben wir einen Camcorder vor Augen, der Batterien braucht, um in eine Nachtsicht zu schalten, die für manche dunklen Bereiche des Gebäudes fast notwendig ist. Das Gebäude erinnert selbst in der Einrichtung an "Outlast", wenn auch von einem weitaus weniger begabten Innenarchitekten stammend. Die ständig vorhandenen Horror-Sounds sind an sich durchaus atmosphärisch, scheinen aber manchmal nicht die gerade aktuelle Situation widerzuspiegeln. Auch ansonsten scheint nicht alles stimmig. So finden wir immer wieder große Spinde, die uns sofort den Drang abringen, sich in ihnen verstecken zu wollen. Dummerweise können wir das aber nicht, denn die mannshohen Spinde sind lediglich Deko-Objekte. Lang ist das Spiel nicht gerade. Wenn man nicht erwischt wird, kann man in einer Viertelstunde durch sein. Wirklich ärgerlich ist allerdings, daß das Spiel immer wieder zu Bugs neigt. So können wir uns zum Beispiel auf einmal über dem Level schwebend wiederfinden oder das Game crasht gleich komplett. Würde man für das Spiel Geld verlangen, könnte man es nicht empfehlen. Dafür ist vieles zu unstimmig, die Atmosphäre nur aufgesetzt und dafür gibt es einfach zu viele Fehler. Da das kurze Spielchen aber kostenlos ist, können diejenigen, die vor allem mit "Slender" etwas anfangen können (denn von "Outlast" kommt eigentlich nur die behauptete Atmosphäre) einen vorsichtigen Blick wagen. [h1]Wertung:[/h1] 6/10 Atmosphäre -/10 Story 6/10 Grafik 7/10 Sound 6/10 Spielmechanik 5/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Kostenloser "Slender"-Klon in "Outlast"-Verpackung [h1][b]6/10 Gesamtwertung
Slenderman or something... I dunno i'm not british
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one of the worst games i ever played
Mix of outlast and slenderman basically. I really don't like those slenderman games. This game is sadly neither fun nor scary like Outlast is, it's just boring and annoying like slenderman. Plus I searched pretty much the whole map and couldn't find two notes and then, seemingly randomly, died, the slender dude wasn't even close or in sight.
Geliştiriciler için geliştirilmiş birinci şahıs arama tipi bir korku oyunu. Tesisteki sekiz öğeyi bulmak için gece görüşünü, rean'ı, kaydırmayı ve diğer eylemleri kullanın. Kısa sürede oynanabilecek içerik.
outlast with slenderman, if you've played horror games before its not to spooky. Its more challenging
"I'mitation The Eight Suicide Note" is a lazy asset flip, a bunch of Unity assets thrown in a blender to make yet another first person horror jumpscare asset flip. At least they're not trying to scam gamers into paying money for this. Regardless, asset flips are awful whether you have to pay for them or not. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
El juego nada más comenzar no te explica nada y tienes que pasearte por el mapa en busca de las notas (como un slenderman) pero el juego en cuánto a la cámara me recordó al outlast. Lo que os interesa: no lo recomiendo no tiene sentido, para comenzar la cámara se agota y para "cargar la batería" tienes que conseguir pilas, las cuales no recargan nada y no sirven. De lo poco que jugué no me he llevado ni un screaming y eso que llegué a conseguir bastantes notas. SOSO, CON ERRORES ESTÚPIDOS, MUY MONÓTONO. La única cosa que puedo decir es que no tiene unos gráficos tan malos, están bastante bien, y si arreglaran lo anterior en un parche completo sería buen juego (cual cosa dudo es un juego gratis y no tiene suficiente apoyo para poder realizar esto)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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