
Are you ready to take on the challenge and become the best quadrober? Join us and prove that you are a true master of quadrobbing!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Immerse yourself in a unique universe where children transform into animals, put on masks and move on their paws, exploring large worlds. In this game, you will find quadrober adventures, many levels and unique characters that drop out randomly at the beginning of each game.
"I Am Quadrober!" is a realistic collision simulator with active physics of characters and objects. You can launch a character into free fall simulating various situations, jump over obstacles, adjust the physical parameters of the character and even fall from rides or crazy spinning wheels.
Large worlds: Explore a variety of locations, from dense forests to crazy rides.
Destructibility: Demolish huge structures with the most realistic physics* of falls. Adjust the weight, the force of the fall and choose the skeleton for maximum realism.
Many levels: Unlock new levels and complete them to get achievements.
Random characters: You can play as a Quadrober Deer (boy) and a Quadrober Fox (girl). Customize your character's settings right in the game and show everyone how much you love quadrobbing.
Goal: Complete all the levels and collect all the achievements. But remember, if you don't feel like a quadrober, you can't do it. Not everyone knows how difficult the life of a quadrober can be.
*According to the World Wild Quadrober Foundation
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Ukrainian, Japanese
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
тут вы сможете насладиться лютейшим HARDCORE ПАРКУРОМ за прекраснейших персонажей ФУРРИ-КВАДРОБЕРОВ игра имба 10 квадроберов из 10
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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