
I Am Gooey is a top-down 2D atmospheric puzzle game where you must use your flame to light your way. As you ascend a certain ancient tower, time will pass, but you must reach the top by daybreak to fulfill your life's goal... To become the sun, so the world's daily cycle can continue!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English, German, Spanish - Spain, Japanese, Korean, Russian
Engagement
Reviews
I Am Gooey is a free to play 2D retro pixel top down puzzle game where you guide a blob through a dungeon tileset, solving puzzles until you reach the end of the game. Gameplay consists of solving pathing puzzles where you must draw a line without crossing it, while touching every objective tile. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. The game only supports a 4:3 pillarboxed aspect ratio, meaning either the game was developed on an old 4:3 CRT monitor from 1996 they found in a dumpster, or the game was designed for people using 4:3 CRT monitors from 1996, or both. These flaws push this game far below minimum acceptable standards for PC. The game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 20 reviews with recorded playtime.
Добрый знасит вечер. Скачал такой игру: оцениваю. 11\10 кодзима как всегда гений, только жаль что разрешение только 4:3 и меню неудобное.
比较简短的解谜游戏,玩家控制一个小土豆一样的生物要把每一张地图上的所有点连接成一个环路,其中走上红色点之后下一步必须转向90度(比如原先是向右走,踩红色点之后就必须向上或下)走上绿色点之后必须继续在同一方向前进,否则连线就失败。走回头路或路线交叉也算失败。 游戏大概只有10来关,而且前面大概一半都是教学关,真正略微有点难度的就是后面两三关。 没有存盘功能是一个缺点,玩到中间退出也只能从头开始,所以只能一次通关。 比较推荐小朋友玩。
Игра "I Am Gooey" – это неожиданно затягивающее приключение, которое с головой погружает в мир странных, но очаровательных существ. Игра начинается как простенькая головоломка, но быстро раскрывает свою глубину. Управление желеобразным героем требует сноровки и экспериментов, а каждый новый уровень предлагает свежие и оригинальные задачи. Визуальный стиль игры – это отдельная песня: яркий, немного сюрреалистичный, он создает уникальную атмосферу, от которой сложно оторваться. Музыкальное сопровождение ненавязчиво, но отлично дополняет происходящее на экране. "I Am Gooey" – это глоток свежего воздуха в жанре, игра, которая доказывает, что простые идеи, реализованные с душой, могут подарить массу положительных эмоций. Отличный выбор для тех, кто ищет что-то необычное и готово к приятным сюрпризам.
I started a few times due to overestimating the ability to alternate between tabs, but this also gave me the time and space to understand what I was actually doing rather than blowing past the introductory levels whose designs led to automatic solutions. The last few levels required some consideration, although areas that provide a challenge are mostly boiled down to the correct point of entry. I was unsure of the purpose of the fire emblems and I still am; far too many of them seemed too easy to acquire, where it almost feels as though they were at one point meant to add an extra layer for the puzzle, only able to be acquired once I start the red path. The game is a Mind mazer in a slant-sokoban style, where exiting brazier tiles forward or from the sides determines success along with avoiding contact on the snake tail of previous lights. The simplicity of the concept seems to produce a balancing act for the design; levels are in a binary state for whether or not they require any consideration. A single feature would likely alleviate this issue and open more space for design, such as a brazier that teleports you to its twin once you step off, or a set of braziers that use a different color frame, requiring you to draw both loops simultaneously. I don't consider myself to be an expert of this sort of puzzle by any means, but what I have played of the genre tells me that this basic system has strong roots with a little fleshing out, yet the most difficult part of puzzle design seems to be an efficient and novel spread of mechanics to keep the player engaged with finding the solution. Baba Is You is the poster child for a sokoban with a powerful concept that also has breadth in its application; this also makes it a very hard game, but it's ultimately what a puzzle player is looking for, so don't be shy to stump. I Am Gooey gets a B for Burning At Both Ends.
666
no clue why its the least played game on steam! its actually a decent game.
Game glitched and i got stuck at the start
☀️
ртиксикс
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Candy Crush Saga | $2.3B | 38.9M | 93% | Free |
| My Talking Tom | $1.3B | 17.4M | 86% | Free |
| My Talking Tom 2: Pet Game | $1.1B | 6.7M | 86% | Free |
| My Talking Angela | $1.1B | 14M | 83% | Free |
| My Talking Tom Friends | $824.4M | 4.1M | 86% | Free |
| Talking Tom Cat | $647.3M | 2.9M | 81% | Free |