Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
HyperSnake is a snake arena game. Slither through a 3000x3000 neon world, eat food to grow longer, and outlast up to 22 AI snakes that all want the same space. Plays offline, runs on phone or tablet, no Wi-Fi needed. The snake arena loop You start small. Food spawns across the map and grows you a few segments at a time. Cross another snake's body and you die, but cut a longer snake off head-first and they crash into your side, drop their entire length as food, and you scoop the lot. The longest snake on the field wears the king title and pulls a small speed bonus. Boost trades length for speed Hold the boost to surge forward. Each second of boost shaves a few segments off the tail. Use it to escape a closing rival, snap a corner around a bigger snake's head, or chase down food before another snake reaches it. Four modes - Easy: 11 rivals at slower speed, a gentler pace - Normal: 17 rivals at standard speed - Hard: 22 rivals, fast and fierce - Endless: walls bounce you instead of killing you, play as long as you want Why HyperSnake - Smooth 60 FPS, built for phone screens - Plays offline, perfect for flights and the subway - Joystick that follows your thumb, optimized for touch - Global Google Play Games leaderboard for high scores - Optional snake skins with HyperGold, a currency that follows you across other Hyper games - No ads inside core gameplay How a round goes - Steer with the joystick, eat food to grow - Cut across a longer snake's path so they crash and drop their length - Hold boost when you need to escape or chase - Avoid your own tail, the arena edge, and any snake longer than you - Climb to the top of the field and wear the king title A snake game for the commute home, the wind-down before bed, the spare ten minutes between meetings. Slither, eat, boost, breathe. Nothing rushes you outside the round, nothing locks behind a paywall, nothing pings you at midnight. Built by Hyper Hollow Games.
Media
About
HyperSnake is a snake arena game. Slither through a 3000x3000 neon world, eat food to grow longer, and outlast up to 22 AI snakes that all want the same space. Plays offline, runs on phone or tablet, no Wi-Fi needed. The snake arena loop You start small. Food spawns across the map and grows you a few segments at a time. Cross another snake's body and you die, but cut a longer snake off head-first and they crash into your side, drop their entire length as food, and you scoop the lot. The longest snake on the field wears the king title and pulls a small speed bonus. Boost trades length for speed Hold the boost to surge forward. Each second of boost shaves a few segments off the tail. Use it to escape a closing rival, snap a corner around a bigger snake's head, or chase down food before another snake reaches it. Four modes - Easy: 11 rivals at slower speed, a gentler pace - Normal: 17 rivals at standard speed - Hard: 22 rivals, fast and fierce - Endless: walls bounce you instead of killing you, play as long as you want Why HyperSnake - Smooth 60 FPS, built for phone screens - Plays offline, perfect for flights and the subway - Joystick that follows your thumb, optimized for touch - Global Google Play Games leaderboard for high scores - Optional snake skins with HyperGold, a currency that follows you across other Hyper games - No ads inside core gameplay How a round goes - Steer with the joystick, eat food to grow - Cut across a longer snake's path so they crash and drop their length - Hold boost when you need to escape or chase - Avoid your own tail, the arena edge, and any snake longer than you - Climb to the top of the field and wear the king title A snake game for the commute home, the wind-down before bed, the spare ten minutes between meetings. Slither, eat, boost, breathe. Nothing rushes you outside the round, nothing locks behind a paywall, nothing pings you at midnight. Built by Hyper Hollow Games.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Stats
Related
Related