
Hyperglide is an atmospheric wingsuit flying game featuring infinite procedural levels and trick combos. It's super easy to learn and can be played to relax or to fight for a place on the leaderboard.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The one thing that's going to keep turning me off this game is the awful camera. I can't judge distance in 3rd person because as you speed up the camera keeps getting further and further from the player. Leave it a constant distance or HEAVILY limit how far the camera can move. You can literally have the player avatar be a few pixels small. Unplayable as it is.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $658.3K | 11.6K | 96% | $2.99 | |
| — | 0 | — | — | |
| $1.5K | 12 | 100% | $3.99 | |
| $2.9K | 110 | 85% | $0.99 | |
| $349 | 19 | 63% | $0.99 | |
| $1.7M | 3.2K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $885 | 59 | 59% | $0.99 | |
| $886 | 51 | 59% | $0.99 | |
| $888 | 85 | 67% | $0.99 | |
| $879 | 51 | 84% | $0.87 | |
| $877 | 113 | 96% | $0.59 | |
| $876 | 94 | 52% | $0.49 |