
Hyperglide is an atmospheric wingsuit flying game featuring infinite procedural levels and trick combos. It's super easy to learn and can be played to relax or to fight for a place on the leaderboard.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall Hyperglide is a simple laid back experience with interesting visuals. I see a lot of potential for this game though. A mode where you compete against others to be the last one flying would be interesting or possibly even a tag game mode of some sort would be fun.
Game crashes when I press play.
Cool sound, nice graphics, amusing game. Maybe it's just me, but I am struggling with the steering. Especially at start, it's difficult to stabilize - dumb Superman going up and down, up and down ... Looking forward to seeing where the game is going. Thanks for your efforts!
Great vibe and a really nice flow.
Hyperglide is a fun game. As it stands, it is very reminiscent of Superflight and Volo Airsport, but with prettier visuals than Superflight and a nicer soundtrack than Airsport. It is a zen rogue-like that sees your character falling through procedurally generated worlds to collect points and rise your way through the leader boards. For the price, this game is well worth it, but I hope to see some improvements made as it ages... For one, there is no real sense of progression outside of the leader boards. For the zen and relaxing aspects of the game, this isn't an issue, but it doesn't give any reason to get better besides watching your numbers tick up. There was talk by the devs to add different game modes to the base, and I believe this would do wonders for the replayablity of the game. Things like multi-player, endless or exploration modes, challlenge levels/modes, "snake" style levels where your trail builds as you progress and VR would all add immensely. Again, for the price, this game is well worth it, but I'd love to see things develop as the game gets more players. TLDR : Fun and relaxing wingsuit rogue-like with lots of potential
A chill and flowy gliding game. Love it!
The controls with a ps4 controller feel very responsive and crashing always feels like it's your own fault. The leaderboard scratches that competitive itch, for all those who seek it. This is definitely one of the "just one more round" type of games.
You can go as fast or as slow as you want, which makes this either very relaxing or very exciting!
Hyperglide is a fun, affordable glider physics game that I recommend. It offers plenty of easy achievements and stands out from similar games like Superflight and Impossible Soaring; especially with its distinct graphics and subtly different controls. I enjoy having both games in my library because each brings something a little different to the table. The game runs smoothly on my PC and, with a few tweaks, works great on the Steam Deck as well. To get the best performance on Steam Deck, I set the resolution to 1200x800 (native) in the (....) Steamdeck menu, lowered the tree growth to 50%, and set the render scale to 80%. At 30 FPS and 90 Hz, the game looks and plays well. The controls are simple,just the stick and A button,which makes for a smooth experience, even with the Steam Deck’s spaced-apart controls. After about five hours of play, I think it is likely I’ll be coming back for more. If you enjoy glider games, Hyperglide is definitely a worthy purchase.
No nonsense game, very tight and flow-y. If you like superflight, give this a try as well. Recommended. I bought it for 75 cents (85% discount) - feels like a steal :D Get it while you can!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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