
Haramita Renkai is trapped somewhere deep in the underworld after a ritual gone awry. Armed with naught but his wits, his talismans and a burning desire for self-criticism, Renkai attempts to flee the grasp of the ravenous Demon Parade and escape back to the mortal plane.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nao
It's quite hard but fun once you learn it
An entertaining game with that draws you in. Kudos and looking forward to playing this more.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
they were laughing at me, bad game :c
O jogo acaba se tornando cansativo após repetir tantas vezes a mesma rotina para encotrar os talismãs. Todas as vezes que você morre e retorna, o labirínto se repete, mas com pequenas mudanças, que atrapalham mais do que ajudam. A animação para banir a névoa dura mais tempo para ser executada do que tem de efeito. Apesar dos apesares, me divertiu por um tempo.
Absolutely lovely game, deserves more attention. I will say I started cursing out the demons instead of being scared, though lmao
I haven't finished it. I plan to and some of my playtime is me getting distracted but so far i am enjoying it! id recommend it happily. my only complaint is i wish we could run for longer to create distance but that's ok, i like the changes with each death and it is frustratingly enjoyable? its hard to explain but again i would definitely recommend it to anyone who wants to try a fun free game!
お札を6枚集めてオフィスに戻るだけなのですが 異常に難しくて何回も死にました でも復活した際に色々な演出があるので途中で投げ出さずに長く遊べました 右クリックで一時的に邪を祓えます あとオフィスに近いお札を最後に残しておくとクリアしやすいです
Realmente foi um inferno termina esse jogo, pqp
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.