
You become the enemy that you killed!
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Huygens Principle is a very badly made 2D retro pixel top down twin stick shooter/brawler with some simple gimmick, your character and abilities change to the thing you just killed. That's all there is to it. It was slapped together with the craptastic Cocos2D engine, giving GameMaker Studio a run for it's money for worst video game engine in the world. The game has you running around shooting/bashing enemies with guns, baseball bats etc, there's no real cohesive or interesting plot or motivation to actually play the game. Think of it as a lame ripoff of Hotline Miami but with even worse graphics and gameplay. A choice was made to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution is locked and can't be changed, and there's no visual or graphics tweaks, so there's no way to improve the very lazy, mediocre visuals. To make matters worse, the implementation is so clumsy they couldn't manage to work out how to make the game display in full screen, it only runs in a window! The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for many differently-abled gamers. The real killer here is because the controls are locked and the game only runs in a window, you lose aim control if your mouse pointer leaves the window, rendering the game mostly unplayable. What a joke. These flaws obviously push this game far below minimum acceptable standards for PC. While this is free, it's so badly made, it's impossible to recommend this to anyone.
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Em [b]Huygens Principle[/b], onde você controla um personagem sem nome que só quer uma coisa, vingança. Sua jogabilidade remete ao clássico [url=https://steamcommunity.com/id/rafaelsguimaraes/recommended/219150]Hotline Miami[/url], porém com um diferencial gritante, para cada inimigo morto, você se torna ele, mudando de corpo a cada abate realizado. Quem será o próximo? Qual estratégia irá usar para avançar entre os níveis? Essa e outras perguntas podem ser respondidas durante sua gameplay, a história é contada ao longo de 169 fases em 13 capítulos, que são liberados após a conclusão do tutorial, que se passa no primeiro deles. Ele foi lançado originalmente em 2017, sendo removido anos mais tarde, devido a práticas irregulares da distribuidora, voltando definitivamente em 2021. Outros modos de jogo e sua trilha sonora no estilo synthwave, compensam os momentos de raiva que o jogo irá lhe proporcionar, já que o controle do mouse não é dos melhores e você não pode mudar isso nas opções, mas ainda assim, vale a pena tentar, é de graça. [code]| [b]Extras →[/b][/code] 🎥 [b]Gameplay:[/b] https://www.youtube.com/watch?v=SMnsCvnipeU
I like the game, it's fun to play
Неплохая игра , есть потенциал))))))))))))))))
Huygens Prensibi, öldürdüğünüz düşmana dönüştüğünüz, yukarıdan aşağıya bir 2D nişancı oyunudur. Tek istediğin intikam. Ve bunun için uzayı, zamanı ve cehennemi katediyorsunuz.
Hotline miami, but you become who you kill. The game play is fun and gets challenging later on. For some reason the game starts with the audio on 0 by default. Overall it is a neat little game.
A fun, fast-paced time-waster reminiscent of Stick Arena or something you'd find on Newgrounds. My friend complained that the window couldn't be resized but there's always fullscreen mode. When I launched the game I think the sound and music were disabled by default which was odd...for a minute I thought the game just had no audio.
[h1]Before I played Huygens Principle, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
a very interesting game with an even more interesting concept. i would love to see aditional content :)