
In the laboratory where experiments were conducted on humans, a disaster occurred. Find a way out as soon as possible, bypassing hordes of zombies and military cordons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Игра прикольная. Название интерестное как и сам сюжет. Видел и играл где в такую игру. Всем советую поиграть - на пару часов , не более. Дальше играть не смог - очень сложно. А так на вечер залипнуть можно
HUNTERS FOR YOUR BRAIN — интересный инди-проект для любителей адреналиновых шутеров, который стоит попробовать, особенно во время распродаж.
何意味,这点玩意值原价三十块?首先 这游戏做的最好的可能只有跳跃动画了 换弹和开枪是没有动画的 地图是很少的 还有神人瞄准机制 甚至可以做到隔着墙打死对方 只要你的准心对着它 这子弹似乎就不是从枪里打出来的而是从天而降的 莫名其妙前后出现一堆僵尸 必须跳到家具后跑开不然必死 这小游戏花了我三块钱 就当买点数了 整局游戏我都是气笑的状态玩的 没话说
I want to write a review about the game HUNTERS FOR YOUR BRAIN. This is a top-down zombie shooter. Games will go on any computer and this is clearly a plus. In principle, not a bad game is enough, for example, to relax in it after work. I advise you to purchase.
Неплохой экшен с видом сверху, можно убить время
Вроде неплохо, понятно что инди игрушка, вид сверху, бегаем стреляем - дефолт . Но играбельно и стоит недорого (по скидке), за 21 рубль вполне пойдет
Gloomy atmospheric locations. You need to find a way out of the hospital - a labyrinth, killing everything and everyone in its path in the gloomy corridors. This game reminds me of Donbass
Velice krátká, nanejvýše půl hodinová záležitost, která vám připomene, že Alien Shooter bude prostě vždy lepší. Nemohu říci, že to bylo hloupé, snad jen primitivně složené a navržené. Jdete skrze koridor plný zombies, přes který je nutné projít nakonec, aby se vše mohlo po dokončení hry opakovat.. +Obtížnost. +Primitivní ovládání a rozhraní. -Příběh. -Délka hry.
・ターゲットを狙うマークが画面上に表示され、それが敵と重なっているときに射撃ボタンを押す場合に敵を倒せる。これは当たり前のことであるが、これを逆に言うと、そのマークに敵が重なっていない場合でそのマークの射線上に敵がいても倒すことができない。 ・途中途中でドラム缶があり、射撃で爆発させることができるが、上記のとおりマークに重ならせて攻撃しないと爆発させることができず、またこのマークに重ねられるくらいの距離で攻撃した場合には自分自身が爆発に巻き込まれ、瀕死のダメージを被る。 ・↑こういった点について、操作方法等の変更で対応できるのかもしれないが、そもそもキーコンフィグのメニューが存在していないっぽい。また操作方法の説明もゲーム上で存在しない。 ・一定の距離進むと、ゾンビが複数スポーンするのが基本のシステムのようだが、その場合大体敵が自分の前後に発生する。つまり囲まれた状態になるのだが、これを切り抜けるのが難しく、特攻気味に前後どちらかに進み、箱の上にジャンプ(スペースキー)し、ゾンビたちは高さのあるところに攻撃できないことを利用して、攻撃して数を減らしていく。というやり方の繰り返しになりそう。
HUNTERS FOR YOUR BRAIN is a top-down survival shooter developed by REANIMATO.RUS and published by khukhrovr that leans heavily into grim laboratory horror and arcade-style combat. Set in the aftermath of catastrophic biological experiments, the game places players inside a crumbling research facility where the line between science fiction and body horror has fully collapsed. The premise is straightforward but effective: something has gone terribly wrong, the dead are walking, and armed forces are attempting to contain the outbreak by eliminating anything that moves—including you. From the outset, the tone is bleak, and the setting immediately establishes a sense of confinement and urgency. Gameplay unfolds from a top-down perspective, emphasizing situational awareness and constant movement. Enemies approach from corridors, blind corners, and shadowed rooms, forcing players to remain alert at all times. The control scheme is simple and accessible, making it easy to grasp movement and shooting mechanics quickly. Combat is fast and unforgiving when resources run low, and much of the tension stems from limited ammunition and health supplies scattered throughout the environment. Zombies function as relentless pressure units, advancing in groups and threatening to overwhelm through sheer numbers, while armed human opponents introduce ranged threats that require more deliberate positioning and reaction speed. The balance between action and survival elements gives the game its core identity. It is not purely a run-and-gun shooter, as reckless play is often punished by dwindling supplies. Instead, it encourages a measured approach—clearing rooms carefully, managing ammunition, and retreating when necessary. Exploration plays a meaningful role, as players must search for keys, supplies, and safe routes through increasingly dangerous sections of the facility. This blend of scavenging and combat provides a rhythm that alternates between bursts of frantic gunfire and tense quiet moments spent navigating narrow hallways. Visually, the game adopts a modest hand-drawn aesthetic that aligns with its indie roots. The environments are functional rather than elaborate, focusing on dark laboratory interiors, industrial corridors, and outdoor segments that maintain a consistent atmosphere of decay and danger. While not graphically advanced, the visual style effectively conveys the oppressive tone of the setting. Lighting and environmental layout contribute to the tension, particularly in tight spaces where visibility is limited and enemies can appear suddenly. Sound design further enhances this mood, with ambient noises and restrained music reinforcing the sense of isolation without overwhelming the action. One of the game’s strengths lies in its immediacy. There is little narrative exposition, and the story unfolds primarily through context and environmental implication. Players are not burdened with lengthy cutscenes or dialogue-heavy sequences; instead, the focus remains squarely on survival. This minimalist storytelling approach keeps the pacing brisk but may leave some players wishing for deeper lore or character development. The experience is driven more by atmosphere and gameplay momentum than by narrative complexity. However, the game’s simplicity can also be its limitation. While the core mechanics function effectively, they do not evolve significantly over time. Enemy types, level design, and combat scenarios maintain a consistent structure that can feel repetitive during extended sessions. Without substantial progression systems or varied environmental themes, the experience may lack long-term depth for players seeking mechanical complexity or narrative expansion. It feels intentionally compact and arcade-like, which works well for shorter play sessions but may not sustain prolonged engagement. Ultimately, HUNTERS FOR YOUR BRAIN stands as a focused indie survival shooter that delivers tense, resource-driven combat within a claustrophobic horror setting. It prioritizes straightforward mechanics and atmospheric tension over innovation or large-scale ambition. For players who appreciate top-down shooters with survival elements and are comfortable with a stripped-down design philosophy, it offers a solid, if modest, experience. While it may not redefine the genre, it succeeds in creating moments of urgency and danger that capture the essence of survival horror through a minimalist, action-oriented lens. Rating: 6/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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