
A dark fantasy roguelike deckbuilder where every clue you uncover wakes the thing hunting you. Build a lethal deck across branching paths, weather corrupting biomes, and raise the Threat - then discover how much of an Ancient's attention you can survive.
Modeled estimate, not a reported figure. How we estimate →
About
You are a hunter. The Ancients are waking. Every clue you find brings you closer to killing one - and closer to it noticing you.
HUNTER'S HAND is a turn-based tactical roguelike deckbuilder set in a dark fantasy world that's rotting from the inside out.
Clues make you stronger, and every one you take raises Threat, the world's awareness of you.
Threat is the world's awareness of you. It escalates encounters, changes what the map offers, and decides when the Ancient stops waiting. Push deep and you'll meet it with a deck that can win - or you'll meet it three rooms too early and perish.
Combat is built around deliberate, combo-driven turns where the order you play your cards decides whether you live.
Chain abilities, bank defence, spend resources, or try to escape if the odds are stacked against you. The Oathwrought's Stance system rewards you for alternating attack and defence - time it right and you reach Exalted, and everything hits twice as hard.
Build your deck inside the run from 274 cards and 54 Artefacts.
Card rewards, Artefact synergies and subclass choices compound into new strategies. An Artefact picked up in the first ten minutes can change what the whole rest of the run is about.
Travel procedurally generated maps where every path is a trade.
Fights, events, camps, and random encounters. Route for cards, route for healing, or route for clues and accept what that wakes.
Battlefield hazards turn the environment against you.
Dense fog, eldritch rain that strips a card from your hand each turn, hailstorms, corrupted ground that poisons your healing. Three hand-painted biomes, each corrupted in its own way, each with its own enemies and its own Ancient waiting at the end.
- Three playable characters, each with unique card pools, subclasses and mechanics
- Three biomes and their Guardians.
- 274 cards, 54 Artefacts, 53 enemies with deep status interactions
- Procedural maps, battlefield hazards and the full escalating Threat system
- Runs of roughly 30–60 minutes
- A growing artefact pool and deeper Artefact/subclass synergies
- Expanded meta-progression and unlock paths between runs
- Higher difficulty modes, daily runs and leaderboards
- A final art, animation and sound polish pass across the game
- Additional Ancients and encounters
Hunter's Hand enters Early Access on 3 November 2026.
Wishlist it to follow development, and play the free demo to hunt your first Ancient today.
Photosensitivity: This game contains flashing lights. A flash toggle is available in the settings menu.
Genres
Stats
Languages: English
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 62 | 90% | Free | |
| $216.8K | 414 | 77% | $11.99 | |
| $142 | 1 | 0% | $4.99 | |
| — | 20 | 45% | — | |
| $1.4M | 2.1K | 93% | $29.99 | |
| $742.4K | 2.4K | 91% | $12.99 |