
Hunt: Showdown 1896 is the brutally rewarding extraction shooter. Track twisted monsters and overcome ruthless PvP. Take bounties in corrupted backwaters lost to history. With a team, you might survive. Die with nothing or get out with everything.
Most likely between $63.7M and $180.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 74% | approximately $106.1M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.98 on Steam · Ukraine (−60%). Compare 17 prices in 15 markets →
Reviews
Themes across 3457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
paid outfits are darker than the free ones, often dlc locked too
Полюбил эту игру так, как ни одну другую. От всего сердца оценил прошлые обновления и особенно последнюю с Фортами. Ждал и эту обнову, но... Мне кровью в глаза насрали! Подписываюсь под каждым словом о том, что играть стало невыносимо из-за красного фильтра. Глаза ужасно болят, а голова начинает гудеть и да - это проблема самой игры, а не чего-то ещё! Врагов не видно от слова совсем, приходится крутить гамму и яркость, что делает всё ещё хуже в разы. В остальном претензий нет, как и сказал ранее - Игру я полюбил и с удовольствием проводил там время, но пока из неё не уберут цветокор из видео VJlink'а про Савельева "Савельев берет отпуск тли тотальное неуважение". Увы, как бы я не пытался привыкнуть к обновлению - Его я пропущу в надежде, что в след. раз они не добавят снег и не зальют всё белыми выделениями.
Обыкновенный extraction-battle royale шутер. Моё мнение крайне субъективно и основывается на общей предвзятости к такого рода играм, поэтому верить этому отзыву или нет - решайте сами. Начнём с плюсов: 1)Достаточно простое управление и мувмент. 2) Приятные анимации стрельбы и текстурки оружия. 3) Хорошо проработанный звук (Прям реально хорошо, говорю как человек, который скорее услышит, чем увидит. А теперь к минусам, который по-факту критические для меня: 1) Игра не может определиться pve это или pvp. Почему нельзя было добавить отдельный pve режим для казуалов и нытиков (т.е. меня), как в том же таркове - хороший вопрос. В итоге если ты решишь пойти pve тебя будут караулить со всех кустов и подвалов, а если решишь начать файт, то обязательно какая-нибудь животная дрянь спалит тебя или будет просто мешать стреляться. 2) Очень большая зависимость от удачи практически во всём: начиная от спавна, заканчивая расположением мобов 3) И наверное главная претензия - ужасная цветовая гамма и мыльность текстур. Не знаю как тут люди вообще что-то видят. Если файт проходит не в закрытом пространстве, то для меня он проигран заранее в 9 из 10 случаев. Резюме: Если вам нравится сессионки, где вас скорее всего будут насиловать первые 300-400 часов, то смело покупайте. Если же вы цените своё время и предпочитайте смысловые, одиночные или кооперативные игры для получения удовольствия без риска уйти с ещё более худшим настроением, чем зашли в игру, то не тратьте своё время и нервы.
the most garbage and ♥♥♥♥♥♥♥ anticheat in the planet out of 12 ppl in every match there is 10 russian ♥♥♥♥♥
I am deeply disappointed about the current gun meta and the gunfight situation. For me, the game has never gotten to that degree of anti-fun. I have been playing since 2020, here and there. Almost played every event, and I almost got every battle pass just for the sake of supporting the game. I am tired. So close to leaving. I believe that I am included in a considerable number of silent players who feel like this. Let me explain: I am generally okay with balloon, event stronghold, and general macro changes. Moreover, I do not go with the general phasing and immersion criticism against the event and event compound. I am generally okay with world changes. But those are the only things I am okay with... Gunfights are the all-time worst. Close-quarters fight standard: - Everybody has a gear or some joke weapon in their possession with an instant death guarantee, like a lance, a bow, and a crossbow with custom ammo, or a katana with a perk. - Everybody has shorty shotguns with infinite ammo or slugs. - Everybody has dual-pistols with custom ammo or a Lemat with a slug. Those standards resulted in the instant ending of gambling fights, and they are remarkably boring. Everybody dies within seconds. Who shoots whom first with their joke weapon or some ♥♥♥♥♥♥♥♥ gear determines the end result of the fight. I have not seen a Nagant pistol in maybe six months. I do not claim that old hunt was perfect; But, you used to fight with pistols, you used to miss shots, and you used to pay for your mistakes. I clearly remember that. Fights have no climax. No mistakes. The only strategy is limited to corner peak timing and one-shotting your opponent. What about keeping your distance and initiating rifle fights? Yeah... -Try finding and chasing the Maynard guy in the bushes 120 meters away -Try initiating the fight against the waiting joke weapon, slug squad, in the bushes -Try initiating the fight against the waiting joke weapon, slug, and trap squad in the stronghold -Try initiating the fight against the waiting joke weapon, slug, and trap squad in the stronghold, while Maynard guy 120 meters away shoots you constantly, and 20 minute waiting enjoyer shorty shotgun rusher squad thirds the fight -Try to evade a headshot from ##### or 1234567891324325's shorty centennial Everything is anticlimactic. Every single cool aspect or story-creating gunfight is getting bypassed. Whether you win or not, it is instant, includes one tap, a headshot, a joke weapon, and it is anticlimactic. I am tired. There is a disgusting predictability about player behavior, not about the end result but about how it will occur. Shorty shotguns should be removed. Not a nerf, not an arrangement, they should be removed. Dual pistols should be extremely limited, maybe one option per ammo type, and should require a costly perk. Bow should have a stamina debuff while aiming. Bomb lance should be scarce or situational. Slug should be removed. Weird joke ammo, like turning your crossbow into a shotgun, should be removed. There should be no silencer snipers. Game needs a cheater tracing system, and we should have access to it too, like Valve's Overwatch. I can sense the distinction between a good-luck player and a suspicious wall-hack user. Please search "hunt showdown cheats", and you will see for yourself. I am suggesting and complaining in terms of gameplay. For example, is Maynard sniper's strongest weapon in the game? No, not the slightest. Should it be removed? Absolutely yes. Whether the community or developers acknowledge that or not, I do not know, but I strongly believe that the game rings alarm bells. If it continues like that, there will be a seemingly sudden collapse in its player base; However, the collapse will be rooted in long-term problems of the game. Thanks for reading.
somewhere along the way, hunt lost its spark matches that used to last 20+ minutes with intense hunting and showdowns between players have been replaced with 10 minute blitzes there's very little common play for the typical player when they spawn far from a bounty; they must charge in and die, or let the bounty escape the bosses die far too quickly, banishment is too short, the gameplay loop itself is fried the core element of hunt boss-> banish -> extract has stopped creating fun tension and needs to be overhauled before i'd recommend this game to anyone
Зашел в катку. Нашел босса. Забрал босса. Посидел, посидел, посидел, посидел. Зашел на сайт для поиска пары. Нашел приятную девушку. Начал с ней переписку. Договорились встретиться. Встретились. Погуляли. Угостил ее ужином. Она пригласила к себе. Провел ночь у нее. Начали встречаться. Познакомился с ее родителями. Получил их благословение. Прожил вместе с девушкой несколько лет. Привел ее в романтичное место поздним вечером. Встал перед ней на колено. Протянул кольцо и предложил жениться. Сыграли свадьбу. Родили сына. Родили дочь. Восемь лет счастливого брака. Она изменила. Пришла извиняться. Поссорились. Наорали друг на друга. Подали на развод. Развелись. Вернулся в катку. Забрал награду. Вышел с локации босса. Сволочь в соседней локации убила с глушителя.
Cons: - Full of cheaters - Devs remove fun from the game overtime, insisting its to balance, when balance was never in sight. ♥♥♥♥♥♥ guns become borderline unusable, while using sniper silencer on some hill still works wonders. - Dark model + fulltime bush playstyle heavily encouraged - Apparently, supported by 1.5 UI/UX specialists. I suspected they fully hired second one in recent patch. Maybe just for that patch, though. Took 7 years to add essential part of loadout features. - Servers and bugs. Pros: - Dark model + fulltime bush playstyle heavily encouraged (if you're this type of person) - Good soundtrack from old times, before Crytek decided UI will solve all problems. - Pretty unique overall. You hardly will get Zombie Western Extraction Shooter elsewhere. - Good attention to details that remained from core game after all ungodly changes still. - Guns.
This game was good when it came out, now everything is completely nerfed out and unless you know the meta you wont win. Im extremely dissapointed in crytek for ruining this game because it was my favourite shooter on its first 2-3 years off launch, now they just adjust the game to whoever is crying about it online and its been horrible since. Save your money and buy something else, this game lost its charm long ago and every time me and my friends return to it only dissapoints us further. Congrats crytek, you turned this game into memorys for me instead of that good old cowboy shooter it was in the first few years of launch.
Buggy, full of cheaters, servers are trash, balancing is done entirely by the complaints of the loudest of the least skilled. Current meta? Shotguns on shotguns. Enjoy your 800 ms trade window with that. AND campy. Playing passively is the rewarded meta. Hunt: Slowdown 1896. Every event they add some broken un fun mechanic. Camp fest fortress? Check. Hearing range map wide perk? Check. Get your health bars back whenever you want? That’s coming next! Enjoy!