
Hunt: Showdown 1896 is the brutally rewarding extraction shooter. Track twisted monsters and overcome ruthless PvP. Take bounties in corrupted backwaters lost to history. With a team, you might survive. Die with nothing or get out with everything.
Most likely between $63.7M and $180.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 74% | approximately $106.1M |
| PlayStation | $29.99 | 84% | — |
| Xbox | $29.99 | 68% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.98 on Steam · Ukraine (−60%). Compare 17 prices in 15 markets →
Reviews
Themes across 3457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра тупых крыс и читеров. Чтобы с кайфом играть в эту игру нужно покупать читы.
full of cheaters, sneaking around is absolutely pointless.
internet connection lost for 10 minutes, everything was down. No chance to rejoin the game. ♥♥♥♥ this game.
ебейший баланс, я 54 уровня и в одной катке со мной 100 престиж 100 уровень и такой разброс в уровнях постоянный. Новичкам просто невозможно развиться и научиться играть, потому что они не смогут даже понять откуда их убили. Если вы не играете с альфа версии игры, то даже не покупайте, вам не дадут играть
I don't have a lot of playtime on the game, but after only a few hours, I cant see myself getting into it. for an 8 year old game, the optimization is poor at best, all graphics on low/off, minus textures and view distance, and I still max out the VRAM on my 5070ti and stutter constantly. The UI is painfully clunky, trying to setup your loadout requires several unnecessary clicks, right clicks, and shift combinations just to move items between slots, you cannot drag and drop anything, a basic feature I've seen in literally every other extraction shooter I've ever played, along with tons of small symbols over menus and gear that have no description so I don't know what half of it means. There really isn't any "loot" in this game, just equipment, weapons, and abilities/perks, there isn't really a dedicated stash at all, just menus of every equipable item with a number count at the bottom, it genuinely plays more like a rouge lite with PVP than an extraction shooter. The TTK is basically 0ms at times because almost every gun in the game has 1 shot potential, most melee and throwables also have 1 shot potential, this wouldn't be as much of a issue for me if the movement wasn't so terrible, it feels like you're running in mud at all times, climbing a ladder requires an entire mantle and unmantle animation which takes several seconds, and you take fall damage if you fall more than like 3 feet, so if you get caught out in the open at any time, you're pretty much just dead, What also makes the PVP worse is that (I hate to say it) but the audio is kind of "too good" everything you do makes a ridiculous amount of noise, your footsteps are deafening, your teammates footsteps are deafening, AI movement audio is loud and nearly indistinguishable from a players, between stepping on glass (which is literally everywhere) walking through hanging sound traps, alertable crows, AI enemies, alertable dogs, branchs snapping etc, anything besides crouch walking around will just give away your position. All of these things by themselves just seems like griping, but all of it together just makes for a really awful, boring PVP experience in my opinion, where most fights consist of you and an enemy shooting each other once, both backing up to heal, and then proceeding to crouch walk around and hold a head glitch waiting for a sound cue....or you just get one shot headshotted by any gun and you're just dead. I'm not exactly sure how the matchmaking works in this game, and I'm absolutely no proponent of modern SBMM or EOMM practices, but my 2nd match on I went up against and died to a level 100 prestige player...lol, I know the player base isn't massive in this game, but I feel like at around 20k players there's surely some slightly better matchmaking to be had no? The visibility is just plain terrible, almost every POI is just a smear of darkish brownish wood dirt and mud, and most of the player models just blend right in, most of my deaths I genuinely cant even see anyone on my screen, even with motion blur and depth of field off and anti aliasing maxed, the game just has a very blurry look to it, and if the random weather gets raining or foggy, just forget about being able to see anything. TLDR: The concept of the game is cool, but doesn't really feel like a traditional extraction shooter, no actual "loot" stash or shops or markets etc, just fixed equipment purchasing. The near instant TTK with almost any weapon, poor visibility, horrible clunky movement, and over tuned sound design, all make for a ratty, campy, boring PVP experience in my opinion. UI design and optimization just feel poor and dated.
Пока тебя е6ёт целое село зомбарей без передышки, на твою жопу уже целиться вшивая крыса тихо дроч@щая на корточках в соседнем доме, зашедшая в игру просто по-кемперить и посидеть на смачном дилд@ке. Зомбаки отдельный вид исскуства: спидозные шавки которые бегают как флеш, что уй по ним попадёшь; сифилисная шл*xa атакающая тебя летающими комарами, которые будут летать за тобой пол карты, призрачный гонщик, который бегает в два раза быстрее игрока, поджигает его и терпит 2 патрона в голову; грут на убийство которого нужно потратить много усилий. И теперь представьте это село колхозников, которое за тобой бежит всю карту, палит твою позицию, и попутно сражаясь с ними ты должен стреляться с игроками, которые тихо кемпят в домике.
服务器都做不好开局掉人的现象就跟路边的野狗一样多,僵尸多的夸张贴合主题但集中的东西太多了经常被怪直接连死导致根本无法对枪,怪物之书删了之后萌新不知道怪物特性你右上角那么大一个提示不影响对枪体验吗?这么多问题不解决还要即使的督促玩家去氪金,让老玩家买情怀。C社你们是真牛
Охота разборки 1896! Моя любимая стрелялка бродилка шутер от первого лица онлайн! В принципе, я сам виноват, что плачу за интернет.
Помойка - че!
Новичкам сложно, первые 200-300 часов вообще ад, но всей душой люблю эту игру, да пригорает регулярно, но как иначе, эмоции от победы не передаваемые. Совет новичкам, нойте на погоду, время суток, снайперов, лучников, это все часть игры, выиграть можно при любых условиях, учитесь играть на всем и на всех. Но для начала освойте 1-3 пушки попроще, привыкните к балистике начнете убивать и вы кайфанете с игры. Перки на первый взгляд сложные, но это ерунда освоите, опытные ребята подскажут дальше все пойдет как по маслу.