
Hungry rabbit - A bright platformer about a hungry rabbit who seeks to collect all the carrots scattered across numerous levels to satisfy his hunger.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
realy short game and doesent remember your progress still good because its free
I liked this game, it is very simple and clear, it is quite enough to play it for 2-3 evenings. it's definitely worth the money. since it is not so expensive, but it brings a lot more emotions, so I liked it. I am quite an old person and I am pleased to play such games made in a new way, this game will definitely be liked by a fan of eight-bit games, just like me.
The levels you see in the screenshots are all the levels, if this had more levels would be a good game, sadly you finish the game in 3 minutes
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 28 reviews with recorded playtime.
very cute and short bnuyy/10
Trop cher, plateformes bugués, hitboxs mal optimisées. Durée de vie de 10min.
Hungry Bunny is a compact and cheerful 2D platformer that embraces simplicity as its core design philosophy. Developed by Fenous and published by kovalevviktor, the game places players in control of a perpetually hungry rabbit whose only real motivation is collecting carrots and moving forward through a series of self-contained levels. There is no elaborate story or complex progression system at play; instead, the game focuses on delivering a straightforward, relaxing platforming experience that feels approachable from the very first jump. Gameplay revolves around classic platforming fundamentals. Each level presents a small arena filled with carrots, hazards, and gaps that must be navigated with careful timing and movement. The objective is clear and consistent: gather all the carrots in the stage to unlock the portal that leads to the next level. Controls are responsive and easy to understand, making movement feel natural even for players who are not particularly experienced with platformers. Because the mechanics are intentionally limited to running, jumping, and collecting, the challenge comes from level layout rather than mechanical complexity, encouraging players to learn patterns and refine their timing. Level design favors short, digestible challenges that can be completed quickly, which makes Hungry Bunny especially well suited for short play sessions. Some stages emphasize precision jumping, while others introduce enemies or environmental hazards that require more cautious movement. Difficulty ramps up gradually, but it never becomes punishing or frustrating, maintaining a tone that feels friendly rather than demanding. This balance allows the game to remain engaging without overwhelming the player, reinforcing its identity as a casual, low-pressure experience. Visually, the game adopts a bright and colorful cartoon style that complements its lighthearted premise. The bunny protagonist is expressive and instantly readable on screen, while carrots, platforms, and hazards stand out clearly against the backgrounds. The environments are simple but vibrant, ensuring that players can easily identify interactive elements without visual clutter. While the art style does not aim for detail or realism, it succeeds in creating a playful atmosphere that feels inviting and consistent throughout the game. Sound design further supports this upbeat tone. Music tracks are light and energetic, looping comfortably in the background without becoming distracting. Sound effects for jumping, landing, and collecting carrots provide satisfying feedback that reinforces player actions and adds to the overall sense of momentum. The audio presentation is modest but effective, aligning well with the game’s straightforward design goals. In terms of content and longevity, Hungry Bunny is intentionally modest. It does not attempt to introduce new mechanics, branching paths, or deep systems as the game progresses, which means the experience remains consistent from start to finish. For some players, this simplicity is a strength, offering a focused and relaxing platformer without unnecessary complications. For others, it may feel limited, especially when compared to larger platforming titles with more variety and depth. The game’s appeal largely depends on whether the player values clarity and charm over experimentation and challenge. Overall, Hungry Bunny is a sincere and unpretentious indie platformer that delivers exactly what it promises. It offers clean controls, clear objectives, and a cheerful presentation that makes it easy to enjoy without commitment or frustration. While it may not leave a lasting impression on players seeking depth or innovation, it serves as a pleasant diversion for those who appreciate classic platforming wrapped in a friendly, accessible package. As a lighthearted carrot-collecting adventure, it succeeds by staying simple, focused, and fun. Rating: 5/10
Bought it on sale for a buck so, with the refund, I didn't suffer any loss of profit. It is what it is - a very simplistic arcade platformer. I would've liked this, because I grew up on Nitrome, if it wasn't for the inability to operate the game. WASD only, which made it impossible and overly difficult as an arrows user. There's also no level saving, so if you want to exit, you're going right back to the start. I neither recommend nor not recommend, rather, just know what you're getting before you purchase. Really, Nitrome has the exact same ware for free. I'll stick with my childhood classics.
Hello everybody. A cool game that eats a little. Jump, collect markings, just what you need while the search for rollers in lol is going on. It is somewhat reminiscent of mario games. Rate 6 out of 10
Lovely game for killing time. The art style is cute, the gameplay itself is quite enjoyable. I do wish there was such a thing as checkpoints and potentially more levels. Otherwise, like I said before, a lovely little game.
This is a pretty fun project and I hope over time they will add more levels, as well as settings so that you can adjust the volume of the music, and so I recommend) P.s I want bunny from this game)
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