
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Most likely between $3.1M and $8.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 74% | approximately $5.2M |
| Epic | $19.99 | — | #51 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.39 on Steam · Russia (−73%). Compare 16 prices in 15 markets →
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Menudo gasto de dinero, el juego esta muy mal optimizado, se cae cada 2x3 por fallos internos y para colmo la ultima vez que se cerró se eliminó sin motivo alguno una partida que tenia super avanzada. Todo el tiempo tirado a la basura.
game crashes often. Some times after crashing, you reload and the game is corrupted. just black screen
遊戲一直有回朔的問題,從6/7日到8/7日已經持續2個月左右,辛苦全都白費,官方又無能力解決問題,請大家不要受騙上當
Such a fun game and one that will cause you to lose track of time. If you are into open world zombie survival games like Project Zomboid or 7 days to die or Vein, this game is for you. the atmosphere and gritty feeling is something I personally love and it gives it a feeling similar to The Walking Dead. There are a few things that need ironed out like hand equipment slot being a bit inconvenient and the vehicle camera angle being to close but overall it is a fun experience.
Myself and a few friends had been curious about this one for some time so I recently set up a server for us and we gave it a go. Bottom line, I'd give it a 7.5/10. I enjoyed my time with it and I appreciate the playstyle and atmosphere. There is a lot to do and I feel it was worth the time I spent and $20 price tag. I will most likely continue to play or circle back around in the future. - One of us quit playing about an hour in. He was not a fan of the movement, interaction, camera controls. "The game does not vibe with me, feels clunky". I understand the statement as it takes some getting used to. Overall, I enjoy the controls 75% of the time. I do feel some frustration while trying to select or highlight certain items for interactions. -Cleaning up/removing debris from POI's. I have heard this is something they are currently working on and look forward to ongoing support. That being said there are a lot of areas I wanted to make a base but due to limitations on dismantling and the broom emote, I moved on to a another area. I have noticed that it seems some homes or POI's were designed with a player moving in and appreciate it. I ended up picking a log cabin down by the lake in deer park. -Inventory Management / Item stacking. I appreciate a certain level of tedium and limitations, it forces you to prioritize and think critically. There are however a few item's I believe should be able to stack but currently cannot. I expect it's due to spoil timers and iteractability. I have also heard rumors for "stack like-items" and such being implemented in the future and am looking forward to it. Emptying after a loot run does feel like its own journey at times. -Developer / Mod Interaction. I've seen too many reviews reflecting in poor taste regarding interactions with the devs/mods via discord/steam and such. I've nothing to comment or add in this regard as I've had none and prefer to take such info with a grain of salt. Playing on my own server means I wouldn't expect any interaction. I will admit that after enjoying the game with a small group of friends that will most likely move on to other games soon, It kinda makes me want to play on a public, populated or official server (Not sure if they have one), for more social and tense interactions that would inevitably come with it but the comments made me hesitant. -Bugs. I've experienced only a few small and annoying bugs. A quick re-log or /unstuck solved 99% of these issues. Not being able to interact with "fuel" on vehicles, stuck in animations, stuck in inventory screen, ect. The main bug that caused me to re-log often was entering a vehicle and the camera operating exceptionally slow. The only one that hit hard was dying in which I dropped all my items and then the server timing out/restarting and my gear disappearing. I expect this one was mostly just an issue with save intervals and server side failure which cannot be attributed to the game in my opinion. -Project Zomboid Comparison. I've noticed a lot of comparison between the two and wanted to give my thoughts. Each game explores the same world/atmosphere similarly but independently. Zomboid seems deeper and more complex while HumantiZ removes some of the tedium and feels a bit more intuitive and streamlined much of the time. I'd expect if you enjoy one of these titles you would probably enjoy the other. -Overall. I enjoyed my time and will continue to. I believe the $20 price-tag is worth it. I hope they continue to add and improve the game. They have my support. The game has a certain methodical, tactful and patient niche to it and I appreciate it even if it isn't everyone's cup of tea. Cheers.
HumanitZ приятно удивила. Можно исследовать карту, строить базу, искать снаряжение, заниматься крафтом и постепенно превращать своего героя из уязвимого выжившего в хорошо подготовленного бойца. HumanitZ отлично подойдёт тем, кто любит песочницы с элементами survival, исследование, лут и постепенное развитие. Видно, что у проекта есть потенциал, если разработчики не забросят игру. PS по скидке в -35% - максимально рекомендую купить (чуть больше 450 рублей)
лагающий, багованный кал-калыч с неудобным управлением и пустом от лута мира
Ich hatte mehr erwartet. Mehr Lebenssimulation, aber am Ende blieb die Erkenntnis, dass dieses Spiel kein Spiel ist – es ist reine Beschäftigungstherapie. Ein gutes Spiel entspannt mich und hinterlässt ein ehrgeiziges, positives Gefühl in mir. HumanitZ war einfach nur Arbeit, die ich schlichtweg nicht vermisse. Das übertrieben schnelle Kaputtgehen jeglicher Ausrüstung erzwingt ein permanentes Grinding. Das ist so intensiv, dass selbst Black Desert neidisch werden würde. Ich bin es gewohnt, meine Basis als ein Zuhause zu genießen, aber das passiert hier einfach nicht. Die Basis ist nur da, weil sie nützlich ist – nichts anderes als eine Werkstatt. Heute war ich einkaufen und dachte über das Spiel nach. Ich versuchte mich an Augenblicke zu erinnern, die mir wirklich Freude bereitet haben. Augenblicke, die ich nicht so schnell vergesse und von denen ich begeistert bin, wie es in so vielen anderen Spielen der Fall ist. Ich wollte mich freuen! Aber da war einfach nichts.
Игра шикарная. Поиграли с другом примерно 150 часов(с учетом демо и тд). Да, есть минусы и недоработки, но куда без них? Всегда есть куда расти. Лаги и баги присутствуют, но надеюсь, что разработчики всё исправят и доработают. К слову, понравилось больше, чем Zomboid. Однозначно стоит потраченных денег. Ждём доработок и исправления ошибок, а после с удовольствием пройдём ещё раз.
It is pretty fun. Still needs work, but for the most part it is enjoyable. Nothing like getting a horde on you when you are in a city and being trapped on top of an ambulance with 3 bullets.