
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Most likely between $3.1M and $8.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 74% | approximately $5.2M |
| Epic | $19.99 | — | #51 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.39 on Steam · Russia (−73%). Compare 16 prices in 15 markets →
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺好玩的。主要是可以后台命令
I really like this game but unfortunately I cannot recommend while it has a bug that causes items in your inventory to disappear IMO this is game breaking
垃圾,bug一堆,操作僵硬的和屎一样,视角完全是依托,哪怕学一下lol 的视角都行,爬车半天爬不上去,站旁边还得找好角度
project zomboid<HumanitZ Really didn't expect to play this as much as i did and enjoyed, the difficulty scaling is great to account for all playstyles and experience, theres so many intricacies and i could go on but theres some things that are like scuffed but things that are integral are solid. BUT they need to have better server optimisation and focus on keeping it multiplayer and allow for more custom servers theres my two cents, dont spend it all at once
I want to like this game but I feel like it is unnecessarily confusing. The movement feels wonky and laggy. Figuring out how to move things and place things is... well, tedious. It feels like there is potential here but phew... feel like I need a break from a game that was extra complicated for no reason. I just wanted to kill some zombies.
Not enough really gets added
Игра, на мой взгляд, попросту неинтересная. Появился - и что? Ну ладно, погулял, зиков зачистил, все утащил, дом построил. И что? Какой смысл влачить дальше это жалкое существование? Даже бомж, просящий достать бутылку из зараженного района кратно украсил бы игру. А так - игра стала рутиной. Можно хотя бы в играх без этого? А, да, какой-то хмырь, которого надо найти. Кто это? Откуда? Почему локация видна? Зачем его искать? Откуда мы это знаем? Ерунда какая-то. Ну и дерево прокачки вызывает только вопросы.
Garbage Mechanics.
me and horse got eaten and lost all my guns 10/10 for me
yes