
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very excited about the future of this game. ATM its very interesting and fun but still well a little wonky. I have a feeling this developer is very connected to the community they seem to address problems that stop game play quickly. As I said they seem very attuned the gaming community not the usual we know better attitude.
Nice start. Keep it up!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 512 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This needs a lot of time to cook. - But the potential is there. Day 1, lose most of the day to configuring controls. Headshot some zombies with a bow. Cool. Jacked up hulk looking thing comes sprinting at me - there is no way to disengage. Die. Respawn, engage single zombie because I now have no items. Get knocked down on every swing. Fight off one, but it doesn't matter because I have stacks of debuffs, die again. Get back to backpack - have items for 2 seconds, brute charged again. Eventually clear out an area, but the sun is going down. At night, zombies trickle spawn from thin air and run you down until you die unless you've spent your day clearing and setting up a base. Everything here feels early 2000s. Ultra punishing, minimal explanation. Some mobs, you will not be able to combat. Passive crafting works, there is just no indicator for it. It's not ... the worst zombie game out there. Melee swings can get stuck on tree branches, which is cool from an immersion standpoint. Until a zombie lunges at you since your swing missed; and you're ragdoll spammed like it's early HellDivers.
So far. I've gotten around 13 hour's of several hour's per session of playtime each. I can say that despite it still being in an Early Build State and the game needing a lot of polishing and Optimisation (Especially for Older Machine's), the game and my experience is thus far, very satisfactory. Of course. being only 13 hour's in. There is a lot about the game I still have yet encountered and seen, so I am limited on my observation's I could report. However. Thus far, what I have played and seen, and been up against. The POI's and the few Surprises here and there with certain Zombie type's, I can say that I am thoroughly enjoying it so far. The Combat -Minus some Jank here and there- is actually very well done and quite reactive. I will state however. If you are using a lower end, or older gaming rig for playing it. Be aware that there will be lower Frame Rate, and stuttering (As I have experienced myself throughout all play session's). I will say one thing. I do think that in time, the Developer need's to streamline and smooth out the mouse movement's and its control's more, for a smoother, but sharper Mouse Dead Zone turn control. But I have found suitable means to counter the issue for now. The Visual's: Honestly. For the current state build of the game. They are absolutely Beautiful. Satisfying Mountain's to climb up top of and just look around at the scenery (I have My Render Distance down, some what, due to my Laptop's Spec's., but even with that, the range is still extreme, and the landscape detail, visual and Fidelity is amazing. I'm so far loving the Weapon's type's and the fact they all use their own Ammo type's (Correct class of Ammo as well from what I have noticed, so a W, for the Dev on that). The game is no Tarkov Clone. But nor is the game, or it's in-world system's trying to pretend it is. Yet, the combat mechanics and weapon system's in the game is very extensive already. (-I hope this improves even more, over time) All in all, a good game so far. A lot of work, yes, still need's to be done. But the current Build State is solid. the gameplay is solid, and plenty to do, and get on with, with a decent enough power scaling between the player, and the Enemies, to not be over whelming in either direction. Plus. If you like game's with LOOT. Then look no more. Because this seems to be a game that reward's the player with more Loot then even a Goblin would know how to Horde Properly. haha -So far. The Dev/Team, have my support for this game. I think they are doing a fantastic job thus far with it's progress. Plus for right now (As of Writing this), Small Update's-Patches-and Bug fixes seem to be, being made Daily, and even some times, multiple a day. So they seem to be very invested from my initial observations. Soo. Do I recommend this game for people to buy, as this state. Yes. The price isn't bad. Might be a little more pricier for some people, and that's fine. But saying that. I wouldn't be willing to pay much more then they're currently asking for it, at it's current state. So I feel it's fairly Priced right now. Beyond that. Good luck, and have fun out there, if any of you do decide you want to dive into it. I don't think most of you would regret the decision.
Un juego bastante instintivo, con un mapa muy grande. Puedes ir al combate de frente o sigiloso. Claro que faltan cosas pero lo que hay por ahora lo hace un buen juego
i didn't like what i saw. i will give it another try if steam refund fail
Love the game, the frequent updates and bug fixes are great too.
BUG多
This game is a blast and it has good bones. Its not perfect for sure, but the potential for this game is up there for sure. Also, daily update fixes for bugs and whatnot. This game is impressive for early access.
Hab und hatte das Spiel zwar nichtmal , aber ohne Coop würd ichs mir eh nicht kaufen . :-P
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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