
Time travel, assassins and one magical gangster rabbit! The demon king threatens your kingdom and it's up to you, the prince, to find a suitable hero to fight it. Not an easy task, as it will require you to shed a lot of blood and maybe even die. But at least you will save everyone... right?
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Languages: English
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Riko and [spoiler] Ijirait [/spoiler] best girls
Curti Bem Trabalhado
One of the better visual novels in my opinion. It's Hightower on my list personally. May not be for everyone, but definitely worth the time since it's free anyhow. Time is all you gotta invest.
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Modeled estimate over time.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was confusing as hell lmao 9/10
this is [b] NOT [/b] a hentai game.
[h1]Before I played How Stories Die, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Игра 'How Stories Die' - это короткая, но глубоко трогательная интерактивная новелла. Она исследует тему памяти, утраты и того, как наши истории формируют нас. Визуальный стиль минималистичен, но очень эффективен, создавая меланхоличную и интимную атмосферу. Геймплей построен на выборе фраз в диалогах и исследовании небольших локаций, что позволяет постепенно раскрывать историю главного героя и его взаимоотношения с дедом. Каждый выбор кажется важным и влияющим на восприятие произошедших событий. Особенно хочется отметить атмосферу задумчивости и рефлексии, которую игра искусно создает. Она заставляет задуматься о ценности воспоминаний и о том, как мы сохраняем связь с ушедшими. Повествование трогает до глубины души, а финал оставляет после себя приятную грусть и чувство завершенности. Несмотря на свою небольшую продолжительность, 'How Stories Die' оставляет сильное впечатление и определенно стоит потраченного времени.
Menos mal que es free to play, porque no me ha gustado nada, lo poco que he jugado de historia es bastante meh, y los diseños de los personajes y la interfaz son bastante pobres. He visto que hay gente que la pone por las nubes, igual luego la historia mejora mucho o algo, pero a mí en lo personal no me ha gustado.
"How Stories Die" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This garbage high school anime club dropout fan-fiction is an incredibly cringey e-book featuring not one but THREE imaginary anime girlfriends that the author really does have relationships with, but you wouldn't know them, because they go to another school. In Canada. Yes, once more we have a fan-fiction about some guy and his imaginary girlfriends. The cringe here is basically weaponized. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at just a dozen or so concurrent readers, and now there's basically nobody reading it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
not sure about this one. story was ok. writing lacked depth. plot twists and revelations felt boring. i did enjoy the characters though
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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