
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Most likely between $1.2M and $3.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 89% | approximately $1.9M |
| Google Play | $9.99 | 87% | approximately $1.8M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.49 on Steam · Ukraine (−50%). Compare 16 prices in 15 markets →
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
何だこのゲーム!?と思った野郎はとりあえずデモ版を遊ぶんだよこの野郎! 簡単に言えば編成した野郎が虫や鳥や動物とぼてくり合うのを眺めるオート野郎バトルゲーだぜこの野郎! 遊ぼうかと思ってる未プレイ野郎に既プレイ野郎からアドバイスすんぜテメェこの野郎! まずはタンク系野郎1種とヒーラー系野郎1種をひたすらスカウトだ!既プレイ野郎の推しは最初から使えるウォーロック野郎とオバケ野郎だ!各20野郎ぐらいまではひたすらこの野郎どもをスカウトだ! ウォーロック野郎は挑発持ち野郎で、喰らったダメージをスリップダメージで受けるタフなマゾ野郎だ!単に硬い騎士野郎なんかよりしぶてぇぜこの野郎!マゾノットデッドだなこの野郎! オバケ野郎は攻撃時に確率で「一番死にかけの野郎と一番ピンピンしてる野郎のHPを均等化し、ついでに自分の攻撃力だけ両方の野郎を回復する」ややこしいヒーラー野郎だ!見ろよウォーロック野郎の体力ゲージを!まるで日経平均だ! 守備固めが済む前にアタッカー野郎の選択も迫られるぜ!最初は侍野郎あたりが無難だ!野郎解説に守備、回復、サポート系の説明がない野郎がアタッカー野郎だ!スカウトを始める頃合いはタンクとヒーラーの頭数が揃って死人が出なくなってからだ!アタッカーから増やしたプレイヤー野郎は泣いた筈だぜ!野郎この俺が一緒に泣いてやらぁ! ちなみに、人数目安が何故20かと言えば、同種野郎の数に応じて最大HPが上がる「たき火」というレリックの強化上限が20だからです(素) たき火は必須でもなく、ウォーロックとオバケをその辺まで集める進め方だと、過程でも集め終わった後でもかなり盤石で進められます(素) アンロック要件としてシルバースター/ゴールドスターというものがあり、野郎1種につき10人スカウト/60ラウンドクリアでシルバー、15人スカウト/105ラウンドクリアでゴールドが貰えます。なので15を目安にするのもいいだろうぜこの野郎!(一転攻勢) とりあえずタンク野郎とヒーラー野郎だけは最初に確保だ!序盤でアタッカー野郎に色気を出すと速攻でアカン感じが漂い始めるぜ! ティア1(最低難度)でも105ステージあって、要素アンロックには先に言ったが最低60ステージ突破が必要だ! ラウンド10や20で死人野郎が積み重なるなら、そのランはプレイヤー野郎の人生の浪費だ!そうでなくても人生の浪費かも知れないが、うるせぇ!!!とにかく出直せこの野郎!!! 戦闘中にアイテム使用で介入はできますが、準備が9割9分のゲームなので、動画を観たり鼻をほじったりしながら遊べます(素) PCからワチャワチャした音がしてないと寂しいとかいう向きにも宜しいんじゃないでしょうか(素)
[h1] 《多少兄弟?》简评[/h1] [h2] 无限滚雪球不断增值的兄弟~ [/h2] 《多少兄弟?》是一款卡通画风的内容稍显怪诞的休闲肉鸽like自走棋游戏。在游戏之中,我们将招募兄弟们,组成各有不同的兄弟大军与各种千奇百怪的生物们进行战斗,获取胜利的同时收获金币、装备、消耗品、遗物,逐步壮大我们的兄弟大军,在双方不断攀升的数值中占据鳌头,牢牢把握战场的主动权,在不同的难度中获胜达到金星。游戏整体上的玩法轻松休闲,兄弟、遗物种类丰富,值得一玩。 [h2] 核心玩法及亮点 [/h2] 整体上的游戏玩法是偏简单的,之前最早看的主播的实况就感觉很有趣了,开局进行简单的战斗,看着我们的兄弟们和各种动物鏖战,然后发布公告选择我们要招募的兄弟,对局之中,加上普通兄弟我们一共有六种兄弟槽位可用。之后就是无尽的在二选一的战斗对局中任选其一,不断地战斗,直到最后的boss战,并通关各种难度的挑战。 游戏的构筑方式其实还是多样的,虽然不免后期觉得同质化,兄弟的种类丰富,也就表示我们可选组成的构筑较多。每一场的战斗结束我们都会获取标有的金币,有时候也会有可选的兄弟加入,低难度的话个人觉得可以多选带回复的以及带嘲讽的高血量兄弟抗伤,后手考虑招募有伤害的。 在战斗之中,我们还可以获得遗物以及装备,装备一般在击败每一个章节的boss之后获取,相当于直接镶在你选的兄弟身上使用。而遗物则基本上是全局的,除了有一些标明了效果是在第一个序列的兄弟获得,同时也有一些人物专属的遗物。遗物多拿,金币的话买复活液和遗物就行了,消耗品可以等一些降低消耗品价格的遗物出来之后在购买,会便宜不少。 游戏的事件还是相对不错的,虽然不太随机,但很够用。基本上事件无外乎金钱投资、遗物离场带回新遗物、给金币换遗物、训练兄弟等,基本上还是比较基本的加成事件,有时候也会有战斗这样的事件,基本上这些事件都是依托回合数来进行的,通常在一定的回合数之后获得奖励。 [h2] 短板以及不足之处 [/h2] 平衡性一般,尤其集中在最后几波,感觉怪物数值倍增 金星角色才可以进下一个难度,有点奇怪 后期有点同质化了,应该要做一些变动,不然有点无聊 一把消耗的时间太久了,后面真的很烦躁 [h2] 总结 [/h2] 总的来说,这是一款相当不错的肉鸽like自走棋游戏,游戏的整体节奏比较平缓,游戏时间略长,玩起来爽感还是有的,构筑上略显丰富,兄弟种类较多。当然也存在一定的问题,这些问题还是比较突出的,不过游戏的可玩性确实足,整体上很好玩,还是非常值得一玩的。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Feels spiritually more like an idle game than an auto battler with how much waiting you do. Long runs. Incredibly easy for almost the entire run except last couple of fights which you get to after an hour or so. Even if you haven't lost a dude the entire and have easily taken every high-risk option, you can still get wiped without any idea of what to expect. Conceptually, I like it, but runs need to be half the time with more interesting difficulty variation throughout.
Legit a mindless idle game where it feels like you don't really know what is happening, because the abilities and units you get just cluster into a massive ♥♥♥♥♥♥♥ pile of minimally animated overlapping images. I can't recommend this, not even for people that like idle games. It is so boring and the humor is basically non-existent. The whole thing this all even is based on is joke of "how many dudes can take on *insert thing*"; it doesn't have a simulator aspect of it where that is even what you feel like you are actually facing up against. The things are legit just statblocks with a picture on them; it is basically watching an Excel Spreadsheet do a calculation over a long period of time where you can hit a button that says "add +10 back to my good numbers" or "remove 15 from the bad numbers".
Its too simple, too easy, and the gap between good dudes and bad dudes is too vast. You'll do a single run with clerics, Frankenstein's and paladins and it'll trivialize the entire game so badly that you're just left wondering why you bothered. On the other hand, most of the dudes are just unsalvageable junk cannon fodder that really are pointless. There aren't enough interesting interactions between dudes or roster order or the gear you equip. It just becomes a roulette wheel to see if you can generate enough healing and mitigation to plow the game completely.
Unfortunately, the game gets boring very quickly. The depth of the game feels somewhat artificial to me. It gives you the impression that you are playing different builds with different items, when in reality, the main thing that differentiates your runs is the Dudes themselves. What makes this worse is that, in the long run, you will eventually get all the character-specific items for each Dude anyway. For the price of the game, I would definitely expect the Dudes to have different subclasses or meaningful alternative build paths. The first ~30 rounds are fun because you are still experimenting and trying to figure out which combos work together. After that, however, I basically just pick the hardest fight available and buy the next relevant item for whichever character needs it. That completely takes away the incentive for me to play another 120 rounds. The decisions about which enemies to fight also don't feel deep enough. There aren't enough situations where I genuinely have to consider which opponent I should choose and how that decision will affect my build later on. Because of this, the game doesn't really feel like an auto-battler to me. It feels more like Cookie Clicker with auto-battler elements. The battles are automated, but the decisions you make beforehand simply aren't deep enough to support the genre. After the first 30 rounds, I no longer feel like I'm actually building something or making meaningful strategic decisions. I'm mostly just clicking the next optimal option. Overall: The core idea is fun and the first few hours are enjoyable, but for a game at this price point, I expected significantly more strategic depth. More meaningful subclasses, genuinely different build paths, and much more interesting decisions when choosing opponents would make a huge difference.
i saw this ♥♥♥♥ happen in a bojangles parking lot once
数值拉跨的不是我兄弟,是路人。什么叫路人?就是你既不是我的朋友,也不是我的兄弟,也不是我的敌人,我们不是一家人。
From demo to actual launch this game was awesome. From concept to design to the ability to replay, this game is the new standard. Highly suggest buying, but, not all games are for all people. At least give the demo a try even if this style is not in your preferred genre.
To preface this review, I love the game, great music and the gameplay is tight However after a few (20) hours of gameplay the game would, on boot, create driver timeouts on my AMD card that would eventually ripple onto every game and eventually black screen my whole OS. Three days of troubleshooting, DDU/ACU while offline and ♥♥♥♥♥♥♥ around bios and settings and the same factor remains that this starts happening when the game boots and triggers a catastrophic driver corruption that usually need a clean reinstall of said drivers. I'm not sure if its something in my settings or my save but Its currently unplayable for me in its current state which is quite sad since I quite loved the game so my negative review is for the people with the same specs that I do/RX 5000 series card users.