
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Most likely between $1.2M and $3.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 89% | approximately $1.9M |
| Google Play | $9.99 | 87% | approximately $1.8M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.49 on Steam · Ukraine (−50%). Compare 16 prices in 15 markets →
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
如果你的强度不够 那么你并不是我们的兄弟
数值拉跨的不是我兄弟,是路人。什么叫路人?就是你既不是我的朋友,也不是我的兄弟,也不是我的敌人,我们不是一家人。
This game is very fun the first few playthroughs. It has great quality behind the UI, the ideas for the characters and powers, the sound design and UI. Unfortunately, it falls extremely flat after that. Runs are very homogenized. Although there is a big variety in characters and items, at the end, I see no variety in my compositions itself: They always have a healer, a tank and a mix of supports and DPS. There are no events or items strong enough to make my comps stray from this pattern. And other feedbacks are right, runs do take too long for how monotonous they are. Overall a charming, very well made game, which will sadly be forgettable in the long run.
很快就没意思了,有些兄弟注定就被人一拳一个,你也没有效果理想调整的办法,因为强化兄弟的遗物就那么些,只能“集齐”而不能“选择”,每种兄弟的极限就是设计好的最终的那个样子。看到军医、牧师、忍者之类的就只好笑笑,你知道他们弱,但你对他们的弱没什么办法,美食和装备的最用更多是滚雪球,对拉高下限帮助面很狭小。最低档难度还能说放放消耗品撑一下,高难度下某些兄弟组合选不出来就可以直接退了。而且低难度解锁的角色能在下一个难度出现,解锁的多了反而让高难度变难了,更感觉玩法设计能力有些稚嫩。能提供一两个下午的娱乐时间,但留在库里有些小后悔。希望丰富选择,增强能对兄弟做出的调整的幅度。目前中评偏下。
Great game ruined by an absurdly grindy achievement I am writing this negative review in hopes that the developers reconsider the balance for the "Baby Boomer" achievement. I’ve played for over 60 hours, completed every single other achievement, and earned Gold Stars on 60–70% of all characters and items across various difficulties. I genuinely enjoy the core gameplay, but requiring players to defeat 50,000 Toddlers is ridiculously poorly balanced. Even if you explicitly target Toddler encounters, you barely fight any in a standard run. Progress is painfully slow. After 60+ hours of full dedication and clearing almost everything else, my total count is still under 40,000. Forcing players to engage in tens of hours of mindless, arbitrary farming long after they have already mastered all content is not a fun challenge—it is pure disrespect for the player's time. Please adjust this requirement to a sane number. I will gladly change this to a positive review once it is fixed. 優秀的遊戲,卻被極度不合理的成就刷數破壞了 我寫這篇負評是希望開發者能重新考量「Baby Boomer」這個成就的平衡性。 我已經遊玩超過 60 個小時,解鎖了除此之外的所有成就,並且在各難度下完成了 60–70% 的全角色/物品金星。我真心喜歡這款遊戲的核心玩法,但要求打倒 50,000 隻 Toddlers 的成就實在是平衡得太荒謬了。 即使你在每一場遊戲中刻意選擇有 Toddler 的戰鬥,一場能遇到的數量依然非常少,累積速度極度緩慢。在我投入了 60 多個小時、近乎通關全內容之後,我的擊殺數居然連 4 萬都不到。 在玩家已經精通並通關了遊戲幾乎所有內容之後,還強迫玩家進行數十個小時無意義且重複的刷數,這根本不是有趣的挑戰,而是純粹在浪費玩家的時間。 請將這個成就的目標數字調降至合理的範圍。只要這個成就獲得修正,我很樂意將評價改回好評。
Fun at first but gets old really quick, runs basically boil down to the dude-selection in the first ~10 rooms, afterwards its 90+ rooms (runs are like an hour+) of basically no meaningful choice, since the shop is based on the aforementioned dude-selection, sure there is RNG in the order of the relics you get but not in what relics, at the end of a run you will have most if not all of the available dude-specific relics.
Legit a mindless idle game where it feels like you don't really know what is happening, because the abilities and units you get just cluster into a massive ♥♥♥♥♥♥♥ pile of minimally animated overlapping images. I can't recommend this, not even for people that like idle games. It is so boring and the humor is basically non-existent. The whole thing this all even is based on is joke of "how many dudes can take on *insert thing*"; it doesn't have a simulator aspect of it where that is even what you feel like you are actually facing up against. The things are legit just statblocks with a picture on them; it is basically watching an Excel Spreadsheet do a calculation over a long period of time where you can hit a button that says "add +10 back to my good numbers" or "remove 15 from the bad numbers".
It's taken me 110 hours to 100% this game.... if you're into auto-battlers then this is a must-play .... and if you don't know about auto-battlers, this would be a great one to start with
Unfortunately, the game gets boring very quickly. The depth of the game feels somewhat artificial to me. It gives you the impression that you are playing different builds with different items, when in reality, the main thing that differentiates your runs is the Dudes themselves. What makes this worse is that, in the long run, you will eventually get all the character-specific items for each Dude anyway. For the price of the game, I would definitely expect the Dudes to have different subclasses or meaningful alternative build paths. The first ~30 rounds are fun because you are still experimenting and trying to figure out which combos work together. After that, however, I basically just pick the hardest fight available and buy the next relevant item for whichever character needs it. That completely takes away the incentive for me to play another 120 rounds. The decisions about which enemies to fight also don't feel deep enough. There aren't enough situations where I genuinely have to consider which opponent I should choose and how that decision will affect my build later on. Because of this, the game doesn't really feel like an auto-battler to me. It feels more like Cookie Clicker with auto-battler elements. The battles are automated, but the decisions you make beforehand simply aren't deep enough to support the genre. After the first 30 rounds, I no longer feel like I'm actually building something or making meaningful strategic decisions. I'm mostly just clicking the next optimal option. Overall: The core idea is fun and the first few hours are enjoyable, but for a game at this price point, I expected significantly more strategic depth. More meaningful subclasses, genuinely different build paths, and much more interesting decisions when choosing opponents would make a huge difference.
奶头乐游戏,画面表现力严重不足,战斗多且无聊。随机池还是特化的只给相关,干脆直接删去操作步骤,直接全自动播片得了