
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Most likely between $1.2M and $3.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 89% | approximately $1.9M |
| Google Play | $9.99 | 87% | approximately $1.8M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.49 on Steam · Ukraine (−50%). Compare 16 prices in 15 markets →
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
It is the perfect gaming junk food
非常适合摸鱼的自走棋游戏,目前版本玩上十个小时估计就没啥内容了(制作组后续几个月免费更新内容) 作为肉鸽深度不太够,定位成摸鱼小游戏,一下子就充满性价比了
so good i bought it on my phone
1.5배속은 아무리 생각해도 너무 느리다
fun as ♥♥♥♥
Addictive game, solid gameplay loop. Recommend.
Glad to finally lnow the amount of dudes it take to beat a 20 gorillas
I'm not usually a big fan of Autobattlers, but this one's a real treat. Technical stuff out of the way, game runs fantastic, never seen it lag. The only time I thought it might be lagging, turned out to just be hitstops from an ability proccing in the end game. There's a fair amount of settings to mess with. You could practically run it on a smart fridge. The demo gives you like 25% of the game for no cost, and progress made will transfer to the full purchase if you do decide to upgrade. This game is pretty simple, it's just really polished and well made. The music is charming, ranging from pleasant little loops that have just enough going on that they never really get old, to both amusingly out of place and surprisingly fitting spaghetti-western grit in the boss themes. The entire roster is viable in the right circumstances, there are no items or passives I've looked at and just gone "This doesn't seem helpful". Lots of novel character and ability ideas on display here, and best of all, it's VERY thorough. The documentation this game provides in-game is almost comparable to documenation you'd see in a game engine. Don't know what a stat does? Click on it, and if it has a substat you can click on THAT to know what THAT does. Don't know how much damage an upgrade is *really* giving you? Hover over your dude's damage report and the game will display in raw numbers and percentages how much benefit you're getting from each and every item in your build. Almost nothing is left vague, information is easy and intuitive to access, very refreshing to see. This game feels extensively playtested, and almost nobody got left behind. My only nitpicks is that it can be kind of grindy, you have to discover and win a run w/ every single character, item and trinket to find them in the next difficulty. I feel like after completing a certain % of a tier, the game should start bridging that gap in some way, either by awarding random 'completion stars' to undiscovered/uncleared items, or just unlocking the whole tier for you at once after hitting a certain threshhold (like 80-90%) On top of that, devs announced they're going to be releasing at least one content update and a number of hotfixes, although I can't say I've seen any bugs. Pick it up if you're on the fence, and get the dem o if you're short on cash, but you should absolutely keep your eye on this game. I know I'll be going back and playing the rest of this dev's catalogue.
fun game, try it!
fun until you beat the hardest difficulty and it becomes boring and or you have the epiphany that locking everything behind 2 layers of meta progression is very boring and so you get turned off of the game. either way there is probably around 20 hours of gameplay here and it is decent/cheap.