
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Most likely between $1.2M and $3.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 89% | approximately $1.9M |
| Google Play | $9.99 | 86% | approximately $1.8M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.49 on Steam · Ukraine (−50%). Compare 16 prices in 15 markets →
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
好玩爱玩
好
One of the best games of 2026! The gameplay loop is simple but super addictive. It is a rougelike deckbuilder + auto battler. The game gets challenging very quickly and is surprisingly deep into strategy elements given how funny the theme is. There is some randomness to the game which might make the achievement hunting much difficult (especially the last 5 achievements). Overall - 10/10 Gameplay - 10/10 Music - 9/10 Art - 10/10 Strategy - 10/10 RND - 9/10 I got it at a launch discount of 35% and it is definitely worth it! Highly recommended for gamers into rougelike strategy games.
Aufgrund der schnell einsetzenden Repetition weicht die Anfangseuphorie über das Chaos auf dem Schirm doch zügig einer gewissen Ernüchterung: Man hat schnell erkannt, welche Charaktere und Relikte nützlich sind und spielt die restlichen nur noch der Vollständigkeit halber. Die 105 Runden sind in etwa immer gleich, Überraschungen gibt es keine mehr. Ich hatte keine Erwartungen und wurde nicht sonderlich enttäuscht, drum belass ich es bei einer vorsichtigen Empfehlung.
牛的兄弟
it took how many? 7/10
I have had so much fun playing this. 10/10 will be paying for a very long time
Very addictive :-)
GOTY
觉得打的不爽的,推荐两个组合 1. 常规的,厨师,量子,特工,这三个可以3带任意坦+任意其他职业,想更省心点就加个巫妖4带1,难度3可以轻松满星; 2. 超爽的,可以最高难度无尽模式一直打下去的。将军海盗(一个)时光,治疗建议厨师量子最舒服。成型之后除了蜈蚣和熊孩子boss,其他全都是3秒清屏。具体细节可以去B站搜 将军海盗时光 另外就是觉得到七八十关就被秒的死去活来的,游戏进入中期注意提升一下偏转和闪避,全队这两个属性超过20%基本就不会有问题。不要盯着攻击力,这游戏攻击属性仅仅比生命值优先级稍微高一点,防御属性的重要性要高很多。 不考虑无限打无尽的话,正常难度3通关最强力最高效率的输出模型就是围绕着电击枪冲刺去组合队伍,把所有能增加位移的人物组合好的话,电击枪可以打到全队三成多的伤害,而且快速位移玩起来也很有意思,视觉效果要好很多。 社畜,科幻,动作这三个家族的人物强度和前面三个明显不是一个数量级的。前面三个家族里的不死族有一些和骷髅击倒的联动机制还稍微好一些,吸血鬼巫妖强度也相当高,综合实力还能勉强上台面。战士和奇幻看起来是早期demo版本延续过来的,大部分人物都是简单的堆数值,强度上限也要低很多,这两个家族的总体就太拉跨了,不光是弱,而且玩起来很没意思。