
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Most likely between $1.2M and $3.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 89% | approximately $1.9M |
| Google Play | $9.99 | 87% | approximately $1.8M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.49 on Steam · Ukraine (−50%). Compare 16 prices in 15 markets →
Reviews
Themes across 1464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
从demo等到上线,好玩捏
全金+全成就撒花~构筑感和正反馈都相当不错的自走棋类游戏 你选择5名兄弟组成一个阵容,在这个过程中能感受到dota类游戏bp的快乐,阵容的强点在哪,弱点又在哪。开始可能比较公式化的要奶要T要输出,随着对兄弟们的了解,思路也会更加开阔。这套阵容配偏转T好,那套阵容配闪避T更好,这套阵容前期需要站得住的一个强力打手,那套阵容角色互保能力强,不需要奶妈。再往后就是各种骚套路的尝试。 进到局内,哪个兄弟的关键装是什么,什么时候可以贪,什么时候又要稳。我牛仔起手弹药带天胡直接allin利息,我这阵容前期乏力得多备两瓶复活药,当前阵容aoe能力不足,要补个陨石防蜜蜂。一条条游戏经验引领你完成一个个抉择,一个个正确的抉择又会带来一场场胜利,整个正反馈的过程让人十分愉悦,欲罢不能。 还要夸一下的就是游戏的信息给出的相当清晰明确,几乎没有“造成大量伤害”,“有一定概率”这种语焉不详的玩意,而是明确的“造成直接伤害时有10%概率”,“捐赠生命不视为治疗”。文字说明几乎达到了桌面游戏的严谨程度(但又不是冗长的小作文),换句话说,你只看文字说明就可以完全理解效果,而不是“不管了我选一个试试吧”。如果你对一个关键词费解,那就点开它,如果里面还有新词,就再点开,你的疑惑总能得到恰当的解答。每场战斗后的伤害统计也相当精确,哪个兄弟在carry,哪个兄弟在摸鱼,哪个装备看起来很美实际数据很拉,哪个不起眼的效果放在特定兄弟上又可以左脚踩右脚直接起飞,整个游戏过程中可以说完全不需要寻求任何外部帮助,所有的答案都已经在游戏内写好。 当然,游戏还是存在一些缺点的: -很多人提到的整体时长偏长,后期成型后确实会觉得有些枯燥重复,特别是在刷最后几个金星的时候。也许一个“我赶时间,你们一起上吧”的按钮能让游戏后期刺激不少。而一局内能把全阵容全装备刷满这个我倒觉得还好,有时候带满装备就是为了个满足感; -难度曲线不稳定、敌人的信息不明确。不同敌人强度差异很大,打同一个40关,敌人不同可能就是0战损和团灭的区别(像渡鸦之类的玩意给我打出阴影了)。以及玩家在意识到敌人强度之后,可以做的应对不多,普通关卡还能咬牙亏钱选另一边,精英或者boss战只能硬着头皮开打。如果能有更多针对性装备or消耗品,策略感上会更强; -游戏的策略深度没有很深,平衡性也没有很好,如果你是功利通关玩家,你完全可以用各种大腿组合公式化通难3。但如果你想为每个兄弟量身定做一套阵容去拿全金,那还是蛮有难度的,但相应的乐趣也会有所增加。 至于兄弟和装备间的不平衡,个人感觉还好,有核心关键装才有质变的感觉和天胡的快乐。运气成分即是如此,虽然有时候10+个骰子刷完没出东西真想直接退出。 总之还是相当推荐一试,期待官方更新更多新的兄弟!
I'm loving my dudes... I mean, dude?
BUG反馈都要登录你那狗屎平台?变异兄弟纯粹的负作用,毛球无限卡死完全回复
I do enjoy the game but i think ill echo the sentiments of another review once you find a build that works thats all you gotta do? I find the ghosts and mutants to be a nice combo along with the explorer dudes and i rarely get a death albeit ive only beat the 2nd dificulty
作为休闲娱乐游戏,我会给一个不错的评分,如果是小时候的我一定会非常喜欢这个画风,现在的话忙完花三十元看看打群架还是不错的;但是很多兄弟我估计也是冲着rouge和这个画风来的,但是呢作为一款肉鸽就有很多局限可以说说:1.机制模糊,能自己构筑的机会不多,基本上全看发牌员的脸,很多属性成长基本上没有自己能参与的地方,自己只能筛选不能构筑.2.构筑较浅,打到后面基本上就几个必选的3.画风特色,但缺少特效割草爽感,基本上后面就是密密麻麻的人,很容易疲劳 这几个对于肉鸽视角我是很不能接受的,但是我觉得现在有一定热度看能不能像土豆兄弟一样做好长期经营的打算,多去丰富内容毕竟现在还是才出的,有指望成为一款特色鲜明的肉鸽游戏,但现在来说我觉得玩玩试玩版就行,休闲娱乐是一把好手
game was incredibly long for a single run and found myself not having fun or making choices that mattered to gameplay and just waiting for it to end.
O jogo tem visual legal, conceito de caras vs x animais é divertido, porém a gameplay não é bem executada, não tem aqueles elementos roguelikes que mudam completamente sua run ou te fazem pensar em como tornar aquilo quebrado, não é um jogo tão barato pra aquilo que oferece
toll, aber wann koop? :D
I had 43 hours on the Demo alone, so this game is very much worth the money. Also you don't need a wiki or extra mods like every other game because it has a useful built-in info system.