
Build your own cleaning empire! Unlock tools, take on bigger jobs, and clean your way to fame and fortune in this unique cleaning simulator.
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About
Start small, but dream big. In House Cleaner Simulator, you’ll take on cleaning jobs in homes, offices, workshops, restaurants, and even luxurious mansions. With every sparkling surface, you grow your cleaning business and build your reputation.
Unlock new mops, power washers, sponges, and other pro tools
Clean wealthier locations and earn fame and fortune
Level up your character and take on more prestigious contracts
Upgrade your headquarters and expand your company
Get new work vehicles to reach bigger clients
Become the most famous cleaner in town!
Whether you’re scrubbing floors or blasting away grime, every job brings you closer to becoming the ultimate cleaning tycoon. House Cleaner Simulator is more than just a game - it’s a full-blown cleaning business simulator with satisfying gameplay and endless progression.
Grab your mop and start your journey to the top!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +3 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A Steam port of a cheap mobile knockoff with ads and microtransactions. Barely anything to play. No story mode. You just select one of a few missions that loop around. All missions are slight variations of three locations (house, restaurant, warehouse). Random features e.g. fixing furniture but only two missions have a few chairs to fix. Achievement to earn $100k actually means HOARD $100k without spending it - super grindy. I'm all for more cleaning games but this has very little redeeming qualities. It's barely a game.
4/10 самый скучный симулятор уборщика! все заказы одинаковые, все дома одинаковые, скууууучно! кое-как добила ачивки! крайне не рекомендую! зря время и деньги потратите
딱 데모 버전 까지만 하면 될 듯 그 이상 아무것도 할 게 없음 데모에서 보여준 그거 그대로 올라감 돈 벌 기가 쉽다? ㄴㄴ 이건 코인 얻는 거 업그레이드 해도 돈 버는 건 변함없음 총 네 곳 중 하나 220원 부터 340 660 950 1025 1225 ? 이런 식으로 올라감 결국 코인 업그레이드 해도 돈 버는 건 똑같다는 말임 데모 버전까지만 딱 하면 재밌음
House Cleaner Simulator is a relaxing first-person simulation game that transforms ordinary cleaning work into a surprisingly addictive progression-focused experience. Developed by Digital Melody and published by PlayWay S.A. together with Digital Melody, the game places players in charge of a growing cleaning business where every filthy room, cluttered apartment, and neglected building becomes an opportunity for restoration and profit. Much like other successful simulation titles built around repetitive but satisfying tasks, the game thrives on the simple pleasure of watching chaos slowly turn into order through careful cleaning and organization. The gameplay loop is straightforward from the beginning. Players accept cleaning contracts, travel to dirty properties, and begin restoring rooms using various tools designed for different types of messes. Early jobs start small, often involving basic trash collection, stain removal, dusting, and furniture cleaning inside modest apartments or houses. As the business expands, contracts become larger and more complex, introducing bigger homes, heavily damaged interiors, restaurants, workshops, and luxury buildings covered in grime and clutter. The gradual increase in scale helps maintain a strong sense of progression because each completed task contributes toward upgrading equipment and improving the player’s business. The most satisfying aspect of House Cleaner Simulator is the visual transformation process. Few simulation games understand the appeal of “before and after” presentation as effectively as this one. Rooms that initially look completely abandoned slowly become bright, organized, and spotless as dirt disappears and clutter is removed piece by piece. Watching surfaces regain their original appearance through steady work creates a strangely therapeutic rhythm that becomes surprisingly difficult to stop playing. The game constantly rewards effort through immediate visual feedback, which helps repetitive tasks remain engaging for far longer than expected. Tool progression also adds a rewarding layer to the experience. Players begin with slower and less efficient equipment that requires careful attention to detail, but over time stronger cleaning tools, upgraded supplies, power washers, and improved utilities become available. These upgrades feel meaningful because they noticeably improve efficiency and change how larger jobs are approached. Areas that once required slow manual scrubbing eventually become manageable through better technology and stronger equipment, giving the player a satisfying sense of business growth and personal progression. The business management systems remain fairly light but still help support the overall gameplay loop. Completing contracts earns money that can be used to expand operations, improve headquarters, purchase better vehicles, and unlock higher-paying assignments. The game wisely avoids becoming an overly complicated management simulator and instead keeps the focus primarily on the cleaning itself. This design choice works well because the core appeal comes from the relaxing restoration gameplay rather than deep economic strategy. Visually, House Cleaner Simulator presents environments with enough detail to make each property feel distinct while maintaining strong readability during cleaning tasks. The contrast between dirty and cleaned surfaces is especially effective, helping every completed action feel rewarding. Lighting and environmental detail create cozy interiors that become increasingly satisfying to restore as the game progresses. While the graphics are not especially advanced, the presentation supports the gameplay effectively and reinforces the relaxing atmosphere. The first-person perspective also helps immersion significantly. Players physically interact with cleaning equipment, organize rooms, scrub surfaces, and remove trash directly rather than controlling actions through detached menus. This hands-on approach gives the experience a more tactile and engaging feel. The slower pacing allows players to clean methodically without heavy time pressure, making the gameplay ideal for relaxing sessions focused entirely on gradual improvement and organization. Sound design contributes heavily to the game’s calming atmosphere as well. Vacuum noises, water spraying, scrubbing sounds, and environmental audio create a repetitive rhythm that becomes almost meditative over time. The soundtrack remains subtle and unobtrusive, allowing the cleaning process itself to remain the primary focus. Much like PowerWash Simulator and similar titles, House Cleaner Simulator succeeds by turning repetitive labor into a strangely soothing gameplay experience. However, the game does have noticeable weaknesses. Repetition becomes unavoidable after longer play sessions because many tasks involve performing the same cleaning actions repeatedly across different environments. Although the progression system and upgraded tools help keep the experience fresh for a while, the core gameplay loop changes very little over time. Players who do not enjoy repetitive simulation gameplay may quickly lose interest once the novelty begins to fade. The game also suffers from occasional lack of polish. Certain tools can feel awkward to control, animations occasionally lack refinement, and some environmental interactions feel less responsive than they should. There are moments where finding tiny remaining stains or hidden pieces of trash becomes more frustrating than satisfying due to lighting or visibility issues. Compared to some of the strongest games within the simulation genre, House Cleaner Simulator occasionally feels rough around the edges. Mission variety is another area where the game could have been stronger. While environments differ visually, the structure of most contracts remains relatively similar throughout the experience. Additional mechanics, renovation systems, or more dynamic objectives could have added greater long-term depth to the gameplay loop. Despite these shortcomings, House Cleaner Simulator succeeds because it fully understands the appeal of task-focused simulation gameplay. The process of restoring dirty environments, upgrading equipment, and slowly building a cleaning business creates a rewarding sense of progress that many players will find genuinely relaxing. The game may revolve around ordinary chores, but it transforms them into a satisfying cycle of restoration and improvement. For players who enjoy relaxing simulators, restoration-focused gameplay, and repetitive but rewarding task management, House Cleaner Simulator offers a calming and surprisingly engaging experience. It may not have the refinement or variety of the genre’s best examples, but its satisfying cleaning mechanics and steady progression make it an enjoyable choice for fans of slower-paced simulation games. Rating: 7/10
Minusy - Nudna sceneria miasta, brak życia, ludzi. Zadania takie same, brak latarki, nie można podskoczyć,. Gra do zabicia czasu, bo po jakimś czasie gra robi się nudna. plusy, język polski, dużo możliwości sprzątania, np; mop, odkurzacz, gąbka, itp. Da się grać, ale... za taką cenę - warto. Może kiedyś będzie aktualizacja...
Repeating the same missions over and over again is not fun, basically the same woman with different hair and clothes at the door each job, theres a random RDJ looking guy sometimes. There is literally like 4 identical layouts in each of the differing places you clean, you have to drive there and that seems to have no function other than to eat into your time limit and give chances to crash and lose money. This has no feeling of satisfaction.
I hate leaving bad reviews for cheap games because you usually get what you pay for, but this one disappointed me pretty quickly. The concept sounded fun at first, but I got bored in less than 30 minutes. Almost every location feels identical same house layouts, same furniture, same overall vibe. It gets repetitive really fast and there just isn’t enough variety to keep things interesting. I wanted to like it, but honestly I wouldn’t recommend it unless you’re okay with a very repetitive experience.
It's ok. There are better cleaning sims out there. it seems to be endless though. Once you get all the power ups and items theres not much to do other than clean the same stages over and over again.
Несложные механики, однотипные локации, одинаковые пятна, затянутая прокачка. По ощущениям кусок механик хаус билдера, выдернутые в отдельную игру или заготовка под более интересный проект. Некорректное описание достижений для финансов: написано, что суммы нужно заработать, а по факту их нужно накопить, что сильно затягивает геймплей, если вкладываться в прокачку оборудования. Вердикт - не стоит оно своего прайса
Love the game could use some soap though for the floors and dishes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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