
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.
Most likely between $14.8M and $41.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 94% | approximately $24.6M |
| PlayStation | $14.99 | 86% | — |
| Xbox | $14.99 | 84% | — |
| GOG | $2.25 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.62 on GOG · Russia (−96%). Compare 31 prices in 15 markets →
Reviews
Themes across 2115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
лучший альбом электронной музыки и даже стрелялка-убивалка в подарок
♥♥♥♥♥
На месте Байкера я бы не щёлкал клювом а выпил бы пивка с Курткой , а затем бы начал делать мет с бандой русских.
7/10 Hotline Miami 2 was a good time overall. The gameplay is still fast, brutal, and satisfying, and the soundtrack carries a lot of the experience. The story definitely confused me for a good portion of the game with all the different characters and timelines, but once things started coming together, I actually ended up liking where it went. Not as consistent as the first game, but still a solid sequel and definitely worth playing.
The first Hotline Miami was very enjoyable. Weird, trippy story, action-heavy gameplay, not much unnecessary clutter, little frustration potential. With this second one, the developers pretty much made everything worse. They added a story that is so fractured and pointless that I never even bothered to care. They added missions that you are forced to play on a certain way, stripped from all the stuff that made the first game fun to play. They made lots of the levels so long and frustrating that it drains all the fun. Huge open spaces that will get you killed from enemies walking offscreen or even hidden below overlaid decorative stuff. Most maps feature glass panels everywhere. They managed to make the controls WORSE. Your mouse control gets distorted at the boders of the map, whoch will cause you to miss important shots. There are also lots of instances where your bullets get caught by doorways and walls, while it looks like you are already standing in the open. I had lots of fun in the first game with dying again and again, because you always managed to get a bit better and and further. But in this game, it's just frustrating, because the levels tend to be extremely unforgiving and all the issues explained above will cause you to fail again and again. This isn't fun for me. I'm towards the end of the story missions right now. No idea of I manage to finish the game. I got the game pretty cheap, so I won't complain, but... yeah.. no recommendation.
Honestly,it's one of the best top-down games I played While the story seems insignificant to the gameplay,it's actually very nice to study The gameplay,to me,was a high-octane cocaine snorted fever dream of ultraviolence mixed with wrath at dying.But GODCAT DAMN is the gameplay loop FUN. If you love fast paced,cocaine induced violence dream and just want to bash people's heads in,definitely pick up this game.Both HM1 and 2 are worth their price
I cant praise the first game enough but that is not the case with this entry because of this god awfull level design, i get shot from the other side of the map where i cant even see anything. dont get me started on the guy with the chainsaw and his brother with a gun, that ♥♥♥♥♥♥♥♥♥♥♥♥ cant hit ♥♥♥♥ cause the aim is all offset.
I didn't enjoy this one as much as the first. My biggest complaint is that it's too inconsistent with with it's own design. When it plays fluidly and what I mean by that when you get a good combo or momentum going it's fun. When you're getting caught on sharp corners, enemies staying stagnent, get locked into an execution animation it can get rather frustrating. That was acceptable for the first game but not for a sequel. When trying to get A+ on a level it would be nice if I could just restart the level instead of exiting to the main menu and go all the way back to the level I'm trying to get A-S grade. The game has workshop support so theres definitely some longevity due to the community. For the price on sale it's worth it I guess but the first one is better than the second in my opinion.
出生点在犄角旮旯 后撤的地方都没有 开一枪立马召唤十一个怪出来 更别说里面还有黑哥们 打完后十万米外的狗无视野来咬你 厉不厉害
маямская мазня говном 2: неправильный номер