
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.
Most likely between $14.8M and $41.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 94% | approximately $24.6M |
| PlayStation | $14.99 | 86% | — |
| Xbox | $14.99 | 84% | — |
| GOG | $2.25 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.62 on GOG · Russia (−96%). Compare 31 prices in 15 markets →
Reviews
Themes across 2115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прикольно, на клаве и мышке невозможно, на геймпаде отлично
10 ядерок из 10
Я ♥♥♥ ненавижу эти S ранги
крутая игра, hate people love larpppppp
One of the best indie game in his genre truly beautiful
好玩,但很难欸。
从2理解了为什么这个系列能封神了,2用多角度叙事极大填充了1的空白,在美苏争霸发展成热战背景下每位角色的命运,顶级的合成电子音乐营造出了强烈的临场氛围,经历一次次暴力血腥屠戮的激情冲刷洗礼,那种逐渐蔓延的冷峻感逐渐侵蚀蔓延,通关回到标题过后,反而获得了一种独一无二的平静感,仿佛刚经历核爆冲击般的死一般的空白与静谧,随着迈阿密倾斜斑驳的棕榈树向后极速飞驰离去。 但2代也是真的难,抛开困难模式不谈,普通难度新增了几种特殊机制的敌人,导致实际操作很容易手忙脚乱,而且各种超级无敌大长廊导致经常被视距外打击,瞄准机制比起1代好一点但还是一坨,远一点精度散布还要看脸,而且敌人明显变多了,开一枪就四面八方冲过来,基本不让你隐匿玩法,而且技能和角色强绑,不再像1代一样和面具一起走,导致很吃背板和操作,而且还有超级无敌长关卡,在一个平均通关时间10分钟以内很多关卡1-2分钟结束的设计里硬是塞进了能让我第一次花了37分钟才通关的关卡,初通基本time bonus都是0,很多时候在无数次重启倒下后,真的感觉杀累了,我大概不是喜欢伤害人类的那种人吧。
THIS SOUNDTRACK IS ♥♥♥♥♥♥♥ AMAZING!!! just play hotline miami 1 & 2,trust me
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Убей или будешь убит. [b] Флауи из Андертейл [/b]