
Attempt to jump to the top of the world in this short, yet difficult platforming adventure. Meet strange friends along the way and make sure not to fall!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hodnocení: Dobrá / *** Hoppup! je takový méně známý Jump King ale graficky i hratelně je to na stejný princip. Dostat se ze stoky nahoru. Doslova. Je to těžká hra ale pro hardcore hráče, co tyhle hry vyhledávají je to ideální a skvělá záležitost na několik hodin. Určitě doporučuji, já to nedohrál, protože jsem pus*y xdd. SnowDe
I didn't really care for it. The falls feel more like a way to pad out the game rather than a natural obstacle towards progressing. I mean, in the main campaign there's a fall on the first screen of the last area that takes you all the way down to the end of the second area. There are tons of ways to fall all the way back to the start in the second campaign, which especially includes ones that really don't feel deserved. Going through the areas just isn't that interesting either. The music is either very quiet ambiance or 5 seconds loops, and the areas don't even give you names for you to refer to them as.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a good game but i cant get sub 3:30. is it patched? thank you for listening
levnější jump king pro mě tento typ skákání není ale za zkoušku to stojí
Final time: 2:17 The DLC is ♥♥♥♥, but the game is good for its price
그저 발판만 널부른 게임 딱 보면 점프킹이 떠오르긴 하지만 점프킹과는 다르다 발판 설계를 그지같이 해둬가지고 떨어지는 리스크가 들쑥날쑥에 게이머를 배려하지 않은 구조 정확히 잡혀있지 않은 안전구역 그저 난이도만 올리고 안전구역 하나도 없는 dlc맵까지 차라리 점프킹 하러 가세요
I want to cry
ew
내가 못하는것도 있긴한데 첫페이지를 못넘어가는게 말이되냐 시도 20번만에 바로 접는다
개씹좃같은겜
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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