
Homeless Simulator is a homeless person simulator. Homeless persons are those who find themselves living on the streets because of family conflicts, somebody’s fraud, loss of the job or health problems. They are those who need help.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
absolute banger
Прямо как в жизни
Sound meter bar thing does not kill piano. i hate the damn piano. Tried to press options and game crashed. spent 10 minutes trying to find out how to find matches due to lack of tutorial. Died cold, lonely and unhappy on the streets of new york. 10/10 Would suggest buying. Its on discount right now! Discount ends 21 March so be fast and purchase! ;)
just dont, the video literally showcased 100% of what you do in the game. see for yourself.
Homeless Simulator, developed and published by Kiddy, is a stark and unflinching take on the survival genre that strips away the usual comforts of progression and power in favor of raw endurance. Instead of playing as a hero or a survivor in a post-apocalyptic wasteland, you inhabit the life of a person living on the streets, fighting the cold, hunger, thirst, and isolation. The game opens without fanfare or exposition, placing you directly into a bleak, snow-covered town where the only goal is to survive as long as you can. From the first moment, the tone is clear—this is not a power fantasy or a traditional simulation filled with upgrades and rewards. It is an exercise in persistence, vulnerability, and quiet despair. The developer’s intent is not to entertain in the traditional sense, but to evoke empathy and reflection through struggle, repetition, and scarcity. The gameplay is deliberately minimalistic. You wander the streets searching through trash bins, scavenging for scraps of food, discarded bottles, and broken tools while trying to keep your vital stats—hunger, thirst, and body temperature—above fatal levels. The interface is barebones, and the controls are simple: you interact, collect, sleep, and occasionally drag objects to create makeshift shelters. There is no inventory micromanagement, no crafting tree, and no sense of advancement. Every day is the same battle against the elements, and every night is a gamble on whether you will make it to morning. This repetition is not a flaw by accident but a deliberate design choice that mirrors the monotony and helplessness of a life reduced to survival. Yet, this very authenticity makes it both an intriguing and difficult experience to recommend. It’s an uncomfortable game, not because it’s poorly made, but because it challenges the player to sit with the kind of discomfort most games strive to avoid. Visually, Homeless Simulator is unpolished but effective in tone. The world is bleak, quiet, and cold, dominated by muted colors and heavy snowfall that blur the boundaries of the town. The lack of detailed textures or animated crowds adds to the feeling of emptiness. You feel small within this frozen environment, and that sense of insignificance perfectly complements the theme. The game’s technical simplicity also reinforces its mood—there are no flashy effects or dynamic weather systems, just the endless chill of winter and the crunch of snow beneath your feet. The sound design, though minimal, adds to the atmosphere. The wind howls through the streets, footsteps echo against empty buildings, and the occasional creak of an old door or rustling of garbage fills the silence. It’s an environment designed not to impress but to immerse you in the quiet, crushing weight of survival. The greatest strength of Homeless Simulator lies in its concept. There’s a sincerity to how it handles its theme; it doesn’t romanticize or dramatize homelessness, nor does it reduce it to a cartoonish parody. Instead, it offers a mechanical representation of desperation, where every small success—a piece of bread found in a bin, a moment of warmth near a fire—feels meaningful because of how precarious it is. The game does not reward skill in the traditional sense but endurance and awareness. You don’t grow stronger or smarter as you play; you simply learn to manage risk and adapt to the randomness of scarcity. The fragility of your situation is constant, and even small mistakes—staying outside too long, sleeping without enough warmth, or mismanaging your hunger—can end your run abruptly. It’s a harsh design philosophy, but it succeeds in conveying the sense of hopelessness that defines its subject. However, while the concept is admirable, the execution can feel limited. Once you’ve spent a few hours scavenging, finding shelter, and managing your vitals, the loop begins to show its simplicity. There’s little in the way of narrative development or evolving gameplay. The world does not change, new mechanics are not introduced, and the player’s routine becomes predictable. For some, this repetition will feel authentic to the theme; for others, it will simply feel monotonous. The game’s difficulty also borders on punishing—not because of skill-based challenges, but because of random scarcity. Sometimes, survival feels less about strategy and more about luck, as critical resources can fail to appear in time. This can make the experience frustrating, especially for players seeking balance between realism and playability. The lack of clear feedback on certain mechanics, such as how temperature affects your health over time, adds to this frustration. Despite its shortcomings, Homeless Simulator carries a quiet emotional weight that sets it apart from most indie survival games. It doesn’t sensationalize the topic but instead uses gameplay mechanics to evoke empathy through discomfort. The loneliness of wandering an empty town, the anxiety of finding a safe place to sleep, and the relief of discovering something edible—all of these small moments combine to create a genuinely human experience. The game may not have the polish or complexity of higher-budget survival titles, but its minimalism serves its message. It feels more like an experiment in empathy than a traditional game—a somber reflection on how survival, stripped of progression and purpose, becomes an act of sheer endurance. In the end, Homeless Simulator is not an easy game to enjoy, but it is an easy game to respect. It asks players to confront a reality that is often ignored or oversimplified, and it does so with unflinching honesty. Its simplicity, while a limitation mechanically, also reinforces its theme of scarcity and helplessness. It’s not designed for those looking for entertainment or challenge, but for those willing to engage with a quiet, sobering experience that forces them to think about what survival means when there is nothing left to strive for but another day. For all its rough edges, Homeless Simulator achieves something rare—it turns discomfort into reflection, and silence into understanding. Rating: 5/10
When I first saw this game I decided it would be fun to see how people richer than me lived. When I went digging through the trash cans it made me feel like I was going to find my life's purpose. The purpose I found was to just keep digging and that's what I did, until, my heat went out and I drifted to sleep in the street. Overall: 4 out of 24 hours survived out of 10
While usually I very heavily discriminate against homeless people on the regular by throwing banana peels at them and constantly dehumanizing them (There is an average of 1.47 homeless people per square mile within a 10 mile radius of my house, so i do not have plenty of bullying options, not like there are any kids to bully in the area) I decided to give this game a try to see what it's like. As soon as I started this game, I was cold, hungry, thirsty and tired. Just like the people near me that live underneath the bridge! So I started scrounging through the trash (again, just like the people near me underneath the bridge, quite a realistic game) when all of the sudden I found a beer and matches. Just what I needed. I got drunk, then lit some matches to stay warm. I continued to scrounge through trash like the animal I am and then realized, I HAVE HANDS THAT CAN MOVE STUFF! Just like a real homeless person!!!! So I decided to move a banana that I found in a trash can. I jumped on top of this banana and what happened next changed my views on the world. I broke physics. I was flying on a banana. I flew off into the sky and never came back, and died in the air and my body stayed in the air. If I knew that homeless people could do this then I would have stopped wondering why homeless people in my area keep disappearing to never be seen again. Perhaps if I knew that I could come back down completely guaranteed I would become a homeless person irl too! But alas, I enjoy how realistic this game is. I never knew homeless people could break physics until now. Because of this I have decided to start a project that I call the "HHPPSMM" project, or the "Homeless Heathens People Per Square Mile Map" project, in this project, annually I shall travel the world and on a 1:1 sized map of the world label each square mile of the world's homeless population within it, that way you, a normal citizen, can potentially avoid these areas where they perform potentially dangerous anomalies such as break physics. Please check out the map at hhppsmm.com so that way you can know whether you are safe from these dangerous time and space breaking homeless people. However, I digress, this game really opened my eyes even more to how much of an animal they are. I will now throw more bananas at them.
best game ive ever played in my entire life
+cheap +fun if you don't play the game for actual goal but for exploiting game engine -boring after maybe 5-10mins of gameplay -not much to do, you run around seeking through trashcans and praying to RNGesus -no "safe places" in which you can hide from the snowstorm Basically all the disadvantages can be simplified to "lacks content"
Be Honest this Game as Outstanding Potential, would love to work with the maker and revamp it or heck buy the rights to it/ licensing and make it worth something. 3/10
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