
A Rhythm based RPG experience. Providing detailed pixel art and expressive animation. Experience a fun world with lots of colorful characters. Come and disrupt their peace!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Late at night you enter their world. You will inhabit a girl named Abby and influence the world around her. Accompanied by her brother Michael you will traverse beautiful lands, unfamiliar places, and dark forests. Careful your presence has caught the attention of something sinister...
Many indie RPGs claim to be a new quirky game, but Away From Home is a mix of many great RPGs. It captures weirdness, difficult decision making, and a beautiful story. The game combines traditional RPG gameplay with rhythm game elements! The characters are full of emotion and let you empathize with them. Don't forget that this world needs you.

Imagine if a JRPG and a Rhythm game had a love child. This game plays like Earthbound when it comes to walking and talking in it's overworld, but when it comes to missions and battles it throws in rhythm games related to the event. Characters also have real voices to help create mood and feeling to them. The big highlight of the gameplay is the huge amount of animations. The characters in this world are alive and through your gameplay you will begin to understand.
The amount of things to do in locations are never ending. Chocked full of lengthy side missions that unlock you new moves and items as well as random chance based events. The progression of side quests and random town events are based from entertaining games such as Yakuza 0!
The world is large and will take you hours to complete everything, not to mention alternate routes that bring replay-ability. Some routes include game changing decisions as well as items and battles you wouldn't be able to do had you made different choices.
Stats
Languages: English*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Smooth pixel work, well implemented concept of rhythm based RPG combat. Seems like literally every environment object can be interacted which I always like. Can't wait to spend more time playing.
Art style is fantastic, game is very hard, it broke my arrow keys
Home blends JRPG charm with rhythm game challenge. Tight controls, tougher than it looks, packed with emotion. Quirky, fun, and full of memorable moments.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is just the same game as "Away From Home", except one of them is shorter than the other (in the demo at least). Also, I encountered a game breaking bug in both versions; one where the screen stayed black after teleporting and another time where I could basically noclip in the city. I played both during different Next Fests, but played Home during the Oct 2024 one. Stream when I played it (Live thoughts): (I plan to upload it in the future) Tier list stream with the game (More detailed review): https://www.twitch.tv/videos/2680305368 https://www.youtube.com/live/cquFl12TsVc
Good game man , I will more play and then end the game ---------------------------------------------- Ye I Clear this game almost 50minute time It is funny art and game play for me , and enjoy ,(I am playing this game)
ts lit. i like ts, ts doesnt pmo. Gurt: Yo
This game is an absolute gem in the making! Once I started playing, I was immediately pulled in by the atmosphere, music, and story. The game nails the old-school vibe while blending in the rhythm-based battle system that’s simple to understand, even if you’re not great at rhythm games (like me 😅). What really blew me away was the attention to detail. Nearly everything in the environment is interactive, with custom text for almost everything, you can feel the passion that went into crafting this world. The characters are quirky and well-defined, and the mysterious story kept me wanting more. There are a few rough edges, these are minor issues in what is otherwise charming, polished and immersive. The battles are intense, but with practice and pattern recognition, they’re totally doable. Big props to the devs, I can’t wait to see how this evolves. If you like story-driven RPGs with heart and creativity, this one’s worth your time. 🎉
Very cool and enjoyable game, interesting mechanics
I love this amost as much as Sonic the hedgehog ILOVE SONIC THE HEDGE HOG however i do wish the main character wore something... YUMMY
"Home" is not a game. It's an advertisement for a product called "Away From Home". Away From Home is a really crap "RPG meets Dance Dance Revolution" that was openly mocked on launch... admittedly it tried to be a meme/joke game with most of the content trying to be oh-so-meta and lambasting other game properties. The game centers on a little girl and her adventures, sinister forces that need to be dealt with via really crappy Dance Dance Revolution QTE console peasant button mashing... another case of an untalented developer deciding that all games are better if they have crappy QTE sequences instead of gameplay people like. But this isn't completely relevant because this is not Away From Home, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Home" too. Valve provides a specific way to handle demos, free trials and advertisments. It is clearly outlined in the [url=https://partner.steamgames.com/doc/store/application/demos]Steamworks Documentation[/url]... something I would say is mandatory reading before anyone thinks about abusing Steam Direct. This "developer" either didn't responsibly try to understand Steam, or worse, deliberately and wilfully chose to ignore the correct process just to pollute Steam with for-profit advertising. Either way, this is unprofessional and bad for gamers, and here we are, looking at an advert. The "developer" behind this advertisement wants you to drop [b]$20 USD[/b] on the real product. This is a predatory and misleading abuse of the "Free" section of Steam... and we know there's a proper proccess the developer didn't follow. Avoid this unethically marketed junkware and keep your money. No pixelcrap is worth 20 bucks. If amateur developers want to get paid the same money as real developers do, they should at least learn how to do graphics properly. Now on to pricing and value for gamers. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts. [b]Note: Joke reviews[/b] As usual, with some of the worst games on Steam, all the comedians come out of the woodwork. The vast majority of the reviews for this game are joke reviews, mocking the game for just how bad it is. The comedians give us the usual "this game cured my cancer, saved my marriage, changed my life" story... sarcastic, but not useful if you want to know if the game is worth it. Because most of the reviews are humorous but also insincere and not reflective of the actual quality of the product, the positive review score for this game should be taken with a grain of salt.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.