
Play as a student who is alone outside. He is constantly under academic and social pressure. As anxiety and loneliness accumulated, he began to notice something unusual. In this inescapable fear, he must find the answer... or be consumed by it.
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About
《Hollowing》 is a first person perspective pixel style psychological horror game that focuses on immersive experiences of narrative exploration and eerie atmosphere. You will play the role of an international student studying alone in a foreign country, attending classes on campus during the day and returning to a dim and silent apartment at night, repeating a meaningless life day after day.
In this closed and lonely environment, time gradually becomes blurred, and reality and illusion begin to intersect. The shadow outside the window is getting closer and closer, and the whispers at night are becoming clearer. Is something approaching or is your mind collapsing?
The main gameplay of the game is first person interactive exploration, which unlocks the character's inner world and story clues through walking, observing, and interacting with objects.
The game is mainly driven by the plot, with a strong narrative progression as the main axis, advancing day by day, feeling the character's psychological state gradually collapsing, bringing you a psychologically terrifying experience
The inspiration for the story comes from the loneliness and cultural barriers experienced by real international students. The game has no combat system and focuses on psychological stress and environmental narrative. This will be a journey about anxiety, loneliness, and the breakdown of self-awareness.
What exactly are you facing? A real monster? Or is it just a projection of your inner self?
flee? Or face it? This gradually distorted daily routine is waiting for you to uncover the truth.






This is my first game,please enjoy.
Genres
Stats
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
氛围恐怖不错,作为第一作已经做的很好了 给一下攻略 结局一[spoiler]D5酒精咖啡选择支选咖啡(jumpscare注意[/spoiler] 结局二[spoiler]D6追逐战被追到[/spoiler] 结局三[spoiler]D6破窗之后追逐战前往开始时的公路[/spoiler] 结局四[spoiler]D6破窗之后绕到公寓后面 有灯光指引 前往山谷[/spoiler] 结局五[spoiler]D6开始时前往开灯的大运 拿取钥匙 前往公寓北方工厂与栏杆的缝隙 同样有灯光指引 进去点收音机,车 达成TE[/spoiler]
作为作者大大的朋友 很惭愧在朋友发出demo需要测试时候没有给予一点帮忙 在游戏登录steam也是在游戏荒了才想着尝试一下 虽然有其他朋友的提醒有一些jumpscare(中途吓得好几次摘了耳机) 但还是被狠狠的吓到了 游戏的代入感很强 虽然没有"主角”那样繁重的课业 无人陪伴的绝望 但也能感受到游戏成功的将现实的焦虑给代入了 来自现实的焦虑与压迫混合着游戏阴森孤单的氛围带来了沉浸式体验:手机的内容从母亲的关心 无法赴约朋友游玩 到教授的课业逼迫 越加繁重的任务 到最后的没电 甚至直接破损 和便签的整洁 字体变化一样 向我们倾诉着主人公精神的逐步崩塌。野猪的预警带来了孤独与警戒 愈加严重的幻觉 室内意外必须出门也挑动玩家的神经;空荡荡的冰箱 整洁的房间也许代表着“我”对于新生活的向往 但是繁重的课业压迫 交际空白 无人陪伴让“我”用咖啡因撑下去工作 酒精麻痹神经 房间变的死气沉沉杂乱不堪...... 绝望 没有希望 Day45的幻境虽然有山间的空旷自由 但是终究离不开工作 咖啡因 酒精。最终 代表着精神崩溃的幻影向“我”逐步逼近 是继续沉沦于神经麻痹 还是慌乱的逃避一切 抑或是被愤怒驱使屈服于暴力...... 亦或者是..... 抛弃负担 拥抱自由.... 这取决于你.... 非常难忘的游戏体验 这一份绝望 这一份希望 这一道难题 值得更多人去掂量 品尝 沉思。 愿每一个人 都能找到属于自己的自由。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Eh, it's a pretty basic indie horror game you've probably seen tons of times already. Do task 1, do task 2, Jumpscare, repeat. The optimization needs some work done and the translation to english also lacks. While this game had 1 or 2 interesting gameplay ideas mixed between the days and some may relate to the story of working yourself to ''death'' it's still overall pretty boring. Let's hope the next game improves on that!
除了突脸外没啥恐怖的,不过总体来讲还是挺不错的,就是没有成就,建议把5个结局加到成就里去.还有就是跑起来总是断断续续的,跑一下走一下的,很不舒服,希望能优化下
非常好游戏,有追逐多结局,期待下一部作品
非常不错的一款免费像素风恐怖游戏!有5个结局可玩。刚把所有结局都玩完了!开发者太用心了,大爱啊!期待往后的更多新作品! 5结局全流程: https://t.bilibili.com/1079549281216495625?share_source=pc_native
吓人,好玩,我玩通关到现在身体还在发抖
第一次玩上朋友自己亲手做的游戏,超级骄傲~
Pretty good game! Fun, short experience, I liked how the environment changed as the game went on. Game was not very optimized, and I found it getting choppy often, especially when it rained. Still a good game and I recommend playing through it! I hope to see more from this creator.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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