
A tech-noir survival horror short story, set in the urban decay of a long abandoned British city. Solve environmental puzzles, manage limited resources and fight for a way to escape beyond the wall.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is clearly a labour of love and can't but appreciate that. It perhaps sticks too closely to its influences, but if you are looking for some classic survival horror you cannot go wrong with hollowbody.
Good horror game
This game is probably the closest we'd get to a modern RE/SH clone. The game looks like it's properly from the era, no ♥♥♥♥♥♥ low-poly bs and good lighting to mask any faults in this style. It's also got some pretty campy voice acting which is a major plus for me. I've never really seen a british voice acted game in the PS2 library other than Armed and Dangerous, but this marks a new genre to me. Hearing a glasgowegen accent complain about her Uni termara (tomorrow) talking to someone who is clearly got a cleaner accent is funny to me. Love it, feels like the devs got friends nearby just to voice some sections and I love it. Story thus far is alright, feels like a page outta SH2 where hell breaks your conscience down and tries to make you feel guilty for your actions. Does it land? Kinda, but it could use some work. The roof guy seemed sorta forced, but not badly done. Happens outta nowhere and you just kinda gotta deal with the guy, try and convince him off the ledge, either in a good or bad way. Feels like something's there but you don't know him. I guess you can infer that he was a tenant of the apartment building, but nothing hints to that. None of the signals you find really hint at him, neither does the logs say much. He's just there. But the situation is taken very seriously, no campy ♥♥♥♥♥♥♥♥ or the character being arrogant about it, just you trying to think clearly on what to say and the options don't feel forced or hollow. I think they tackled it very well. One thing I want to say about the PLAYERS rather than the game: you guys seem like you've only ever watched small clips of gameplay of SH2 or RE1. I doubt any of you played the remakes because all I see if complaints about the gameplay, the voice acting, the story being "forced" and "too deep." You guys know what this game is inspired by, right? I mean, yeah, the gameplay ain't great here, but it's more interesting to just run away. Push past the enemies and treat the game like it's inspiration: a ♥♥♥♥♥♥ survival horror game. Combat don't mean much in the grand scheme of this game. And story feels like there's some setting up happening, but I'm not too sure about it being a "nothing burger" like I've seen some say. I like what I'm seeing and the surroundings are making interesting implications. Maybe it's the voice acting that's putting people off, but that just proves to me that Larpers lurk in the reviews if that's the case. tl;dr I think this is a fine nostalgia trip, true fans of the franchise but nothing compared to Signalis. It's just something to scratch an itch. A lot of fun voice acting, neat story, and combat like SH2.
A good classic horror with a brilliantly conveyed dark and oppressive atmosphere.
i LOVED this game. Can't recommend it enough.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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