
Hollow Meridian is a short atmospheric experience about repetition, control, and quiet collapse. Interact with a mechanical system that keeps running long after its purpose has faded.
Modeled estimate, not a reported figure. How we estimate →
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About
Hollow Meridian is a first-person interactive system.
You are positioned inside a confined control space, operating a large machine through incomplete information and indirect instrumentation.
Visibility is limited.
Instructions arrive fragmented.
Intent is irrelevant.
Targets are defined by coordinates, not description.
Authorization procedures are required, even when redundant.
Once all steps are fulfilled, the system executes.
It does not evaluate outcome.
There is no traditional HUD, no objective markers, and no character commentary.
All interaction is physical and diegetic — levers, keys, switches, documents.
This is not a shooter, a puzzle game, or a test of skill.
There are no fail states, no scoring systems, and no optimization goals.
The experience may reach a point where no further input is requested.
At that moment, functionality ceases.
NO FURTHER DIRECTIONS AVAILABLE.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I went into this pretty optimistic because it looked super cool, so I’m a bit let down. In less than 30 minutes I felt like I’d already seen everything it had to offer. The description isn’t lying when it says [i]“The experience may reach a point where no further input is requested.” [/i]That happened about 23 minutes in, and the game started playing itself with zero input from me. I get that this might be the point, but it made me feel more like I was watching than playing. The gameplay loop is basically: receive orders, click two buttons on a scanner, wait to reach a destination, turn two keys, screen goes black, repeat. I did this around five times before the automation started. The store page has more world-building than what you actually find in-game. It feels like it’s going for an atmospheric vibe, but with how little lore or interaction there is, it kind of just feels like nothing is really happening. I know I’m stomping around in something and it’s raining - that’s about all I got. Maybe I missed something, but there’s not much direction, so it’s hard to tell. The atmosphere is honestly pretty good and there’s potential here, but it needs a more developed gameplay loop before it feels market-ready. That said, I’m not refunding it. There’s enough promise here that I think the developer could make something really cool if they keep building on this idea. Something wholly unique/less derivative (of Iron Lung, in this case) has the potential to be very interesting.
It's an interesting game, but I can't really recommend it because after a while it just goes on and on—the same thing keeps repeating itself.... Maybe if there were something at the end, or if the whole thing were a little bigger. Actually, there are a lot of free games on ITHC.io that have a similar vibe, so I'm not sure it's really worth it. 5/10 More weird game: Check Group page for much more https://store.steampowered.com/curator/45665580 And part 2: https://store.steampowered.com/curator/46219602
Duuuuuuuddddddeeeeee
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Concurrent players on Steam, sampled daily since tracking started.
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