
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Most likely between $86.6M and $245.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 89% | approximately $144.3M |
| PlayStation | $19.99 | 93% | — |
| Xbox | $19.99 | 88% | — |
| GOG | $19.99 | 94% | — |
| Nintendo | $19.99 | — |
Cheapest copy: ≈ $5.93 on Xbox · Türkiye (−70%). Compare 50 prices in 15 markets →
Reviews
Themes across 3600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Quite over rated. The mid to late part of the game is quite bad; you don't know where to go. You waste a lot of time dying, back tracking, never finding a spawn point. Challenging is fun, but this is just frustrating. I'm quite surprised how beloved this series is.
Jogo quase perfeito, quando tiver tempo de sobra irei platinar assim como fiz com o primeiro.
Товар оплачен. Благодарим за покупку. Также берут с этим товаром: Веревка хозяйственная белая 5 метров Табурет мягкий для кухни и дома с квадратной сидушкой Мыло антибактериальное хозяйственное
Желаю разрабам, чтобы когда они захотят посидеть на лавочке — им нужно будет пройти через 4 арены с врагами и мини-боссами, паркур по болоту с личинками, платные двери за 50 бусин, а когда сядут на лавочку — она оказывается ловушкой и проваливается в яму с шипами (жду DLC)
amazing game still cant sex hornet
игра как будто специально ломает все что было хорошего в оригинале, взвинчивает сложность самыми идиотскими способами вроде двойного урона или того что множество ранних боссов призывают мобов на арену. Поверх этого постоянно пытается всунуть какую-то бессмысленную рутину вроде однообразных сайд квестов на сбор 20 предметов. При этом треть игры скрыта за обязательным прохождением подобных квестов. Я честно пытался полюбить сконг но не смог
I cannot POSSIBLY recommend any game where anything like the mist exists, regardless of how much I enjoy the rest of it
The developers took Hollow Knight and improved everything that was great about it. The dark and somber vibe that set the tone for like half of Hallownest and got old very fast is replaced with a vibrant atmosphere that changes drastically between every area. The themes and lore of the story are woven thickly into every inch of this world. The audio alone is stunning, and the visuals make Hollow Knight look like an NES game. Every NPC you meet breathes life into the world with amazing voice acting & character design, filling your heart with wonder. The floor moves as you walk on it, everything you touch and hit makes a sound, bugs fly out of bushes as you run by, your voice echoes when you are in a big open area, and every frame of this game contains more details than you could possibly notice. Many things that were bad in Hollow Knight have also been improved. Enemies have also become more interesting. Where in Hollow Knight many simple enemies simply needed a few well-timed hits as you stand in front of them, many now require you to reposition between hits. In the first areas, bench density has increased greatly, so dying is not as punishing as it used to be, and there is a mechanism to prevent some loss of your money too. However many things that were awful about Hollow Knight are even worse. Exploration used to be second to boss fights, now exploration is a boss fight. Even the simplest enemies usually requires 4+ hits, often 10+. The average miniboss requires more hits to kill than most HK regular bosses. While some enemies are more interesting, half of the new enemies just walk so fast that you have to back up after each hit. Dashing away after each attack is not really an interesting mechanic, and it just slows down traversal. The walk-backs to bosses, which seemed pleasantly short at first, quickly become longer as the game goes on, and due to the enemies on the way being so tanky and complex, they take even longer. Many enemies don't drop any money, so it doesn't even feel like you are at least making progress. The fact that you lose your money if you don't find your cocoon is repeating the by far worst design decision in Hollow Knight. Dying doesn't mean "oh well, try again, or maybe come back later", it means "crap now I need to go to one specific place or I lose all my money". It introduces stress, pressure & frustration into a game that works best the opposite way. The world normally feels open and free, it feels like there are a million places to explore. But only until you die, and then the world suddenly becomes very linear and frustrating. It completely takes the fun out of the game for me, but I can stop playing. The difficulty is also insane, even compared to Hollow Knight. Some enemies and most bosses deal 2 points of damage, giving you effectively 3 masks of health in a bossfight, all while healing is both less flexible and less powerful. Meanwhile, the hitbox of the needle is pathetically small, a flying enemy approaching you diagonally can sometimes not be hit at all without repositioning. The dash is nerfed. Pogos require far more skill to pull off but are required much more than before. Hollow Knight was hard and that was fun. But even my girlfriend could play hollow knight, it was a struggle but it's possible for her to enjoy it. She doesn't even want to try this game after watching me play. If you want a game that is just more hollow knight both in the good and the bad ways, this game is for you. If you value your mental sanity, I suggest you avoid it. Unfortunately the game is too pretty for me to not play it so I have to torture myself by continuing to play it. The only one currently enjoying this game in our house is my girlfriend watching me lose my marbles as I play.
Después de tantos años de memes y espera, por fin lo pude terminar. Fueron más de 100 horas metido dentro del juego, pero valió totalmente la pena. Primero, controlar a Hornet es muy distinto comparado con el caballero: pasas de un juego pausado a pura velocidad y adrenalina. Al principio me costó adaptarme a la agresividad que te pide el juego, pero cuando le agarrás el truco a las mecánicas, el combate se vuelve una majestuosidad. Además, el apartado de las misiones secundarias y los blasones le aporta una profundidad y una variedad excelente al gameplay. Visualmente es precioso, y la música te sumerge en un escenario increíble a lo largo de toda la experiencia. Eso sí, es bastante más difícil que el anterior y puede llegar a ser frustrante en algunos puntos de la partida. En mi opinión es un excelente juego, no lo siento al nivel de su predecesor(por ahora), pero es entendible cuando se habla de lo que significó el primer Hollow Knight. Si te gustó el primero, te recomendaría comprarlo, y ahora a esperar el DLC.
dlc什么时候出哇!!!