
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Most likely between $86.6M and $245.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 89% | approximately $144.3M |
| PlayStation | $19.99 | 93% | — |
| Xbox | $19.99 | 88% | — |
| GOG | $19.99 | 94% | — |
| Nintendo | $19.99 | — |
Cheapest copy: ≈ $5.93 on Xbox · Türkiye (−70%). Compare 50 prices in 15 markets →
Reviews
Themes across 3600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
好玩,爱玩。 如果有创意工坊就好了,随机mod,小骑士mod感觉都很好玩,自己下还是太麻烦了
this is a horrible game. IT GOT ME ♥♥♥♥♥♥♥ HOOKED AND I KEEP DYING WITH SO MUCH ROSEMARY ITS NOT EVEN FUNNY. DONT BUY THIS GAME IF YOU WANT IT TO BE ADDICTING AS DRUGS ARE.
The rewards aren't worth the difficulty. Runbacks to bosses from save points are unnecessarily long and ruined any chance of me having fun. I really wanted to love this game, but no. Do not recommend.
Quite over rated. The mid to late part of the game is quite bad; you don't know where to go. You waste a lot of time dying, back tracking, never finding a spawn point. Challenging is fun, but this is just frustrating. I'm quite surprised how beloved this series is.
I cannot POSSIBLY recommend any game where anything like the mist exists, regardless of how much I enjoy the rest of it
每一个陷阱,每一个boos,每一个小怪,都是专门给m玩家精心设计的。玩这游戏久了不是m都能玩成m,是m的直接完成变态。巧了我就是喜欢被每个杂鱼小怪,boss大哥哥大姐姐狠狠揉捏哦吼吼吼吼吼吼吼吼吼吼♂
Jogar com a Hornet é uma experiência totalmente diferente do nosso amado cavaleirinho, ela é mais fraca, porém é rápida, ardilosa, uma caçadora. Silksong é desafiador e as vezes até frustrante. O jogo é uma obra de arte e fez valer a pena os anos de espera. Sem dúvidas um dos melhores jogos que tive o prazer de jogar.
Товар оплачен. Благодарим за покупку. Также берут с этим товаром: Веревка хозяйственная белая 5 метров Табурет мягкий для кухни и дома с квадратной сидушкой Мыло антибактериальное хозяйственное
same time next decade? id take that deal. damn good deal.
The developers took Hollow Knight and improved everything that was great about it. The dark and somber vibe that set the tone for like half of Hallownest and got old very fast is replaced with a vibrant atmosphere that changes drastically between every area. The themes and lore of the story are woven thickly into every inch of this world. The audio alone is stunning, and the visuals make Hollow Knight look like an NES game. Every NPC you meet breathes life into the world with amazing voice acting & character design, filling your heart with wonder. The floor moves as you walk on it, everything you touch and hit makes a sound, bugs fly out of bushes as you run by, your voice echoes when you are in a big open area, and every frame of this game contains more details than you could possibly notice. Many things that were bad in Hollow Knight have also been improved. Enemies have also become more interesting. Where in Hollow Knight many simple enemies simply needed a few well-timed hits as you stand in front of them, many now require you to reposition between hits. In the first areas, bench density has increased greatly, so dying is not as punishing as it used to be, and there is a mechanism to prevent some loss of your money too. However many things that were awful about Hollow Knight are even worse. Exploration used to be second to boss fights, now exploration is a boss fight. Even the simplest enemies usually requires 4+ hits, often 10+. The average miniboss requires more hits to kill than most HK regular bosses. While some enemies are more interesting, half of the new enemies just walk so fast that you have to back up after each hit. Dashing away after each attack is not really an interesting mechanic, and it just slows down traversal. The walk-backs to bosses, which seemed pleasantly short at first, quickly become longer as the game goes on, and due to the enemies on the way being so tanky and complex, they take even longer. Many enemies don't drop any money, so it doesn't even feel like you are at least making progress. The fact that you lose your money if you don't find your cocoon is repeating the by far worst design decision in Hollow Knight. Dying doesn't mean "oh well, try again, or maybe come back later", it means "crap now I need to go to one specific place or I lose all my money". It introduces stress, pressure & frustration into a game that works best the opposite way. The world normally feels open and free, it feels like there are a million places to explore. But only until you die, and then the world suddenly becomes very linear and frustrating. It completely takes the fun out of the game for me, but I can stop playing. The difficulty is also insane, even compared to Hollow Knight. Some enemies and most bosses deal 2 points of damage, giving you effectively 3 masks of health in a bossfight, all while healing is both less flexible and less powerful. Meanwhile, the hitbox of the needle is pathetically small, a flying enemy approaching you diagonally can sometimes not be hit at all without repositioning. The dash is nerfed. Pogos require far more skill to pull off but are required much more than before. Hollow Knight was hard and that was fun. But even my girlfriend could play hollow knight, it was a struggle but it's possible for her to enjoy it. She doesn't even want to try this game after watching me play. If you want a game that is just more hollow knight both in the good and the bad ways, this game is for you. If you value your mental sanity, I suggest you avoid it. Unfortunately the game is too pretty for me to not play it so I have to torture myself by continuing to play it. The only one currently enjoying this game in our house is my girlfriend watching me lose my marbles as I play.