
Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.
Most likely between $206.5M and $585.1M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 90% | approximately $344.2M |
| PlayStation | $69.99 | 88% | — |
| Xbox | $69.99 | 90% | — |
| Epic | $59.99 | 93% | #15 |
| Nintendo | $5.99 |
Reviews
Themes across 3512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| #11 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Kinda ♥♥♥♥ game and trans rights are human rights
中中较的游戏,太中规中矩了,其实魔法战斗我觉得如何能做一个比法环的魔法学院更好的更有趣的玩法,应该会是之后魔法类游戏的一个突破口
Забагованый душный кал, до сих пор не могут пофиксить баг с чашей и испытанием, баг с сюжетом, где нельзя продвинуться дальше из-за того что игра не видит пройденных миссий, жойся. Озвучка у персонажей отвратительная, ощущение что набирали мухаджиров из фронт ан-нусры, игра харам, не рекомендую. Жойся!
路痴逛城堡的绝望你们懂吗?
真不好玩,地图上全是收集,又是个大罐头。npc也是一个比一个丑,而且没一个熟悉的人物,我想看三小只,邓布利多他们啊,玩了20多小时玩不下去了。
Foi muito satisfatório jogar esse jogo. Todo o ambiente construído para o jogo é incrível. Muito bom poder ir oara lugares que não foram tão bem explorado nos filmes. 8.5/10, faltou mecânica de moralidade, talvez ficasse mais interessante
вылет залупы по кд
粉丝向游戏,电影粉丝或者看过原作可以尝试。 游戏对霍格沃茨和霍格莫格场景的塑造非常不错,看过电影的会感觉很熟悉,各式魔法和场景的交互也很还原(不可饶恕咒就有点离谱了,阿瓦达闪电链了解一下,我已经有5分钟没听过转校生笑话了) 就游戏本身来说就是个劣质罐头,在霍格沃茨城堡内的部分还算有趣,出了城堡之后就是一片广阔的空地填了一堆问号让你清。 游戏成就满级需要100%收藏,除了一部分家具可以不搜集外其余都要搜集,达成100%很痛苦,尤其是空白书页,霍格沃茨内有一部分书页单纯是解谜提供的,没有内容也就没有收录在图鉴里,进度到90%之后就要照着视频找点位了……
First, you'll be annoyed at how often you have to swap out your spells to solve puzzles. Then you'll be annoyed at how all the puzzles are, essentially, just picking the right spell and most of those spells are just different versions of the same spell. Get read to push, pull, levitate, and drop. Then get a spell that does all of those but just not with enough force. Sometimes the puzzle is you asking, "Why am I climbing this thing? I can literally fly." But the game says no, so pick the right up or down spell unless it's a push which is what works on wheels despite most wheels making things go up or down. This sounds like user error, I promise you that there will be several times where you'll go, "Okay. Yeah. Sure. Whatever." You'll fight the same four unchallenging spongy enemies over and over and then there's also some Pokemon thrown into a the room mechanic you'll likely not use. You'll fill your gear slots every thirty minutes and then have to break into several menus to travel to a shop to sell some (one at a time with extended button press), which I really hope you like the menu's overall look because you're going to spend a lot of time in there accidentally hitting the wrong fast travel or world button. The reward for collecting hidden stuff is an unlocking spell that adds even more gear you won't use. The map isn't the most helpful thing in the world, either, which makes sense because it's difficult to make a 3d map of a place that's designed to confuse and annoy you. You'll get the basic gist of where to go eventually but by then you're probably burnt out on wandering the halls running into the same puzzles over and over. Here and there you'll receive several pieces of mail at the same time telling you that you need to buy or grow stuff to use on those same enemies in order to advance in your classes where you'll learn another spell that does the same basic stuff as the last spell. Sometimes those spells will work where you want them, sometimes you're just gonna have to swap spell palettes or just manually reset your spell buttons since you're just going to have to reset it again after walking ten feet. In the end it's pretty funny that in a series where people famously point out obvious flaws that make the entire setting fall apart if you take the time to think about it, they managed to make a game that does exactly that with the fun addition of making YOU look at your screen and ask why you're doing any of this when there's a clear solution that's much, much simpler. There's a lot of baffling design decisions, poor optimization, and borrowed stuff from other (better) open world games that feel like folks were checking boxes. After the third try of installing and working may way into it, I just don't care. The nostalgia is strong, but not strong enough to make me care about literally anyone you talk to. It's like being stuck in a creative writing class full of people who are pretending to know how to read. Everyone sure is eager but there's some serious lacking in the basics. At least we didn't get as many racist names in the game about stopping what's basically a slave revolt against incredibly bad masters. If you need a skinner box with some nostalgia that pairs decently well with a couple edibles, go for it. But you won't feel smart or accomplished or really even feel like you had a great experience. It's a shiny box, though.
Eigentlich hatte ich vorgehabt das Spiel, aufgrund der absurden politischen Haltung von der Joanne Rowling, zu boykottieren. Ich habe mir das Spiel mit einem extremen Rabatt von Steam geholt und es in ca. 2 Wochen durchgespielt. Ich bin schon begeistert. Als Spielanfänger bin ich gut klargekommen, und der Fortschritt den man im Spiel macht ist spürbar und macht unglaublich Spaß. Zum Ende hin merkt man dann doch wie einfach alle Gegner für einen geworden sind aber das ist denke ich okay. Wer es etwas schwerer haben möchte sollte vielleicht nicht wie ich mit so einer Gothic Mentalität ran gehen und nicht sofort die ganze Karte abgrasen sobald man seine ersten vier Zaubersprüche gelernt hat. Oder man macht das halt und hat dafür acht Minuten lang einen Spannenden Kampf gegen einen gepanzerten Troll. Ich freue mich besonders über die paar LGBT Charaktere die es in dem Spiel gibt, und darüber, dass keine Liebesgeschichte in die Character Arc gezwungen wurde. Sowas braucht man so gar nicht in so einem Spiel.