
Shoot 'em up with the 3rd game in the Gundemonium Collection series.
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I'm playing this game in xmas. What do you think? ;) Fun time
Another good game that you can't buy anymore.
虽然这款「人型発破」已经在Steam上下架很久了,但是在那个年代这款游戏应该算得上是制作的比较精良的一款原创同人弹幕STG,不仅有着不错的BGM,弹幕花型做的很漂亮,并且还给通关后的几段台词配了语音。 这款STG的玩法机制也是独具特点,首先要提的就是自机就是雷……等右上角的FLOW槽积攒满后自机可以化作人形BOMB撞击敌人,造成巨大伤害的同时还会带来不少额外奖励。 通关后可以用积累的Gem去购买所需的人形种类及数量,可以在每关通关后或死亡后切换人形种类。 BOSS(以及道中小BOSS)则具有部位破坏机制,破坏后敌人会变换形态和弹幕,当然也可以选择直接攻击BOSS核心部位速战速决。 关底BOSS战加入了时间限制,虽然超时后依旧可以战斗,但BOSS会变得狂暴且弹幕难度提高许多,而且还伴随着吵闹的警报声…… 顺带提下几个不太好获得的成就: Destructive:一次游戏破坏所有BOSS的所有部位。指的是关底BOSS,每个部位都会标记Target,但是需要重点关注第四关(任务3)的关底BOSS,头部会时不时升起一个磁铁状的部位,当没有伸出来的时候是不会显示Target的,而且因为处在屏幕顶端自机弹幕不太好攻击到,所以容易漏; 1 in 64's not bad:在Destiny 13特殊模式以外的游戏中使用Sphere 13人形。只要New Game开始一场普通难度以上的游戏,进入游戏后反复选择重新开始关卡,大概重复个几十次运气不是很差的一般都能遇到一次Sphere 13。 Sweet Tooth:在一场游戏中获得10000个拐杖糖宝石。咱最后完成的成就,发现成就进度条一直在0/10000,说明游戏中就没有遇到过,感觉不对劲就看了看讨论区,查了查获取过此成就的其它玩家的记录,发现这些玩家获取该成就的时间基本都在12月20号左右,也就是圣诞节前后……结合这个成就的描述,就感觉是不是只有圣诞节期间才能获取(;´Д`)于是咱把系统自动同步时间关闭后手动修改成了去年平安夜的日子,并重新打开游戏游玩了一遍,进游戏后就发现游戏界面变得不一样了,并且游戏中的Gem会从绿色变成红色。不过游玩通关后依然无法获得,要等再次把时间自动同步成正常时间后再次进入游戏才可以获得。如果乃比较介意这个成就不是圣诞节获取的,也可以圣诞节期间再做。(*´ω`*)
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Hours played at review time, across 40 reviews with recorded playtime.
Not sold anymore on Steam but i'll write some here anyways as people might look this one up some other way or it might come back in some other form. i'll give it a thumbs up with caveats: This game is right there at the hardest bullet hell shooters there are with complexity surpassing Ikaruga. You thought that was hard? No this one is hard to grasp. Many stop at the first boss as you absolutely need to understand the mechanic where your 'doll' primes it's 'bomb' once the flow meter is filled. The collision bomb attacks which sacrifice the doll (meaning you buy at the store a ton of dolls as spares, not that the amount means much) are essential to perform or else the time runs out and boss goes to error mode becoming a One-hit-ends-the-game thing. Just perfect. I know there are people out there that love this challenge which is pretty obvious right away: Do you spend your currency on specific types of dolls? Melee , straight shooter or spread? Obviously the game has areas and bosses where certain dolls outperform others completely ex. melee doll is sometimes OP and sometimes you can't get close enough. Doing Bomb attacks are sometimes just pain as you have very small time gaps before you get shot in the face up close so yet another area where you need to learn the ropes. This one will take a ton of time and research to master but the sweetness is palpable when you get further. A negative though is that the challenge is considerable in effort and time but this is the reason this game is so highly praised. Be aware of it. It wont yield it's fruits easily.
Hitogata Happa actually seems like a really good bullet hell/shoot 'em up once you get a grasp on the mechanics. Without knowing that your character turns into a bomb after your "Flow" bar (wot?) maxes out, you'd find the game literally impossible. Once I got that, the first boss was a very enjoyably hectic and chaotic experience. Unfortunately the game's difficulty is just way too high for me personally. Even understanding the mechanics, knowing what I want to do and playing on beginner difficulty doesn't help. Navigating through the second bosses insane patterns is a nightmare. The game would be really fun if it had infinite lives and didn't have "error mode" which reduces your lives to zero against a boss if you can't beat it within the time limit. I can more than respect that being added into the game's highest difficulty or there being a game mode featuring error mode, but to have the game give you what is essentially an instant game over screen is more than disappointing, especially when I'm just trying to enjoy the game. This is a bullet hell/shoot 'em up where your goal is not to use your attacks but instead to ram your opponent. Ram your opponent while they shoot quite literally hundreds of bullets at you. Duck and dodge and weave through bullets and blow yourself up. Everything else in your arsenal is useless. Just ♥♥♥♥♥♥♥ kill yourself you idiot anime girl. The music is genuinely great and you can see that Hitogata Happa is a game with a lot of potential. Some stupid design decisions and unreasonably difficult mechanics make the game just about unplayable for anyone who doesn't live, breathe and ♥♥♥♥ bullet-hells.
[h1]Описание:[/h1] Вертикальный скролл шутер. Японский... А что это значит? Зубодробительный хардкор с кучей пуль на экране... Игра встречает в очень низком разрешении экрана (на телевизоре только более менее удалось разглядеть). На самой низкой сложности не удалось даже первого босса убить причем с 2х попыток. Графика такая себе. Музыка норм. Играть мега дико сложно. Геймпад - полная поддержка. [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
The most fun you'll ever have dying a lot.
撞击,自爆,轰,清真游戏,刺激
Kamikaze Danmaku
My biggest gripe is not with the gameplay, its the game settings. The game shows up as a tiny window, even in full screen mode. Turns out you can only adjust the resolution settings by modifiying an ini file. After trying the game and sacrificing ships to do damage (which I find really unenjoyable) the game is not worth my time trying to adjust resolutions.
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